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Oculus CEO: The headset and computer to run it will cost you ~$1,500

Among my social circle, which is 20-something college kids and working people, (or among damn near any social circle that skews younger than me) that's just plain far from the truth, and I don't know why you presume to speak for everyone with that statement.

Seriously. I went to a housewarming party for some friends last week, most of the people there being in their 30s, and I shit you not, a good half dozen or more of us there spent the first couple hours just talking videogames, mostly the Witcher 3, since that was the brand new thing a bunch of us had started playing.

Sure, there were a few people who were sort of left out of the conversation by virtue of not being into games, but that's no different than when a bunch of people get to talking about whatever sports are in season.
 

Thanati

Member
Good luck with mass market appeal at that price point.

Isnt the Valve system supperior to the CV1? Probably has the same hardware needs tho.

The Valve system is pretty much identical. Lighthouse still needs to be proven in the real world. But the headset is exactly the same.
 

Faith

Member
Who expected anything else? We're talking about 1200p @90fps.

I'm going to buy 2 Pascal highend GPUs for VR.
 

Seanspeed

Banned
Oh I totally agree on the aspect that if you want to get the most out of VR you will want a beefy PC and the Rift/Vive since that goes for gaming in general, it just gets annoying seeing so many posters (or just a few very vocal ones) dismiss the capability of Morpheus as if its not physically possible for it to have engaging content because it isn’t a self-made PC when we have hands on results of people saying that the tech demos’ are really engaging and made them want more, let alone any full sized games that will be coming out on the machine.

As for myself, I don’t game on PC due to all the hassles it can bring regardless of performance gains. My friend for example had a pc built for around £700 and he is still having issues getting games to run properly and has had to upgrade it already to fix issues. That’s the sort of thing that puts me off hence console gaming being my main haunt.

As for porn, I honestly don’t think PC VR will be the driving force for that but instead it will be mobile. Being able to whip out (Pun intended) your phone and Vr headset and do your business wherever would most likely be preferable to having to sit at your computer desk every time. But of course time will tell on how this all goes down.
I kind of think positional tracking(which mobile VR doesn't have at the moment) will be uh.....pretty useful for porn. ;)

Also you don't upgrade your PC to 'fix issues' with it unless you've got a bad part or something.
 
So you agree it will mostly be a alone experience when it's quiet around you with no one to disturb you in your everyday life. Accepted socially as much as video-games then, which are not. The occasional parties don't change that. It's still awkward to even talk about video-games.

You seem to place an exceptionally high stigma on video games and the people that play them than actually exists for the majority of people. I've never once felt awkward talking about videos games with or around people. If some judgemental jackass wants to look down on me for playing video games (again, this has never happened), I'd simply consider him a dickhead, I wouldn't crumble into a ball of nerves and awkwardness.

But this doesn't apply to VR anyway because millions in the mainstream won't be buying one for video games, they'll be buying them for video and social purposes. I think watching the latest sports game in VR will be incredibly common in a few years, for example.
 

Nabbis

Member
So... What about the software? Even though i can achieve the min specs, why the hell would i buy this thing at this stage anyway?
 
Seriously. I went to a housewarming party for some friends last week, most of the people there being in their 30s, and I shit you not, a good half dozen or more of us there spent the first couple hours just talking videogames, mostly the Witcher 3, since that was the brand new thing a bunch of us had started playing.

Sure, there were a few people who were sort of left out of the conversation by virtue of not being into games, but that's no different than when a bunch of people get to talking about whatever sports are in season.
Seriously, it's like this damn near everywhere I go where there's people my age or within ten years of it - not that games tend to dominate discussion (though I can name a couple times they have from personal experience, among ostensibly normal people in normal social situations at that), but that it's not an unsafe or awkward area of discussion by any means, unless you're awkward in social situations to begin with and don't know when not to talk about the shit... I mean, KooopaKid, I really just plain don't know what the fuck you're even talking about, xp
 

Clockwork5

Member
Man, the VR wars are weird. Ultimately, VR is the same as everything else:

PS4 - Cheaper, does less.
PC - More expensive, does more.

That's all there is to it. They aren't going to be shoulder to shoulder vying for the same wallets.

You people need to spend less time fighting pointless format wars and more time thinking about safety precautions and exit manoeuvres for VR Wanking Sessions.

If i am not back to work in a week, call my family.
 
