ThatsMytrunks
Member
REZ is one of my favorite games of all time, and I had very high expectations when I went into the demo. Those expectations were met and exceeded.
The 3D depth of the waveforms coming at you and the enemies swirling around you was something I've been wanting since I first tried a VR headset. When you turn all the way around and look behind you, you can see the waveforms drifting off into the distance. With the nice bass heavy headphones they put on me, I forgot about three minutes in that I was at aa show with thousands of other people.
Controls are great and incredibly simple, just as expected. I feel like the ps4 joystick handles the reticle a little smoother than previous versions of REZ, and it can be used in conjunction with head tracking for aiming. It felt really good, and I was able to line up huge chains of enemies with ease.
Now: Drawbacks. Every time the game's camera shifted perspective as its scripted to do I felt a jarring disconnect. Not so strong that it threw me off for more than a moment, but I think that can cause people some issue. Also a personal problem, the first level didn't have the boss battle in this demo. Bummer.
I spoke with someone that has been aware of the project for a long time, and they told me the game had started as REZ 2, but didn't tell me anything else about it. That leads me to think that Area X and whatever additional additions might be more substantial than a one off.
Anyway, I can't believe a single game sold me on PSVR, but it has. I'm there day one (of REZ Infinite).
The 3D depth of the waveforms coming at you and the enemies swirling around you was something I've been wanting since I first tried a VR headset. When you turn all the way around and look behind you, you can see the waveforms drifting off into the distance. With the nice bass heavy headphones they put on me, I forgot about three minutes in that I was at aa show with thousands of other people.
Controls are great and incredibly simple, just as expected. I feel like the ps4 joystick handles the reticle a little smoother than previous versions of REZ, and it can be used in conjunction with head tracking for aiming. It felt really good, and I was able to line up huge chains of enemies with ease.
Now: Drawbacks. Every time the game's camera shifted perspective as its scripted to do I felt a jarring disconnect. Not so strong that it threw me off for more than a moment, but I think that can cause people some issue. Also a personal problem, the first level didn't have the boss battle in this demo. Bummer.
I spoke with someone that has been aware of the project for a long time, and they told me the game had started as REZ 2, but didn't tell me anything else about it. That leads me to think that Area X and whatever additional additions might be more substantial than a one off.
Anyway, I can't believe a single game sold me on PSVR, but it has. I'm there day one (of REZ Infinite).