Panajev2001a
GAF's Pleasant Genius
To be fair, a business like Sony doesn't care *why* you buy the thing, so long as you buy it.
A smart business wants repeated loyal customers not just reeling in suckers, that is a bad business model.
To be fair, a business like Sony doesn't care *why* you buy the thing, so long as you buy it.
To be fair, a business like Sony doesn't care *why* you buy the thing, so long as you buy it.
Maybe it's a silly question, but isn't the whole idea of GPGPU to use a GPU for other tasks than rendering ? When a GPU is used to generate an image, even in an unconventional manner, it's still doing its original task, not a "general purpose" one.
To be fair, a business like Sony doesn't care *why* you buy the thing, so long as you buy it.
So what you're saying is they're suckers because they're buying it for the sake of hearing it's 4K and not because they actually can see the difference or care about 4K.
So, will the upgrade be worthy even for people who are not going to own a 4K TV or PSVR?
You mean the same people who watched SD content on their brand new HDTVs and said damn this is amazing? The same people who can't tell the difference between Netflix and a Blu Ray?
Legally blind people? I'm curious to know why a supposed developer is so against this idea? You must really think it is going to impact you in a negative way.
#2 - please don't play dumb everything that has leaked out points to 4K gaming even the code name PS4K
I'm not against the idea; but a lot of people really don't care. There comes a point where it's good enough and there is diminishing returns. It's the same reason the masses don't care as much about 60 fps and developers focus on overall graphics than frame rate. Your hard core techie or gamer cares about these things but not the mass consumer. If people really cared, people would have stopped buying DVDs in favor of Blu Ray.
This would be for the hardcore though. The people that don't care can buy the cheaper PS4.0
If true, this is going to piss off a lot of people...
Most of my friends bought a console in late 2015. Releasing a brand new, much better model after like an year and a half is crazy to imagine.
A smart business wants repeated loyal customers not just reeling in suckers, that is a bad business model.
Sorry - Business 101
Why is one of the first questions
But yeah, you're right. I personally don't think this PS4k thing is a good idea, but I obviously don't know whatever it is they seem to know.
If true, this is going to piss off a lot of people...
Most of my friends bought a console in late 2015. Releasing a brand new, much better model after like an year and a half is crazy to imagine.
3. If you don't have a 4k TV set to take advantage of many of the rumoured features is it really the case that the rumoured new model is "much better"?
Big change? 2x GPU is not too big honestly. If you just increase something linearily in sampling for your renderer you end up spending twice as many cycles. Gfx are expensive! FOr an example of this, just load up something like Doom 33 BFG and mess around with the motion blur sampling.Tiny improvement for a big change. I'm not saying games will be 4K, just wondering what the motivation would be for otherwise.
I honestly do not know as I am a bit baffled myself at the rumours surrounding this supposed PS4K. It won't be possible to do real 4K on it (I find real 4K ridiculously hard on a heavily OC'd Titan X even), and if it has a similar memory subsystem or CPU, then it will rule out increasing resolution or increasing framerate. But! With increased shading power could come better pixel quality and better effects quality.Why go to all that work when all they need to do is swap out the blu-ray drive for a UHD drive?
From the OP-
"the GPU is twice as powerful as standard PS4 and much faster. " and "were discussing a better CPU"
That's a much better model in my book. even if you don;t have a 4k TV, you will get a hefty performance boost in all games
PS4s extra power over XBO is frequently underutilised, no reason to believe PS4K v PS4 wouldn't be the same.
PS4s extra power over XBO is frequently underutilised, no reason to believe PS4K v PS4 wouldn't be the same.
PS4s extra power over XBO is frequently underutilised, no reason to believe PS4K v PS4 wouldn't be the same.
I wouldn't say frequently underutilised, first party is taking advantages of the power at very least.
The idea of ND sitting on that 2x the GPU power, not going to fully utilize, bugs me a lot.
The 4k to be fully taken advantage of in terms of fidelity but guaranteed 1080p output and steady framerates would be nice, everything else is just nice bonus. It doesn't need to be fully utilized to be a tangible benefit.Are there really still people out there believing that having both PS4 and PS4K on the market is something that will make developers take full advantage of the possibilities of either console?
I mean havent people already seen what is happening with PC and consoles all these years?? You really think 95% of the games are taking full advantage of PC capabilities?
Hint: No.
Why: Consoles.
Reason why: Multiplatform devs will always factor in the lesser hardware when designing their games.
Are there really still people out there believing that having both PS4 and PS4K on the market is something that will make developers take full advantage of the possibilities of either console?
I mean havent people already seen what is happening with PC and consoles all these years?? You really think 95% of the games are taking full advantage of PC capabilities?
Hint: No.
Why: Consoles.
Reason why: Multiplatform devs will always factor in the lesser hardware when designing their games.
Are there really still people out there believing that having both PS4 and PS4K on the market is something that will make developers take full advantage of the possibilities of either console?
I mean havent people already seen what is happening with PC and consoles all these years?? You really think 95% of the games are taking full advantage of PC capabilities?
Hint: No.
Why: Consoles.
Reason why: Multiplatform devs will always factor in the lesser hardware when designing their games.
What do people on pc do if they have more power? They raise the bars in the graphics menu and have the advantage of that power. That is what happens with PS4k over PS4 if the GPU is more meaty.
Yes they do, but by doing that they dedicate all the extra power for resolution instead of harnessing it for higher graphical fidelity.
Plus devs dont really give a crap (very few exceptions) about PCs extremely more powerful capabilities and they throw down sloppy ports hoping that the extra hardware will mask their development shortcommings, instead of trully investing in taking true advantage of the hardware.
Thats how you get Quantum Break, Arkham Knight etc shit jobs.
