I was moreso picking on my own inability to spell malslakadkssadsaas and now I'm just hungry for something I cannot comprehend
Ah, I thought that you thought that malasadas were made up for the game and that the name was dumb.
I was moreso picking on my own inability to spell malslakadkssadsaas and now I'm just hungry for something I cannot comprehend
Good to know, thanks!What do you mean? You can transfer a bunch of stuff and a Pokemon from the demo to the full game. That's plenty interactive.
Anyone else concerned about the script? It seems like a massive step back from 5 and 6. Team Skull excluded, NPCs couldn't be more lifeless. And Hau is straight up the worst rival in the franchise (so far)
Only thing I am worried about right now is this game is too short/small. Maybe it's just the demo but the place feels very confined.
I thought the way the player character just stared and smiled as Hakamo-o charged at him to be kinda funny :B
Only thing I am worried about right now is this game is too short/small. Maybe it's just the demo but the place feels very confined.
Anyone else concerned about the script? It seems like a massive step back from 5 and 6. Team Skull excluded, NPCs couldn't be more lifeless. And Hau is straight up the worst rival in the franchise (so far)
Correct. Haven't tried it myself, but apparently you can guarantee her appearance by setting your 3DS clock to the 18th of NovemberOoooof. Fecking finally. Brute forced the Alola Dugtrio event by reloading Ten Carat Hill about three bajillion times. Cripes. The completionist in me rejoices. Funny how the dugtrio sometimes spawns with its back to you. Cheeky bastard.
Now on to the Lillie event. She'd be to the left of the Pokecenter, at the railing, near that old guy that tells you that you have to speak to another old guy to get to Ten Carat Hill, am I right?
Hey guys, probably late on this, but i went back into the place where you meet the mysterious old man again, and he had new dialogue saying no matter how much you come back he doesn't have anything for you.
I wonder if you keep going back everyday, he will keep saying new things?
Anyone else concerned about the script? It seems like a massive step back from 5 and 6. Team Skull excluded, NPCs couldn't be more lifeless. And Hau is straight up the worst rival in the franchise (so far)
Only thing I am worried about right now is this game is too short/small. Maybe it's just the demo but the place feels very confined.
I was moreso picking on my own inability to spell malslakadkssadsaas and now I'm just hungry for something I cannot comprehend
I miss Nob's translations a lot. They felt more like a native English speaker doing them. From HGSS onwards, the script felt a lot less natural, but at least in this demo it seems to have improved.The only time a Pokemon script felt off to me was Gen V which was the first new generation without Nob Ogasawara working on the localization. I thought Gen VI's scripts were an improvement and so far Sun and Moon's script seems standard to me.
I actually liked Hau a bit more than I expected while playing the demo. I'm also not sure how Hau could be considered a worse rival than May/Brendan or Serena/Calem. Not to mention that Hau might not be the main rival.
I was pleased with the script in the demo. Pokemon is a world where everyone, adults and children, discuss Pokemon with the same feverish level of adulation. The tone should essentially read like Axe Cop, with some level of self awareness toward its own absurdity. The police station and "mysterious old man" in particular are both pretty amusing examples of how I believe Pokemon dialogue should feel. Stupid and great.
You're confined to a single town, a single route, and a single cave on the first island in the game. I don;t think we can really infer how big areas are going to be from stuff that we'll reach incredibly early on.
It's a very controlled and limited demo. The content of this demo was said to not be in the final game.
I just mean if all of the towns and routes are that small it might be a short game. We only have like what 4 or 5 islands? How many routes and towns/cities can there be when we aren't allowed to surf between islands? I am aware it is a demo but it feels more confined than previous gens.For fucks sake
Weird, I went to see the guy in front of the Pokémon Center but he's still telling me to come back tomorrow.
Can someone post/repost the days for when stuff happens in the demo? I got the event for today, but I can't remember the others.
Seeing as the question of what you can do after the first play of the demo keeps coming up, I'll summarise and repost the ones I know of here:
Anytime activities:
Ten Carat Hill
* go right, smash the rock and talk to the old man to begin a capture quest. You can catch and use pokemon for the duration of the test but you'll be forced to release them all when it ends. You only need 3 captures to get the prize.
* defeat the 3 trainers and the ace trainer
Town
* talk to the lady at the end of the road near the crowd of slowpokes, she'll take you to a place where you break rocks and get presents from a creepy old man
Time Delayed Activities:
1 day - man standing outside the poke centre
5 days - woman standing on the street corner
12 days - guy in the city hall celebrating pikachu's birthday
18 days - police man on the docks
24 days - woman in the ferry port building
Also the cafe in the pokecentre mention the owner is away for a month, maybe that's a time thing too?
There was no 3D elements anywhere. Is that representative, or was it just not used in demo? The video trailer didn't have it either, battles didn't. Nothing did. Also, battles were hitchy for me (old 3DS XL).
Honestly I enjoyed XY more aesthetic wise. The chibi forms worked as a good compromise of polygonal and previous sprite work.
You're on your own. SMs aesthetic is faaaaaaaar better than XYs in pretty much every aspect.
I just mean if all of the towns and routes are that small it might be a short game. We only have like what 4 or 5 islands? How many routes and towns/cities can there be when we aren't allowed to surf between islands? I am aware it is a demo but it feels more confined than previous gens.
As a counterpoint the island should still be rather huge and full of opportunities to explore though. And that necessitates a certain level of complexity in terrain and level design though. Still super curious and kinda excited how they build Alola as a whole.It's supposed to feel different. It's not supposed to have huge cities and rustling and bustling towns. It's supposed to feel like quaint islands with a decent population inhabiting islands filled with nature.
It feels different because It's supposed to feel different
Perhaps a way to keep encounter areas separate from "safe" areas?What's the point of the little gated off "gardens" in the city, and why is there a fade out/in for interacting with them?
Bizarre.
I doubt the same team that writes the full game script also did the one for the demo. It felt really basic and I still don't know what's up with the "were you flew here or were you grew here?" part lol
Well I'm not a native speaker, I never feel sure about these kinds of details. I was caught off guard because it's not something I usually see in Pokémon games, so I wasn't sure it was intentional lmaoHow is that a hard line to figure out?
It's just "Did you move here or are you from here," but in rhyming pseudo-"street."
That line actually gave me hope that this localization will actually have some personality to it. Did you play Black2/White2? Parts of that game felt like it was run through Google Translate with nobody proofreading.
"He made friends right after he came to a foreign place. Children have the gift to make friends."
What the fuck?
It's a taste thing, I know. I hate the direction to emulate the anime versus trying to emulate the original concept art from the game manuals of Sugimori.You're on your own. SMs aesthetic is faaaaaaaar better than XYs in pretty much every aspect.
It's a taste thing, I know. I hate the direction to emulate the anime versus trying to emulate the original concept art from the game manuals of Sugimori.
I was pleased with the script in the demo. Pokemon is a world where everyone, adults and children, discuss Pokemon with the same feverish level of adulation. The tone should essentially read like Axe Cop, with some level of self awareness toward its own absurdity. The police station and "mysterious old man" in particular are both pretty amusing examples of how I believe Pokemon dialogue should feel. Stupid and great.
They've moved away from the nemesis rival trope according to a recent interview with Masuda. You'll have to replay something from gen 1 or 2 for that fix.
Well I'm not a native speaker, I never feel sure about these kinds of details. I was caught off guard because it's not something I usually see in Pokémon games, so I wasn't sure it was intentional lmao
Played BW2 such a long time ago I can't remember tbh