Joeshabadoo
Member
good one
This thread is useless without pics/videos!!!! That being said, I can't wait to get my trembling hands on one to up the hype factor.
Very positive impressions from you guys so far! I'm shocked GAF isn't hating on this a little more.
Very positive impressions from you guys so far! I'm shocked GAF isn't hating on this a little more.
The people who hate the Wii U have no intention of ever playing it. It was a judgment they came to even before the system was announced.This thread is useless without pics/videos!!!! That being said, I can't wait to get my trembling hands on one to up the hype factor.
Very positive impressions from you guys so far! I'm shocked GAF isn't hating on this a little more.
Rayman Legends is pretty much a core title pretty much.
This is how I go
Casual = games that don't need that much thinking, example Fitness games, Dance games, etc
Core = Normal difficulty, requires thinking, Mario, Zelda, Uncharted, Halo, etc
Hardcore = Grand Theft Auto type games, really gory games, etc.
The people who hate the Wii U have no intention of ever playing it. It was a judgment they came to even before the system was announced.
Brain Age is a casual game, and very much requires thinking. I don't really agree with your other two either.
Hardcore would be something really hard and complex; whether a game is gory or not is irrelevant, and GTA games were extremely mainstream.
Wii U Canadian tour for Toronto:
I'd imagine it's held outside of the store itself.
Yeah - GTA was almost casual. My definition goes like this.
Casual: intended for people who otherwise don't play games.
Core: intended for people who play a lot of games.
Hardcore: meaningless distinction.
Of course if you go by these criteria the types of games that qualify for "casual" and "core" will shift over time.
Yes. But I brought a friend (and an e-mail that told me to bring a friend)!Do you get a free shirt in the Canadian demo stations? I thought you had to bring friends or something?
Yes. But I brought a friend (and an e-mail that told me to bring a friend)!
Aright, now at a computer, let's put a few thoughts together:
GamePad
Weight/Comfort - However, for something like NSMBU's boost mode, one handing the controller was definitely going to feel heavier and somewhat straining for long periods of play. I'd say it's somewhat comparable to holding something like the iPad 2 one handed and using your finger to swipe at stuff.
Good point. I really wasn't thinking about that.In cases such as these, might I suggest cradling the gamepad as you would a baby, keeping your other hand free? When doing stuff like NSMB U Boost mode there is no need to have either hand on either stick.
In cases such as these, might I suggest cradling the gamepad as you would a baby, keeping your other hand free? When doing stuff like NSMB U Boost mode there is no need to have either hand on either stick.
Do you have one preordered at the Gamecube Hut?I'm turning down any chance to play the wii u early at at demo station. I'm saving myself for launch-day.
Do you have one preordered at the Gamecube Hut?
Interesting. I figured the Black Betty level could only be played single player as Murphy, due to what we'd read before. Maybe UBI reacted to the complaints already and will give players the option of who to control in "Murphy stages."
Thanks for the other impressions as well. Good to hear that the pad feels comfortable.
its pretty similar to how the classic controller dpad feels, I guess.So how does the Dpad feel? Is it a lot like the GBA SP/DS style they've been going with for years now or a bit different?
Both our Gamestops here have no idea (of course) when they're getting their demo stations, fortunately our Best Buy is hoping to have theirs set up sometime next week.
One odd thing to note: during one run of the game, the Gamepad slowly drifted away from center, and my calibration for facing forward slowly drifted away from the TV.
The crosshair didn't re-align itself so I found myself throwing stars from slighty off positions.
Ultrasigh. So motion sensing hasn't gotten any better since the Wii? I wish companies would either figure it out or give up on it.
IR pointing (or equivalent technology) is awesome. Motion sensing is crap (until fixed to work as reliably as IR pointing).
its pretty similar to how the classic controller dpad feels, I guess.
My impressions from this morning's event in Toronto
*impressions*
I hope so the classic controller had the best dpad Ive ever played with. I was hoping it felt like that.its pretty similar to how the classic controller dpad feels, I guess.
I'm not going to own a Nintendo console from my own family's store. That's gross!
Enjoyed reading that. Can't wait to try it out tomorrow for myself. Also can't wait for my t-shirt .
Was it busy when you went? I plan on being there an hour early tomorrow (I've got a midterm to study for). I'd like to be home as quick as possible.
Also - I wish we could've met and Street Passed, would've been cool. I'm gonna take my 3DS tomorrow lol.
I like how you say the animal crossing game has next gen lighting. Ive seen it in videos but what makes you say that, now that you have seen it in person?Went to the Toronto Best Buy preview event. Impressions:
Gamepad:
Very good. Fits in my hand nice and comfortably.
Takamaru's Ninja Castle:
First game I tried. The use of the controller was interesting. The crosshair didn't re-align itself so I found myself throwing stars from slighty off positions. My right shoulder also got tired from flicking the stars (although I was wearing a backpack while playing). Graphically, it was meh. It felt low poly and there was noticeable aliasing.
DK's Crash Course:
Was kind of difficult but the concept was nice. Graphically, it was ok.
Zelda Battle Quest:
This was good. The same skill based sword swinging mechanics from skyward sword are back. Graphics were much better here compared to the previous games I played. Textures were definitely a step up from PS3/360. Polygons still felt current gen. The lighting around the shield reminded me of the Leo demo. I'll also have to give props that the game is being rendered twice. Now if this game wasn't on rails, the potential for this game could be huge!
Animal Crossing:
The best graphics showcase at the event. Similar to the above, it is being rendered twice. Textures are very high res. The lighting is next gen. Again, similar to what AMD showed off in the Leo demo. The use of the gamepad was great here. I loved using the two sticks to control some guys with pitchforks who have to chase after the players eating candy.
Luigi's Ghost Mansion:
Apart from the flashlight, everything looked very shitty. The game was alright but kinda confusing for the flashlight players to find the ghost.
New Super Mario Brothers U:
Mario is disgustingly low poly. The backgrounds looked amazing however. The lighting in the star hopping level was done well. The game could of benefited from being at a higher resolution. The bluriness around Mario's eyes was kind of distracting. The game plays like every other New Super Mario Bros. To some, this is great. For me, it got old fast.
Scribblenauts Unlimited:
Didn't play it, only watched. The 1080p resolution was nice although I noticed there was alot of frame rate stuttering at times. I'm not sure if this is an intentional effect or if it's based on old build.
Miscellaneous:
-Taking pictures of the games shown on the TV were not allowed. You can take a picture while the gamepad is in view or a wide angle shot that shows more than just the TV in the picture.
-The Representatives do not know technical specs. I was told if you want to know the power, you have go to Nintendo's website.
-No ZombiU was present due to violent content.
Pictures of the event:
Pretty much this.
.
The way the helmets were distorting light around it was amazing. There was also this "glow" that surrounded the characters. It looked way more advance than the HDR bloom I'm use to seeing in PS3/360 games. It really gave the impression the characters were in a very well lit/sunny setting.I like how you say the animal crossing game has next gen lighting. Ive seen it in videos but what makes you say that, now that you have seen it in person?
The way the helmets were distorting light around it was amazing. There was also this "glow" that surrounded the characters. It looked way more advance than the HDR bloom I'm use to seeing in PS3/360 games. It really gave the impression the characters were in a very well lit/sunny setting.
Man I really cant wait to play it. The lighting in Nintendoland..I still cannot find a game to compare to it.The way the helmets were distorting light around it was amazing. There was also this "glow" that surrounded the characters. It looked way more advance than the HDR bloom I'm use to seeing in PS3/360 games. It really gave the impression the characters were in a very well lit/sunny setting.