So I caught up with the rest of the thread. Some of you really raked the developer over the coals over a harmless quote. Let's look at the facts.
He said that the PS4 holds developers back. This is undeniably true. In technological terms and compared to the advances over the last few years the technology that powers the PS4 is severely outdated and holds back developers from achieving what they want because they have to design for the lowest common denominator, which are the PS4 and Xbox One. This undeniable fact is why so many of you want a new console generation to be a clean break and not an iterative step. It is why so many of you hate cross-gen games with a passion. The developer said nothing controversial or out of the ordinary and the only reason why the reaction is so over the top is because he compared the PS4 to PC. Had he said "the PS4 is holding us back, I want a PS5" or "the Xbox One is holding the PS4 back" I would bet a sizeable chunk of cash that the reaction would have been completely different.
In purely technological terms, old tech is holding back new tech. Gasp, right? How dare he say that. By now it has been widely documented that the CPU used in these consoles was very weak even by 2013 standards. It's normal for developers to wish they had more power to work with. The business side of things, why developers have to code for these outdated platforms and can't just target high-end hardware, is a completely different issue and doesn't disprove the developer's quote.
Finally, since some of you may be too young to remember, there was a time when AAA big budget PC exclusives existed and proliferated. 1996's Wing Commander IV was the most expensive game ever made, its budget dwarfed every console game. Consoles didn't invent the concept of the AAA game. The reason we don't get AAA PC exclusives today is the same reason we don't get AAA console exclusives outside of first-party games and moneyhats: During the '00s the console and PC platforms and its games libraries converged to such a degree that it no longer made any financial sense to have a game be exclusive to one platform if you weren't getting paid for it. Think back to the days of the PS2 and realize that third-party non-moneyhatted exclusives have since completely died off. Why do you think that is?