So... What about the software? Even though i can achieve the min specs, why the hell would i buy this thing at this stage anyway?
Elite: Dangerous is one example of a game you can play right now that is amazing in VR, VR doesn't just make it look/feel like you're there, but it improves the gameplay quite a bit as well, with the ability to watch out your ship windows and follow enemy ships as they fly around. Another great use of VR is to watch movies in a virtual movie theater - it's one of the most popular uses of the Gear VR, and as that software was written by Oculus it of course will be available on the Rift day 1.
 

TalonJH

Member
Did they just hand over the ball to Sony?

Wow.

Rift and Morpheus aren't really competing products(unless they get Rift on XB1) as of yet. They know that Morpheus's success can lead to more sales for the Rift. A segment of people that enjoys what Morpheus offer will seek a higher end product. People that hear about how great VR can be from Oculus/Vive users will seek a low entry level equivalent(Morpheus).

It's good for everyone that VR is attacked from a low but good experience as well as the top end.
 

KooopaKid

Banned
I think you're moving the goal posts. An activity/product that works in a social situation such as a party can't be suddenly described as socially awkward just because it also works as a solo experience. Rock Band works great in a party setting, but I still enjoy playing it solo. That doesn't make it a socially awkward game.

It's the person who talked about VR in parties that moved the goalpost. I was talking about its normal, everyday use from the start. A few parties won't change how the vast majority thinks about people playing alone with a helmet on.
 

border

Member
Yeah, I don't know about that. Move and camera didn't take off but we are talking about VR here. With the current PS4 install base and some good old fashioned mass marketing, with it going on sale on Black Friday it could move some units.

It depends on how good the VR is, but $300-$400 is a pretty terrible asking price for an add-on peripheral.

The best-selling peripherals ever were the Wii Balance Board (~40 million) and the Kinect (~25 million). They were only $99 and $149 respectively. Both received pretty genuinely poor software support.
 
It's the person who talked about VR in parties that moved the goalpost. I was talking about its normal, everyday use from the start. A few parties won't change how the vast majority thinks about people playing alone with a helmet on.

You called it socially awkward. Others gave you an example of it being the opposite in one of the most social situations possible. Then you shifted the goal posts to "But what about the girls?" and shifted again to "But parties are different". Then you shifted them again by presenting a scenario in which you probably shouldn't be self engrossed by anything.
 
It's the person who talked about VR in parties that moved the goalpost. I was talking about its normal, everyday use from the start. A few parties won't change how the vast majority thinks about people playing alone with a helmet on.

I think that there are benefits to the headset: I currently have to be really careful about horror games in case the kids wander in and see something scary on the tv screen (I had a couple of close calls with Alien isolation and PT).

I'd prefer them to say daddy looks silly in his headset than wake up screaming after seeing something the big screen.
 

KooopaKid

Banned
You called it socially awkward. Others gave you an example of it being the opposite in one of the most social situations possible. Then you shifted the goal posts to "But what about the girls?" and shifted again to "But parties are different". Then you shifted them again by presenting a scenario in which you probably shouldn't be self engrossed by anything.

Come on, how is "its normal, everyday use" not obvious? How is one instance where it might be not socially awkward contradicts my statement which will probably be true for the majority of cases?
 

Fantomas

Member
The PS4 will be good enough for an awful lot of people, I'm sure. For those that want more, PC & Oculus will be waiting with open arms. Everyone's getting attended to. Who gives a fuck which is a better prospect for anyone but themselves?

FWIW, I'll probably be getting both. Definitely in for Rift, and it'll only take a couple of decent games (or GT7) before I need Morpheus. If I had to pre-emptively declare a winner then it would be PC because it's the only one of the two that can support the primary driver of VR: porn.

They'll both be fucking great either way. The future is finally here.

I like the way you think, friend. :)
 

Chabbles

Member
So i take it they're not shooting for the original $150 consumer version target ?. Either way they'd really want to have some killer software for the average gamer to jump in for 1.5k. Speaking of which, where the hell are the games for these things.. ? When are they going to start promoting games if these things are releasing end of year/early2016 ?. Maybe Valve will have something cool ready in the new source engine, like a proper game of some kind.
 

bj00rn_

Banned
Again, I'd say 3D TV's as an example of how people don't want to wear stuff, regardless of how comfortable it may be

This is a good example of how little you understand the context in the matter, and how you fail to detect the difference between symptom and illness. People not wanting to wear 3DTV glasses isn't because of the 3DTV glasses itself, it's because the 3D doesn't actually add significant value to content. That's the illness, and rejecting 3DTV glasses is the symptom.

It's about investment vs reward.. People don't want to wear 3DTV glasses because there is no reward. Scubadiving is a good example; if you were to go around in the streets with scuba gear, you'd look like an idiot, because there is no reward just wearing the gear. But now jump into the sea, experience the weightlessness, interact with the fantastic sea life; it doesn't matter how you look, and the reward has a clear positive impact.

