Millions?
Well, the recommended specs are "970/290 or better". Steam has ~125million users and looking at their hardware survey around 6% of them have those cards or better. So that is millions of potential users.
Millions?
good luck with that.
basically giving sony a home run.
$1000-1100 for the PC seems incredibly reasonable atm and what was expected.
"Inferior?"Definitely, Morpheus will have its place on the market, I can see it being the leader as well. (Look at the Wii)
But when people deny that it'll be inferior to the other 2 headsets because it'll have simpler graphics fail to see that it won't be because of that.
"Inferior?"
What do you mean by that? Inferior how?
Are you solely judging by graphics? Is that the only thing that matters?
So, by your logic Axiom Verge is inferior to The Order.
You are already declaring Morpheus inferior to the Oculus Rift when we still do not know what the Rift's VR controller will be out if it will even have one(instant fail if it doesn't though)
"Inferior?"
What do you mean by that? Inferior how?
Are you solely judging by graphics? Is that the only thing that matters?
So, by your logic Axiom Verge is inferior to The Order.
You are already declaring Morpheus inferior to the Oculus Rift when we still do not know what the Rift's VR controller will be out if it will even have one(instant fail if it doesn't though)
Thing is, VR companies chose display resolutions and frame rate based on what keeps you immersed, so is there much leeway there? If Morpheous runs 1080p or higher, that would mean a fair loss in eye candy to get the frame rate acceptable for VR. Casuals may not think the novelty if VR is a benefit of overall picture looks and feels worse.
You can get rid of effects like that, but then you ideally want to use MSAA for VR, bringing performance back down again. Aliasing in VR is a different beast. You need it and MSAA is the only effective solution short of downsampling. Oculus and Valve both recommend at least MSAAx4 for VR experiences.
I think this is one of those cases where a closed hardware platform like you find with consoles could be a big plus for VR in terms of guaranteeing a certain level of quality experience for all users. That's a plus for the console side of things, while the PC end will push the boundaries and establish the top of the line expectations.You need a PS4 with the Sony VR. So theirs will be likely $600 or around there. Half as much sure, but not as good either.
Do you think Morpheus will give comparable performance at half the price?Morpheus it is then I guess, I don't see myself spending over $1000 for VR to work, also, I don't think Morpheus will cost over $350.
I see a bunch of people who apparently though this thing was going to be free, and everyone else who has known this for years now..
Do you think Morpheus will give comparable performance at half the price?
if netflix implements a theatre-esque experience in vr tech, that would take morpheus out of this world.
Do you think Morpheus will give comparable performance at half the price?
Holy bajeezus that's kindof a frightening thought. Kids lost for hours and hours behind their visors, constructing worlds.minecraft on ps4 plus vr will drive the kids crazy.
Free is a bit of an exaggeration, but clearly there's been some miscommunication.
And this, friends, is how you make a niche product.
minecraft on ps4 plus vr will drive the kids crazy.
Holy bajeezus that's kindof a frightening thought. Kids lost for hours and hours behind their visors, constructing worlds.
Makes me wonder what kind of parental controls VR is going to give rise to.
Forward rendering would help, definitely. But it's not necessary. Like we know UE4 is deferred rendered, yet will be doing VR integration. Just gonna make it difficult to minimize aliasing in these situations, but not impossible.That makes sense. Would VR games need to be developed with forward rendering in mind to possibly help mitigate the demands of MSAA? Also, does the odd downsampling to help with barrel distortion help reduce jaggies at all?
I guess the Rift will be free cause to build a half decent rig that will power the Oculus is going to be around $1500.....
Source
Well, the way I see it, I can build a dam good gaming rig for about $800 - 900
So this could mean 2 things.
The rig to run the Oculus Rift at proper settings will need dual TitanX SLI set up, with the proper memory and cpu to match, running around $1200 - 1300 just for the PC.
OR
The Oculus Rift will run fine on my current high end gaming rig, and will cost between $600 and $700.
Honestly, I was hoping for a $350 peripheral at most.
I thought this was suppose to be mainstream?
Read the quote. He says 'at most'.Well, the way I see it, I can build a dam good gaming rig for about $800 - 900
So this could mean 2 things.
The rig to run the Oculus Rift at proper settings will need dual TitanX SLI set up, with the proper memory and cpu to match, running around $1200 - 1300 just for the PC.
OR
The Oculus Rift will run fine on my current high end gaming rig, and will cost between $600 and $700.
Honestly, I was hoping for a $350 peripheral at most.
That's very reasonable
Thats not the impression given by the article.Most mainstream uses of VR with the Oculus probably won't require a PC that costs 1000+ dollars.
Oculus CEO Brendan Iribe said Wednesday that his soon-to-be-available virtual reality Oculus headset and the computer needed to run it will cost “in the $1,500 range.”
...
Over time, he’d like to see that cost come down to under $1,000.
Its hard to get that sense when technical specs are being discussed. 'At most' seems like a nicer way of saying 'at minimum' in context here.Read the quote. He says 'at most'.
You don't get it, it won't be inferior, it will have simpler graphics.. Which means nothing about the experience in itself.
Sounds about right, really. It's not a budget platform. Morpheus will probably give you more bang for your buck but if you're looking for the top of the line experience you're paying a pretty penny for this.
If you break down the Morpheus cost you're looking at 400 for the PS4, probably that again, maybe 350 for Morpheus itself. Then the camera and move controllers on top. So 800-900?
Thats not the impression given by the article.
Its hard to get that sense when minimum specs are being discussed. 'At most' seems like a nicer way of saying 'at minimum' in context here.
Most mainstream uses of VR with the Oculus probably won't require a PC that costs 1000+ dollars.
I don't know if I'm missing something here but the idea that you're going to NEED that kind of computer to use the Rift strikes me as nonsense. If you want to play modern games with nice visuals and have a good VR experience, you're going to need a good PC. But not every piece of media, hell not even every game is going to be that demanding. I don't see why you wouldn't be able to just get a less powerful PC and lower the settings. You can do the same thing as Sony!
Mainstream uses. Non-gaming applications, in other words.Thats not the impression given by the article.
Yes, 'at most' really means the complete opposite. Makes total sense! lolIts hard to get that sense when technical specs are being discussed. 'At most' seems like a nicer way of saying 'at minimum' in context here.
A $1200 dollar machine can run the rift. Hell 900+ if you find some deals. I'm optimistic. I didn't go in thinking this was not going to be a wallet buster.
Yep, the door is wide open for Morpheus. Sony just has to deliver.good luck with that.
basically giving sony a home run.
if netflix implements a theatre-esque experience in vr tech, that would take morpheus out of this world.
oculus will not take off if they brand it as a premium device. yeah yeah you get better graphics but who's going to play it? it all works in a cycle. less sales will mean less games to play, no matter how powerful it is.
then again, once oculus sold itself to facebook, the original sales pitch of "it's for video games" just went out the window.
minecraft on ps4 plus vr will drive the kids crazy.
When you scrape off the common denominator (VR), what some people are really debating is simply console vs gaming PC in general.
Thats not the impression given by the article.
Its hard to get that sense when minimum specs are being discussed. 'At most' seems like a nicer way of saying 'at minimum' in context here.
Thats not the impression given by the article.