Comfort Jones
Banned
yet for some reason I never had an issue with 60fps, nice bullshit =D
I didn't say it made the game unplayable (I have 215 hours with the game ffs), I'm only explaining why the developers would cap it to begin with.
yet for some reason I never had an issue with 60fps, nice bullshit =D
If BB was on PC it would be 60fps.
Because they have a surface level understanding of Durante's fix, and are trying to sound smart.
...and buggy as fuck.
yet for some reason I never had an issue with 60fps, nice bullshit =D
if yall really couldn't make it back to the tutorial level in 60fps, git gud at jumping nubs
Gameplay is based on framerate (30fps or so in this regard). IIRC turning on 60fps in DS1 sped up the game's logic by double.
Gameplay is based on framerate (30fps or so in this regard). IIRC turning on 60fps in DS1 sped up the game's logic by double.
Although you may not see them as different things, they are as A is different enough from B, where the behaviour as per A cannot substantiate generalisable claims about B.It's not necessarily arbitrary if the game's logic is tied to frame rate as it has been in the past.
I don't see it as a different thing at all, only one of their games has ever been 60fps and that was on a different engine by a "B team".
What goes through the mind of a publisher/developer when they consider locking the FPS on PC ?
That does not make sense as I am pretty sure there are some small sequences in parts of the released Gamersyde trailer that run @ 60fps.
I call FUD.
Citation needed...and buggy as fuck.
While I am inclined to agree and I am hopeful you are correct. Remember the nvidia gameworks trailer for Batman Arkham Knight? Albeit an extreme comparison (It's unlikely FromSoftware would do a sly move like that) I'd still be wary of your optimism for your own sake if nothing else.
From Software was enormously deceptive with the pre-release footage of Dark Souls 2. They sold everybody a game that doesn't exist. They absolutely would do a sly move like that.While I am inclined to agree and I am hopeful you are correct. Remember the nvidia gameworks trailer for Batman Arkham Knight? Albeit an extreme comparison (It's unlikely FromSoftware would do a sly move like that) I'd still be wary of your optimism for your own sake if nothing else.
According to Peeve, when Miyazaki was asked about framerate in DS3 during one of those closed conferences, his comment was "We're working on getting 30FPS to work on all platforms and that's all I'm gonna say about that."
This PC preview says 30 fps on PC.
http://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life
This PC preview says 30 fps on PC.
http://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life
If you slide the ladders you can fall through floor, that only one issue that i have (just press 30 fps lock button when you near ladder, that's all)
This PC preview says 30 fps on PC.
http://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life
Do NOT assume 60 fps guys.
As this was PC version I previewed the game on, being capped to thirty frames-per-second felt largely insulting. This is something the first game was criticized for, rectified with in Dark Souls 2. Whether this changes or not on release is questionable at this point. But it would benefit greatly given the responsive nature and requirements of its gameplay.
Read more at http://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life#H3c2kKTqxEIXLCuW.99
Quietly puts ds3 back in gamely cue as insurance. I won't buy the game if it ends up locked to 30.
This PC preview says 30 fps on PC.
http://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life
I bought DS1 without official 60 support because I figured that From was new at this so I overlooked it. I don't think I can do that again, especially after DS2 came with official support.
This PC preview says 30 fps on PC.
http://gamingbolt.com/dark-souls-3-hands-on-impressions-sacrifice-of-social-life
Better to assume the worst, to avoid preordering and being disappointed.But do not assume the danger of 30 as well. There is no reasonable evidence put forward that supports it... just wishing and fears.
But do not assume the danger of 30 as well. There is no reasonable evidence put forward that supports it... just wishing and fears.
This is for PC, thus we CAN assume 60fps. It's that simple. Don't shit out a PC port if you don't want to comply.The game could have been capped after the 60fps trailers were made; bugtesting could have revealed issues with the physics at 60, or lack of time could have forced them to export all animations just once, in 30 fps (for console)
Or the trailer might not have been 60 at all, good use of high quality post production motion blur can make 30 fps look very close to 60 (just like the motion smoothing in modern TVs, but better).
Do NOT assume 60 fps guys.
People saying there is no problem with 60 fps souls games forgot the weapon degradation in DS2 that took months to correct. From is still making these games with 30 fps in mind and some problems arise when turning it up to 60, no matter how minor those problems From themselves will not address them themselves or at least it will take some time and yelling.
Gameplay is based on framerate (30fps or so in this regard). IIRC turning on 60fps in DS1 sped up the game's logic by double.
Not assuming 60 FPS on PC is like not assuming that the resolution of a PS4 game will be higher than 480p.The game could have been capped after the 60fps trailers were made; bugtesting could have revealed issues with the physics at 60, or lack of time could have forced them to export all animations just once, in 30 fps (for console)
Or the trailer might not have been 60 at all, good use of high quality post production motion blur can make 30 fps look very close to 60 (just like the motion smoothing in modern TVs, but better).
Do NOT assume 60 fps guys.
Durante save us