First thing I forgot when I stepped into the VR world of a VR experience was wearing the actual HMD. Same thing has happened to each and every single person I've demoed it to. And we're just talking about a shitty devkit here.. VR HMDs will be Google Glass-like in no time, all this talk we do now is kinda like a big digression.
 
So i take it their not shooting for the original $150 consumer version target ?. Either way they'd really want to have some killer software for the average gamer to jump in for 1.5k. Speaking of which, where the hell are the games for these things.. ? When are they going to start promoting games if these things are releasing end of year/early2016 ?. Maybe Valve will have something cool ready in the new source engine, like a proper game of some kind.

You're misreading the OP. The $1500 figure includes an entire new computer. Also the consumer target has always been closer to $300-$400.

Come on, how is "its normal, everyday use" not obvious? How is one instance where it might be not socially awkward contradicts my statement which will probably be true for the majority of cases?

What is normal everyday use for everyone? Why is that use "socially awkward" and only for nerds and basement dwellers? Why would you feel socially awkward doing anything around your family in your home? Do you consider browsing the web on a phone socially awkward and only for nerds just because it's rude to do it while someone is trying to have a conversation with you. You're completely ejecting context.
 

bj00rn_

Banned
Morpheus for casual VR which is a good gateway
Oculus for hardcore and people know what they are getting at

..And a fuckton of other HMDs on the market in between and at all angles. I forgot the address to the list over upcoming HMDs, but you'd be surprised; it's a big list..
 
Morpheus for casual VR which is a good gateway
Oculus for hardcore and people know what they are getting at

It's good that there's a range of devices suited to different groups of users.

I'm not sure about your last point, Oculus Rift is aimed at the high-end of the market, that doesn't imply that people who buy something else 'don't know what they are getting at', they just made a different buying decision. It's not OR for those in the know and dross for the proles, it's freedom of choice.
 

Chabbles

Member
You're misreading the OP. The $1500 figure includes an entire new computer. Also the consumer target has always been closer to $300-$400.

My mistake, im nearly sure in a palmer interview he said he wanted to launch at $150, this was long before the buy out. But i googled and cant find anything... $300 seems more reasonable anyway for that piece of kit.
 
Krejlooc sent me this via Twitter:

3 suggested rift all-in-one builds: $1000, $1500, and $2000

So with all the gnashing of teeth about rift recommended system specs and pricing, the most fun part has been lost in the equation - actually pricing and putting together these fun enthusiast rigs. I have priced out 3 different builds that offer 3 different "vr-ready" experiences for 3 different kind of budgets. I wouldn't dream of asking anyone to try what I do no have, so my $2000 build is actually the pc I use right now at home for personal usw. All builds include the rift headset in the price. The $1000 build is a bit diy because it assumes you can scrounge up a keyboard and mouse and a windows license, but the other two builds actually includes those components in their pricing. The $2000 and $1500 builds are intended to be console-sized and placed in an entertainment center to be used on a television like a console, while the $1000 comes in a lumpy ugly desktop case. In that regard, these builds are more in line with steam machines than a traditional desktop.
 

Ferrio

Banned
Yea I'm waiting to build a new PC close to release of the Rift, so I really hope nvidia's next line hits before the Rift, because I NEED to be there day 1.

In the same boat, wanna build a brand new machine with no major bottlenecks instead of dragging my frankencomputer I've been using for the past 5+ years. Hate to buy something and then a month later a big leap is made in terms of power.
 

Soi-Fong

Member
Yea I'm waiting to build a new PC close to release of the Rift, so I really hope nvidia's next line hits before the Rift, because I NEED to be there day 1.

Pascal isn't coming out till next year. I was hoping it would be out by the time Vive comes out, but that's not really a possibility anymore.

Heck, I wouldn't be surprised if vive gets delayed. They only released the dev kits 2 or so months ago after all, if even.

I myself am waiting. There'd be no point in me upgrading to a 980 or a 980 Ti from my 780 Ti. I'd basically be wasting money getting a 970 since both are on even footing. This rig of mine is from 2011 so it's served me well. Still love my 2600k. lol
 

YuShtink

Member
Pascal isn't coming out till next year. I was hoping it would be out by the time Vive comes out, but that's not really a possibility anymore.

Heck, I wouldn't be surprised if vive gets delayed. They only released the dev kits 2 or so months ago after all, if even.

