All this to resume that even if you feel good wirh your ps4, sony and social media will do everything to make you feel your missing the best experience.
Lol
You guys gonna need a "PS4K" trigger warning on every tweet?
All this to resume that even if you feel good wirh your ps4, sony and social media will do everything to make you feel your missing the best experience.
I've been a AAA console developer for 15 years, and I seriously can't believe this is happening.
I can't imagine publishers wanting this at all, basically decimating their install base.
Absolutely crazy.
I've been a AAA console developer for 15 years, and I seriously can't believe this is happening.
I can't imagine publishers wanting this at all, basically decimating their install base.
Absolutely crazy.
This is an honest question I have.
Don't you need a 50 inch TV to get the most out of 4k TV watching?
If I'm wrong, fine..
If that is true, then what if you're gaming in a small bedroom where 50 inches would be ridiculous?
If that is the case, then this machine would need to have benefits that have nothing to do with 4k resolutions to make that worthwhile.
If it's twice as powerful or whatever, and a significant portion of the games look much better and move at a better clip, that's the biggest screwing over that any company has done in our industry's history.
Have the publishers not already been informed?
4K will allow you to get closer to the screen, so you can enjoy a 43" 4K TV in the same room that you have a 27" 1080P.
in other words you can get closer to 4K TVs so that a 43" will be more like a 65" 1080P once you focus on the screen. that's the reason that TVs are getting bigger because now you can get 80" 4K TVs & view them at the distance that you normally view 50" without it starting to look bad.
You're misunderstanding how this will work.
Is the install base decimated every time a new Apple/Android device or piece of PC hardware is released?
You're misunderstanding how this will work.
Is the install base decimated every time a new Apple/Android device or piece of PC hardware is released?
My guess is that they will hold a Playstation Meeting event in 2017 to announce their new console, similar to how they unveiled PS4 back in 2013.Really? So they are not going to announce it at E3? That sounds dumb. Everyone and their cats will be waiting for an official statement about it at E3. People will be pissed. Including me btw.
They don't understand onQ123. This LITERALLY a painting coming to life inside of Dreams. And that's a 2nd generation game on the PS4.
I meant along the lines of- who would actually develop for the new piece of hardware, when you have an established large install base of the original consoles.
And further, who will want to spend development time making "special features" and content in their games for the better hardware, when the install base is so low?
Unless Sony is going to subsidize the development and pay off developers and publishers to do it...
They have.
I meant along the lines of- who would actually develop for the new piece of hardware, when you have an established large install base of the original consoles.
And further, who will want to spend development time making "special features" and content in their games for the better hardware, when the install base is so low?
Unless Sony is going to subsidize the development and pay off developers and publishers to do it...
Ding! Ding! Ding! I've been trying to get at this so many times, so have other developers. The cost to support this is not free. This will take up time, money and resources for the developer.
This will be the kind of machine equivalent to two different PC graphic cards from the same manufacturer. You put an High/Ultra profile on one and Medium profile on another. I really doubt it will require anything much more from developers than they already have to do when degrading a settings profile from highest PC settings to a console.Also, it's going to up the QA and support costs twofold if you have to make sure your game is compliant on four separate platforms instead of just two. (if the XBone.five rumor is true as well)
As for your Apple/Android example, it doesn't take 3-4 years to make a AAA Apple/Android app.
That is actually not trivial at all, and I really think supporting PS4K will be a piece of cake compared to debugging different PC hardware configurations.I have not read anything from PC developers about the difficulty in making games for 1000 different variants of boxes ?
Your a developer ?
I have not read anything from PC developers about the difficulty in making games for 1000 different variants of boxes ?
I've been a AAA console developer for 15 years, and I seriously can't believe this is happening.
I can't imagine publishers wanting this at all, basically decimating their install base.
Absolutely crazy.
Ding! Ding! Ding! I've been trying to get at this so many times, so have other developers. The cost to support this is not free. This will take up time, money and resources for the developer.
No, but it's fragmented for the developer.
I meant along the lines of- who would actually develop for the new piece of hardware, when you have an established large install base of the original consoles.
And further, who will want to spend development time making "special features" and content in their games for the better hardware, when the install base is so low?
Unless Sony/MS is going to subsidize the development and pay off developers and publishers to do it...
Also, it's going to up the QA and support costs twofold if you have to make sure your game is compliant on four separate platforms instead of just two. (if the XBone.five rumor is true as well)
As for your Apple/Android example, it doesn't take 3-4 years to make a AAA Apple/Android app.
Do you know that for a fact? FlyinJ says he's a AAA dev and only imagines publishers wouldn't like this. Sounds like we know more than them!
This will be the kind of machine equivalent to two different PC graphic cards from the same manufacturer. You put an High/Ultra profile on one and Medium profile on another. I really doubt it will require anything much more from developers than they already have to do when degrading a settings profile from highest PC settings to a console.
That is actually not trivial at all, and I really think supporting PS4K will be a piece of cake compared to debugging different PC hardware configurations.
Yes, I am a developer. The requirements to release a PC game isn't the same as releasing a console game for starters.
I've been a AAA console developer for 15 years, and I seriously can't believe this is happening.
I can't imagine publishers wanting this at all, basically decimating their install base.
Absolutely crazy.
For publishers this doesn't change a lot and it certainly doesn't reduce the installed base at all, it just adds an other platform to the mix of platfoms they're already supporting. The situation is similar to the ecosytem of products already available in the mobile market.
