Definitely much more interesting than the Quantic Dream QTE-game-ish gameplay they showed at the Microsoft event, at least in parts. That stealth/improvisation stuff looks really good, and it's nice to see that regenerating health seems to be gone, too. Those wounded/cold limp-in-a-straight-line-until-you-hit-a-cutscene sections are never going to be especially compelling, no matter how hard devs try, but at least they don't directly contradict the gameplay mechanics this time around. You can't have a game about survival when the character can magically heal from any wound.
I'll happily play this once it gets its Steam sale, same as the first.