I myself am waiting. There'd be no point in me upgrading to a 980 or a 980 Ti from my 780 Ti. I'd basically be wasting money getting a 970 since both are on even footing. This rig of mine is from 2011 so it's served me well. Still love my 2600k. lol

Yea I've been rocking a 570 on my current rig since 2012. It definitely limited what I could run on DK1 and DK2, but some stuff still ran great so I can't complain too much, but let's just say I haven't been able to play Elite or Project Cars lol. I was so close to getting a 770 for DK1 and then a 970 for DK2, but decided against it and to just wait for the real thing so I can go all out on a whole new rig. If new Nvidia cards and the Rift both hit next March it could be the perfect storm. All I can do is pray it works out.
 

BennyBlanco

aka IMurRIVAL69
good luck with that.

basically giving sony a home run.

Did they just hand over the ball to Sony?

Wow.

What did people expect? They already came out and said you'd need a 970 or + i54590 or better to run it. Did you think PC hardware prices would come down to accommodate Oculus or something?

Sounds like the consumer version will be around $300 which sounds great, but I'm probably gonna get a Vive instead.
 

waters10

Neo Member
Guys, this is recommended specs. No different than PC gaming in general.

For general PC games, you can build a mid-range PC and play most games, but maybe you have to dial down quality to play the very latest games, while keeping details up, for a lot of other games. The flexibility is a big advantage of PC gaming.

Now for VR, the bar is higher. So it means that a normal mid-range PC gaming, becomes the bare minimum VR PC. The recommended 970 means you'll get the best experience. Doesn't mean you can't get away with something cheaper. Sure, maybe you'll have to cross a few more graphically intensive games from your list and maybe lower details to bare minimum to get acceptable FPS, maybe you'll have to play at under 90fps, but again, it's just the nature of PC gaming ...

Now, with Morpheus, no matter what, PS4 hardware is more less capable than PC for VR. I own a PS4 for MP games (play with friends) and a PC for single player games. I also own DK1 and DK2. I'm skeptical that Morpheus will be able to satisfy my VR needs. Great looking games look average to poor in VR just by spreading pixels over 100 degrees FOV. I'm skeptical that games on Morpheus will look decent, based on my experience with DK1 and DK2. I hope I'm wrong, and I keep hoping Morpheus delivers, so it's my SP and MP VR platform of choice! But the Rift (or Vive) is my safety net. These three are competing and I plan to support whoever does it right to bring VR to success. Possibly support 2 out of 3.
 
So, minimum $500 for the headset? Looking back, kinda makes sense, considering they were looking for $300 for the initial prototype and $350 for the second prototype.
 
So, minimum $500 for the headset? Looking back, kinda makes sense, considering they were looking for $300 for the initial prototype and $350 for the second prototype.

I think you mean "maximum". It's gonna cost around $1000 to $1200 for the PC (see above $1050 PC).
 
I can't believe how this quote has been misinterpreted and twisted. It's just... ow. Yes, you need a computer to run the thing. Yes, you're going to need a recent video card (which a fair number of people here already have, or are likely to pick up by the time the Rift is out, anyway). Yes, gaming laptops are expensive, they were expensive before the Rift came around, why are you holding this against the Rift.

The Morpheus poo-pooing is kind of silly, too. "This console can barely hit 1080p 30 FPS!" Yes, because developers are designing around that baseline, with all of the bells and whistles that the PS4 affords. If you scale back the graphics tricks, lower the polygon count to PS3 levels, etc, the framerate can shoot way up without issue. You are not going to get PS4 games in VR, but you will still get decent-looking games, actually running at the pace and speed they need to for a good VR experience.

And trust me, PS3-level graphics are going to be plenty to knock your socks off. Hell, my Note 4 has extremely limited real-time graphics capabilities for VR, and it's already stunning, and usually impresses most people that I demo it on.


So, minimum $500 for the headset? Looking back, kinda makes sense, considering they were looking for $300 for the initial prototype and $350 for the second prototype.

Really unlikely. Especially with Facebook's backing, now. Unless they're throwing in tons of crap along with the headset (like Vive with Lighthouse stations, the controllers, etc), $200-300 is about where it should hit.
 

AmyS

Member
I'm not surprised by the estimated cost at all, however I am a little surprised that Oculus did not put the GTX 980 as a standard due to the findings of what the 970 actually was.

980 Ti is launching in early June and by the time the consumer Rift is out, vanilla 980s should be more affordable, despite the fact that Nvidia has weakened competition.

I'm just thinking aloud.
 

