UC didn't immiate mechanics and style from TR. Maybe, as I said, the general themes and ideas were inspiration but that can't be certain.
TR reboot clearly is very heavily inspired directly by UC.
Uh yea, I already said that nu-TR has riffed everything from UC wholesale? Why do you think I'm against Uncharted here? I prefer Uncharted over nu-TR by miles.
But you also apparently didn't even bother to read my post.... never said anything about winning.
And what do you mean mechanics weren't imitated by Uncharted? Did you do any platforming in Uncharted? Because almost all of that platforming is a direct copy out of TR Legend. The only thing they really removed is the timing of the platforming which was required in TR Legend, which was all automated in Uncharted (for the better of it being focused on shooting).
Maybe the only aspect of the platforming that is not riffed from TR Legend is how frequently you can shoot while hanging from a ledge. But everything else platforming is pretty much wholesale used from TR Legend mechanics.
If you actually go back and play TR: Legend, you can see a game progression and game structure, and platforming elements, that are riffed directly into the first Uncharted game. The game came out in 2006 and Uncharted a year later in 2007.
Importantly, many of the prototype videos we had seen in 2006 for Uncharted did not include many of those platforming elements that TR Legend used and abused. But the final game had a ton of that (e.g. the first platforming area, or climbing up the Fortress is straight-line copying of the platforming from TR Legend).
Uncharted borrowed a hell of a lot of concepts from TR (the wall climbing you do immediately at the start of the game, for example, is straight out of a TR game, you could even call it Prince of Persia style climbing, even though it is far closer to TR Legend). As well as the other things I mentioned with the pace of the story progression, and the fantastical explanation to "treasure" at the end. The only different thing about the ending maybe is Drake saves the world and gets the girl, while Lara defeats mercenaries and finds out more about her mother.
There's no way for someone to have actually played the 6th/7th gen TR trilogy and not see direct influences into Uncharted, especially the platforming concepts, which are riffed straight out of TR Legend. The only other game with similar platforming (ledge shimmying and rope swinging, and "elite" ledge jumps) is Prince of Persia on 6th gen.
The main things that Uncharted did differently, and made the series it's own experience, is the far, far higher production values, animation and characterization, and the focus on shooting over platforming puzzles.
And they did them so well it became something completely new. But that still doesn't discount how much was borrowed from 6th/7th gen TR to round out the adventure experience with excellent, though much more basic, platforming concepts.