The only problem of this approach is that there's a high chance that future games won't be optimized as much as they would if other models didn't exist.
Think about a game like God of War 4, if only the current PS4 existed Santa Monica would work hard to realize their vision on the hardware they have available, with the PS4K if something doesn't run well on the current model instead of trying hard to make it work they'll enable it just on the more powerful model.
That definetly sucks for current customers.
But at this stage it's not clear what will be allowed and in which ways developers will be able to use the extra power. It's too early to tell but the possibility must be considered.
Her belief is that they wont even announce until after the holiday to try to get rid of as many OG units as possible during the holiday without the new sku interfering with the PSVR and OG sku sales.
What people are missing with the "but pc is just fine!" Argument is that pc users can adjust settings to make the game run very well for them. But on console the game has to be specifically optimized so everyone gets the same experience and doesn't have to mess with graphical settings. That's why consoles are plug in and play and why it would split development because now they have to optimize for two different consoles, they can't just lower it to medium settings and be done.
If the PS4K is really coming, Sony should take the opportunity and upgrade their USB and internal wifi. Getting those up to industry standard speeds should be major priorities.
What people are missing with the "but pc is just fine!" Argument is that pc users can adjust settings to make the game run very well for them. But on console the game has to be specifically optimized so everyone gets the same experience and doesn't have to mess with graphical settings. That's why consoles are plug in and play and why it would split development because now they have to optimize for two different consoles, they can't just lower it to medium settings and be done.
I would imagine they have a hidden settings adjustment and the dev decides what your getting on console. On PC the user can choose himself.
We have had a few console games on Ps4 where you could choose to lock at 30 or not, so it has been done before a few times.
If the PS4K is really coming, Sony should take the opportunity and upgrade their USB and internal wifi. Getting those up to industry standard speeds should be major priorities.
But PSVR doesn't NEED PS4K to be the complete experience. Were you not around during GDC?
The PS4 is perfectly fine to use for PSVR.
Why?
Why would publisher like the idea? PS4K won't make the oeverall PS4 install base growth 2 fold.
They make games for same amount of customers with or without PS4K but require more work.
Why would publisher like the idea? PS4K won't make the oeverall PS4 install base growth 2 fold.
They make games for same amount of customers with or without PS4K but require more work.
DeepEnigma said:I am going to assume Sony is not going to brief retail before they know developers are on board. The original Kotaku article was from developers on the inside, and did it not say they were on board?
A lot of PC games come with preset profiles as well that developers have been putting in, forever now. It is not much different to put those profiles based on common rigs out there, in fact much easier with only two boxes to do it on.
I agree.The Pros of the PS4K (same OS, same 'core' foundation, likely same development kit, ect) will help developers in the future more likely then hinder them I assume .
Finally some sense in this thread! As a dev I've been saying the same thing. I don't think he majority in this thread understand the extra work involved.I meant along the lines of- who would actually develop for the new piece of hardware, when you have an established large install base of the original consoles.
And further, who will want to spend development time making "special features" and content in their games for the better hardware, when the install base is so low?
Unless Sony/MS is going to subsidize the development and pay off developers and publishers to do it...
Also, it's going to up the QA and support costs twofold if you have to make sure your game is compliant on four separate platforms instead of just two. (if the XBone.five rumor is true as well)
As for your Apple/Android example, it doesn't take 3-4 years to make a AAA Apple/Android app.
it is more of a future proof thing for them. When the PS5 comes out support drops for the PS4, but they keep support for the PS4K. It allows them to push things for a new console while not having to create a new engine every console generation.
Previously EA and many others did a complete reboot of their engines. Just look at EAs sports games, Madden, NHL, and others basically start from scratch each gen. This is a very expensive venture for them, and harmful for us as gamers. I can not tell you how many times I have heard complaints of Madden/NCAA losing features every time a new console comes out.
Moving to an iterative console upgrade path, which keeps similar architecture, saves pubs and devs money and is less risky for them. Thats why pubs and devs would be on board with this.
The Pros of the PS4K (same OS, same 'core' foundation, likely same development kit, ect) will help developers in the future more likely then hinder them I assume .
As long as games run well on OG PS4, things will be fine, but we have to wait until E3 before many of us can say that with confidence. Sony won't mess with 40+ Million PS4 users just to sell new hardware, I think so at least.
But they have to spend time to test it.
A preset could work on one stage but heavily drop frame on another, then they need to find out what cost the drop and tweak it from start to finish.
If a dev just don't care and we'll get bad port or they just lower the setting well under what the machine capable of and we get wasted power.
are you on mobile or something?
lol, I was genuinely asking though. because, if you're gonna avatar quote someone, why not just do it? why write it out as a text? unless you're on mobile and it's difficultI think I'm gonna use that as a general put down/confusion response. I really like it.
Again, a 5 years iteration could achieve all that, it doesn't have to be 3 years or less.
You just described exactly what is happening on consoles already.
it is more of a future proof thing for them. When the PS5 comes out support drops for the PS4, but they keep support for the PS4K. It allows them to push things for a new console while not having to create a new engine every console generation.
Previously EA and many others did a complete reboot of their engines. Just look at EAs sports games, Madden, NHL, and others basically start from scratch each gen. This is a very expensive venture for them, and harmful for us as gamers. I can not tell you how many times I have heard complaints of Madden/NCAA losing features every time a new console comes out.
Moving to an iterative console upgrade path, which keeps similar architecture, saves pubs and devs money and is less risky for them. Thats why pubs and devs would be on board with this.