Seanspeed

Banned
Really unlikely. Especially with Facebook's backing, now. Unless they're throwing in tons of crap along with the headset (like Vive with Lighthouse stations, the controllers, etc), $200-300 is about where it should hit.
$200-300 is a bit optimistic. It will probably be $300 at the bare minimum(I'd guess $350-400). Some of the additional specs and features of CV1 is going to add cost. Namely

1) Dual displays. And not just any displays, but high resolution, 90hz, low persistence, OLED, global update displays. Quite special ones, in other words.

2) Integrated headphones. Again, not just any cheap headphones, but a quality set of drivers that will give everybody a high quality experience.

3) Integrated DAC. Again, to ensure everybody is getting a high level of audio quality. 3D audio is going to be such an integral part of inducing presence and they want to make sure people aren't letting themselves down with lousy audio.

Of course they could be bundling input as well.
 

waters10

Neo Member
The Morpheus poo-pooing is kind of silly, too. "This console can barely hit 1080p 30 FPS!" Yes, because developers are designing around that baseline, with all of the bells and whistles that the PS4 affords. If you scale back the graphics tricks, lower the polygon count to PS3 levels, etc, the framerate can shoot way up without issue. You are not going to get PS4 games in VR, but you will still get decent-looking games, actually running at the pace and speed they need to for a good VR experience.

And trust me, PS3-level graphics are going to be plenty to knock your socks off. Hell, my Note 4 has extremely limited real-time graphics capabilities for VR, and it's already stunning, and usually impresses most people that I demo it on.
The thing is, it's hard to compare how things look on a monitor and on the rift. If you keep the same quality, it looks way worse on the rift, due to the low resolution. That's when AA, poly count and other things are even more important. So I'm not convinced that the PS4 can achieve "PS3-like" graphics, at high frame-rates in VR. I hope I'm wrong as I'd be first in line.
 
The thing is, it's hard to compare how things look on a monitor and on the rift. If you keep the same quality, it looks way worse on the rift, due to the low resolution. That's when AA, poly count and other things are even more important. So I'm not convinced that the PS4 can achieve "PS3-like" graphics, at high frame-rates in VR. I hope I'm wrong as I'd be first in line.

Then you haven't been paying attention. There has been nothing but positive reviews coming from anyone that actually played the the newest Morpheous demos.

https://www.youtube.com/watch?v=TGLs9hqogRE
 

Seanspeed

Banned
Then you haven't been paying attention.

https://www.youtube.com/watch?v=TGLs9hqogRE
His point is that with the headset on, it will be much lower resolution than the demo appears watching it on a flat display. Which he's correct in saying. Basically, the raw graphics itself may be PS3-level, but the resolution wont be.

That goes for 1st generation PC VR too, though. CV1 and Vive are higher resolution, but not dramatically so.
 
His point is that with the headset on, it will be much lower resolution than the demo appears watching it on a flat display. Which he's correct in saying. Basically, the raw graphics itself may be PS3-level, but the resolution wont be.

That goes for 1st generation PC VR too, though. CV1 and Vive are higher resolution, but not dramatically so.
Does that really matter though when every person who has played the demo has commented about how good it is? Yeah it might not be as good as it seems on screen but it's still obviously good enough for everyone who has actually tried it.
 

Seanspeed

Banned
Does that really matter though when every person who has played the demo has commented about how good it is?
Depends. In a discussion where people talk about how it will have 'PS3 graphics', it's certainly not unfair to bring this up, as some people would consider resolution to be a relevant factor in what they'd consider 'PS3 graphics'.

It's also something people that haven't tried VR should prepare themselves for, just to keep expectations grounded. VR is amazing, but it will not come with the same clarity levels we're used to and wont even be at the level of 720p displays.

But I get what you're saying, too. And I would personally agree that it will be something people can easily look past once they're actually playing.
 

waters10

Neo Member
Then you haven't been paying attention. There has been nothing but positive reviews coming from anyone that actually played the the newest Morpheous demos.

https://www.youtube.com/watch?v=TGLs9hqogRE
Maybe. I'm still skeptical that it'll hold up to the rift running on a nice PC. Again, I want it to be all of that, but I have experience with DK1 and DK2. And one thing I've learned, is that the more you play, the more the flaws show up. Quick impressions on Morpheus are good and all, but I want to know if it'll hold up in the long term.
 
Man, the VR wars are weird. Ultimately, VR is the same as everything else:

PS4 - Cheaper, does less.
PC - More expensive, does more.

That's all there is to it. They aren't going to be shoulder to shoulder vying for the same wallets.

You people need to spend less time fighting pointless format wars and more time thinking about safety precautions and exit manoeuvres for VR Wanking Sessions.

i agree with this statement.
 
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