Yeah, you must be right. The PS4K isn't a midcycle upgrade and PSVR isn't an addon to an existing game console that adds the "next big thing." In the case of Sega,that was CDs, with PS4 it's 4K and VR. Not sure why I was vaguely reminded of it.Except it's nothing at all like that. Other than that, pretty much the same deal.
I never said it was exactly like it, the entire industry saw what that did to Sega. Sony is taking a different approach to the same concept.How is it like either of them when it's still playing the same games? you couldn't play a 32X or Sega CD game on your Sega Genesis.
A dev can make a game for the PS4K even if only 10 people own it at the time their game is released & there is still 40 million people who could still buy & play that game. how is this anything like 32X or Sega CD?
Just because there are 2 or 3 bad games doesn't mean the whole market is fucked.
You can nearly play all multiplat games with 60fps+, higher res and more graphical fidelity while the console versions run at 30fps.
PC versions are way better in over 90% of the cases even without special optimisations.
Thats how you get Quantum Break, Arkham Knight etc shit jobs.
you dont get it...
Who was waiting for the truly "next gen" games to arrive? When did the next generation start?
Answer: When PS4 and XB1 were released on the market. Thats when devs shifted to next gen development.
Now think about the PC for a moment. PC was already able to start with next gen years before PS4 and XB1 were released.
And instead... developers did not create next gen games. Why? Because their games had to run on PS360 hardware.
That is why Assassins Creed 3 looked NOTHING like Assassins Creed Unity. PC had the potential already for graphics like Assassins Creed Unity back when Assassins Creed 3 was released. Instead they got 60 fps and 1080p for a game that was hardly doing any justice to the hardware they had under their hood.
There is really no reason to make a game for PC that only 3% of the people can play. Look at the Steam hardware survey and you will see, that you have to build games for the midrange PC, too. You are just talking about PC potential and consoles but the reality is, that it makes no sense to look that binary at that matter.
How big was the userbase on PC at the time Assassins Creeed 3 came out that could handle Unity? Pretty small.
The thing is, even without a leap in generation the graphical fidelity will be much better because we're dealing with so many compromises on even the PS4 nowadays. Low shadow resolutions, aggressive lods, bad or no AA and so on. These things can be improved with more meat on the machine. And that is something I want to see improved before making the games even bigger and more "next-gen".
But that is something that is already offered on the PC side of things. If you are worried so much about those things, why did you invest in a console to begin with? Dont misunderstand me, I am not trying to be a douche here.
I am only saying that releasing console hardware upgrades is bridging the gap between consoles and PCs to the point were, PC starts to become way more attractive as a means to play.
I am a console gamer because I know that I dont have to check minimum requirements, I dont have to deal with hardware upgrades for the forceable future etc.
If they take that away from me, and split the community in 2, then why not go for the ultimate version, the PC one? I dont like the fact that with PS4K, there are going to be console "master race" and console "peasants" to use this joke as a means to make my point.
Look at what Naughty Dog has managed to do with PS4 and Uncharted 4... do you really care what kind of hardware this runs? Any PC gamer with some sense will tell you that Uncharted 4 looks gorgeous.
Now imagine if Uncharted 5 has to be released both to PS4 and PS4K... both versions will not take full advantage of their potential the way PS4 does with U4 now.
Remember what happened at the start of this generation with games coming out both on PS3 and PS4... we will be in a constant "cross gen phase".
All in all, I think a lot of the extra bells and whistles of PS4K will just go to waste.
You get a higher Framerate and Resolution in a lot of titles... i dont see that as underutilised
There is really no reason to make a game for PC that only 3% of the people can play. Look at the Steam hardware survey and you will see, that you have to build games for the midrange PC, too. You are just talking about PC potential and consoles but the reality is, that it makes no sense to look that binary at that matter.
Uhm don't want to disappoint you but I have a way more powerful rig than the PS4 AND consoles at home.
You are just ignoring the facts and blabbering that power will go to waste when we have enough games on consoles that struggle to display the content of the games at steady 30fps @ 1080p. And even for that they need to use tricks like low lod, bad mesh resolution, shadow resolution etcpp.
If you add more anti aliasing, improve the shadows, add ambient occlusion or higher DoF resolution etcpp there is still enough room to improve the visual fidelity. You just ignore that and that is how you can use the increased performance.
You also get games running at the same resolution on both platforms with only subtle differences on PS4.
Uhm don't want to disappoint you but I have a way more powerful rig than the PS4 AND consoles at home.
You are just ignoring the facts and blabbering that power will go to waste when we have enough games on consoles that struggle to display the content of the games at steady 30fps @ 1080p. And even for that they need to use tricks like low lod, bad mesh resolution, shadow resolution etcpp.
If you add more anti aliasing, improve the shadows, add ambient occlusion or higher DoF resolution etcpp there is still enough room to improve the visual fidelity. You just ignore that and that is how you can use the increased performance.
Maybe some of us think AA, shadows, DOF, res, frames are not the improvement we looking forward when we get extra power.
I'm thinking about Texture map to normal map to PBR or bake lighting to GI that kind of jump.
Which is why those people can stick with the PS4.
Will drop this here as well:
From the OP-
"the GPU is twice as powerful as standard PS4 and much faster. " and "were discussing a better CPU"
That's a much better model in my book. even if you don't have a 4k TV, you will get a hefty performance boost in all games
Just imagine Just Cause 4 on ps4. Ugh. I mean I can't believe yet Just Cause 3 runs like this.And those will be the people that EA, Ubisoft and many other developers will treat as 2nd rate customers, shoving down their throat half assed ports.
Already these devs dont seem to care much about proper optimization can you imagine what will happen when they have the excuse of a definitive version in the name of PS4K?
It will be savage.