Lightning Count
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Bring on next year, really hyped for this, hope Remedy will do another Alan Wake game afterwards.
Think they said you could play as her in some instances, probably been scrapped thoughWasn't there supposed to be an option to play as a female protagonist as well? I could have sworn Beth Wilder was the other playable character.
Think they said you could play as her in some instances, probably been scrapped though
11:35 am
Ari Silvennoinen (Remedy), Ville Timonen (Remedy)
Multi-Scale Global Illumination in Quantum Break
I know a lot of you will be excited about this:
http://advances.realtimerendering.com/s2015/index.html
ayy lmaoMy biggest hope is that at the end of the game, the first thing on the credits is: Head Writer - Alan Wake
I agree. This new guy, I like him, but he is a little distractingly too good looking, he doesn't look like the average person like that other guy did, which is what made him look more distinctive.
He looked like he acrually gave a shit, which is good to seeDunno if anyone posted these thing. Shawn Ashmore really excited.
Quantum Break on Xbox Daily
Quantum Break Cast Announce (this is the same bit as in first one)
I like the new guy in anything he does, he's got a geeks heart, always enthusiastic in a way that is easy to pick up.I agree. This new guy, I like him, but he is a little distractingly too good looking, he doesn't look like the average person like that other guy did, which is what made him look more distinctive.
The effects in this game (ground warping, etc) look amazing. The time lapse stuff looks amazing.
The effects in this game are also overdone and distracting when it comes to gameplay.
The gameplay (ie gunplay and traversal) looks incredibly mundane given the premise and concepts at play. Multiple times in that gameplay trailer the player just ran right up to an enemy from a dozen feet away while they were being shot just to punch them (or rip the time thing off their back). That execution shouldn't be rewarded; you should have to shoot the enemy in the leg or something first to throw them off.
I'm hoping Remedy really goes all out with the time stuff when it comes to actual gameplay. Max Payne was great because of the slow-motion diving. In this game, there's an actual legit excuse for using slow motion.
I want to see a player pause time right after an enemy throws a grenade so he can shoot the grenade, unpause time, and have it blow up right next to the enemy.
I don't want ot see the player shoot enemies from behind a box, pause time, run to a different box, shoot enemies, pause time, run back to the first box, repeat ad naseum. Shit looks boring.
Here's hoping it's a gem.
im surprised people dont yet understand that games are usually demod on easy mode to show off as much as they can in a limited time. of course these engagements looked simplistic. you wont be able to play the final game like that unless they release with toddler difficulty.
I want the game to be demoed the way it plays.
Bring on next year, really hyped for this, hope Remedy will do another Alan Wake game afterwards.
Read IT : The video clips are taken from Gamescom 2015 and previous showing..But the Audio is from Behind Closed Door Developer Gamescom 2015 presentation (which wasnt allowed to be recorded on video) ..Watch full video till the end for Q/A.
Having seen the extended GC demo last week, I agree with this. They really need to make encounter design meaningful by forcing you to mix up powers and be creative and putting you up against an AI that puts up a fight. I was more impressed with the ridiculously dynamic Uncharted 4 PSX demo, which had AI on the move, a big open and vertical combat sandbox to play in and tons of ways of dealing with the enemies.
I hope this gets there
Best One demo at the show? No. Not even close. The extended Scalebound demo I saw was the best thing at the entire show. No contest.
That felt truly fresh and epic to me.
Oh nice. Thanx!Gamersyde posted an HQ version of the demo this morning.
http://www.gamersyde.com/download_quantum_break_gc_gameplay-35448_en.html
Gamersyde posted an HQ version of the demo this morning.
http://www.gamersyde.com/download_quantum_break_gc_gameplay-35448_en.html
Beautiful, absolutely beautiful game. And I love art direction too.Gamersyde posted an HQ version of the demo this morning.
http://www.gamersyde.com/download_quantum_break_gc_gameplay-35448_en.html
Thank you!! Oh my god yes.Gamersyde posted an HQ version of the demo this morning.
http://www.gamersyde.com/download_quantum_break_gc_gameplay-35448_en.html
Gamersyde posted an HQ version of the demo this morning.
http://www.gamersyde.com/download_quantum_break_gc_gameplay-35448_en.html
My biggest hope is that at the end of the game, the first thing on the credits is: Head Writer - Alan Wake
In Hi-Def, I am really starting to love the time effects. All the ripples, the smoke suspended in the air and then to watch it all click back into place.
I guess you could play this game without the time stuff to a certain extent but I am going to use them just to see those amazing effects over and over.
Never noticed it before but the time bubble explosion thingy seems to be aimed on the ground AoE style.
Yep, starting to notice more stuff with higher bitrate and quality.
Wondering why remedy does not release the video in much higher quality.
Gamersyde posted an HQ version of the demo this morning.
http://www.gamersyde.com/download_quantum_break_gc_gameplay-35448_en.html
It boggles my mind that so many developers and publishers don't fire out high quality footage from the off. Are they hiding poor quality? Do they just not have the resources to make it good before sending it to PR? Who knows!
Gamersyde footage is very nice. The quality of the texturing is great, while the poly count in the environments looks good but not amazing. Pretty typical of remedy, but they seem to have finally reached a good balance with this one. Thought low poly assets were pretty evident on AW on PC, mitigated somewhat by excellent texturing and lighting.
Remedy games are always about the story and art not the the graphics. I mean yeah their standards for graphics is high but they never make games just for to impress people with visuals. That's why they don't make games too often. They are not aiming for graphics awards.