More than just games too, man. VR is gonna be great for all kinds of things.
Heist demo is only 60fps(reprojected to 120fps). It also looks much like a 360/PS3 game in terms of visuals. Which yea, is fine. Wasn't trying to say it couldn't do respectable enough visuals. Just that VR in general is indeed very demanding.
In terms of raw demand in rendering, I suppose I agree then, but getting rid of stuff like motion blur, depth of field, lense flare and stuff of that nature helps reduce the footprint somewhat I'd imagine. But yeah, more demanding frame by frame in comparison to regular games, absolutely.
I just get the feeling that people assume PS4 hardware = Shit, therefor PS4 VR = Shit, and I think it's a false leap. They need to curve their expectations and go off that.
I'm thinking less Witcher 3 and Uncharted 4 in VR, and more Shadow of the Colossus and No Mans Sky in terms of expectations. Yes the complexity of the games will need to go down (in terms of A.I., volume of explosions ect ect), but it shouldn't be assumed that it's automatically a bad thing.
A game like COD where you have to manually aim down sights would be a nightmare in VR in it's current form. Way too much going on.
I meant to put in the previous post as well that I knew the Heist was running at 60, I just phrased it wrong lol and omitted the 60 :/.