Beat the game a couple days ago and loved it.
- That was probably Chris. Seems simplest just to assume he was being honest. Obviously it looks close enough to classic Chris that we're meant to think it is, at least at first. Gonna be more complicated than that of course though.
- Kinda glad we're getting DLC to fill in some gaps, but also kinda upset. I was really impressed with the later narrative and the ending that raised more questions than answers. I hate to see important bits of the game chopped out and added later like that though. Looking forward to RE8.
- Lucas was so well written. That last talk with him, you think is building up to a boss fight. Then a bunch of big stuff goes down, and you forget about him for a while. Listening back to his last cutscene dialog though, I realize he kinda goes 'yeah, not today'. Going back and watching replays, I enjoyed catching the foreshadowing from the Sewer Gators and his picture.
- I heard people say Lucas escapes to the salt mine. Where do we see this? I saw the old emails from him in the lab, and I heard about his encrypted messages on the radio, but those are the only traces I found later on.
- I'm really glad the creepiest character (grandma) turned out to be important. Love the touch that she's not in any of the family pics. Reading the file about accelerated aging was kinda this 'oh, maybe...' moment, and then going back to the Guest House and picking up the picture was an 'OH' moment. Worked perfectly on me, but could have easily ruined itself if I had thought more about that first picture at the time.
- Also loved going back to the Guest House in general. Feels good to go full circle. Thinking about it now, it's kinda weird that old Evie was there instead of the Main House, where she resided the whole game. I'm not complaining though, going back to the very start was wonderful.
- Best moments of the game by far were around the end of the Old House. Creepiest individual moment goes to Marguerite's long arm reaching out to grab her lantern. But the scariest part of the game, certainly, was going through the kid's area upstairs. There's so much good build up to it. That part of the game, even after getting too scared and giving up on VR, I still ran through those dark rooms as quick as possible because I was terrified. Just wanted to get the arm and leave ASAP.
- Some stuff didn't make sense. Why did Evie want to kill Ethan? If she wanted to, what stopped her? Why didn't Zoe get taken control of if she was infected enough to need the serum? How did Mia's video tape get moved back to the main house?
- Watched Beginning Hour, and apparently they cleaned up the place before authorities came to take a look at the end of that? Really weird, doesn't seem like Eveline's style.
- Mad about Zoe's ending. Happy I didn't pick it, but the way the setup goes, would have been perfect to play as her in that later section. Feel like that had to have been planned at some point, and just scrapped for schedule/budget. If they did have her playable though, I don't know what they would have been able to explain. Maybe better would have been to explain, at all, why we wake up as Mia washed ashore; jarring bait and switch. Really, should have probably just dropped the choice.
- I hope we see RE7 use the 3-4 new characters that survived. Classic RE folks are getting old (physically in the story), hopefully Ethan and Mia survive the Umbrella stuff and become mainstays. Lucas will turn up again as a villain I'd imagine. I say 3-4 because I'm not 100% sure on Zoe's status in the real ending, though it seems implied that she dies? Then again, seemed implied that Mia died in Zoe's ending.