Abinash117
Member
I just hope this means we'll get a Battlefield 1944 (or an HD Remaster of 1943). The World War I setting was a total miss for me.
What was wrong with it?
I just hope this means we'll get a Battlefield 1944 (or an HD Remaster of 1943). The World War I setting was a total miss for me.
How this reads to me:
Publisher:"We're out of ideas, where do we go from here?"
COD dev:"Battlefield made a World War I game and it was really successful, why don't we do that?"
Pub:"We can't do that! We'll just look like we're copying them! Make it another world war!"
Dev:"So...World War II?"
Pub:"Sure, whatever, fine. Get to work!"
Even if they are, it could still be real.
concept style things sometimes pull stuff like that. Since they're never meant to go past internal viewing.
I'm joking a little bit, but I wouldn't be surprised if the success of Battlefield 1 made them change focus.
Except for the fact that; A: Infinite Warfare still outsold Bf1, B: These games are in development for 3 years now, which is the entire reason Sledgehammer was added to the core Cod teams.
People be acting like Dice is the only people who can read the market. It doesn't take a genus to see that releasing 3 space games in a row is going to stagnate the market.
I really hope they do this too. As excited as I am for a old style COD, I'd hate to see the new movement system ones never used again. I've grown fond of them.Still hope they're planning on
Old, Modern, and Future. That way they can keep up the changes. Was getting old when we basically had three future-esque games back to back
Having a hard time feeling any excitement over this whatsoever, but I guess now more than ever we need a game where we can shoot fucking nazis.
The inverse of my previous point: Do we really need a game right now where we empathize with fucking nazis?
Nazis does not equate to soldiers of the wehrmacht, maybe it's good to actually stop regurgitating that. War is fucked up, but making everyone on one side evil is nonsensical at best.
How does a game featuring a playable Landser imply empathizing with the Nazis? Might it not, I dunno, present a raw look at the horrors perpetrated by that regime? A campaign from a German's point of view would allow the developers to explore the moral conflict a soldier might face between fighting, perhaps unwillingly, for family and homeland and serving under an evil despot.
It might. I could see that. But it also might not. I could see some people playing it for the wrong reasons and, more commonly, getting the wrong message.
I'm not saying there isn't room for that storytelling (I welcome it!). But in a world where a global Neo Nazi movement is burgeoning more than ever in subtle and not-so-subtle ways (in high level politics, no less), I'm not sure a game where you play a cog in fascist regime mowing down democratic Allies is needed right now. Unless that narrative sees you rising up against that regime. Which I doubt.
I'm not devoid of empathy for the foot soldiers who were swept up in the whims of a vile, carnivorous regime, fighting a war that they had no interest in. But that is a very delicate story to tell that I don't think a game where you are a voiceless avatar holding the gun is very likely to pull off respectfully in this current sociopolitical climate.
EDIT:
And besides, if the stuff in the OP is legit, it's all soldiers storming a beach. I'm no history buff, but I'm willing to bet you don't star as the guy those guys are aiming at.
That's my biggest want as well.Oh my. Boots on the ground. WW2. Simplified zombies, please.
Digital Deluxe edition for me.
Read my follow up:
I can confirm the legit of these artworks. Be ready for the reveal!
Day one if this is true... This looks great!
But then at the end you find out it's just a simulation in vr and you're really in the present.Trailer opens with your character on a landing boat, the door drops and you run towards a beach... full of robots shooting lasers because it's actually 2244. That's how they get ya.
But then at the end you find out it's just a simulation in vr and you're really in the present.
Activision has CoD on a three your dev cycle now since three main studios handle them, Infinity Ward, Treyarch, and Sledgehammer. Sledgehammer's first CoD, Advanced Warfare, was released in 2014. To do what you're saying it would mean they would've had to can a game more than a year in development, which would then put them in a position of having to complete a completely new game in just over a year.
How this reads to me:
Publisher:"We're out of ideas, where do we go from here?"
COD dev:"Battlefield made a World War I game and it was really successful, why don't we do that?"
Pub:"We can't do that! We'll just look like we're copying them! Make it another world war!"
Dev:"So...World War II?"
Pub:"Sure, whatever, fine. Get to work!"
now more than ever we need a game where we can shoot fucking nazis.
Cool if true, but I don't really care for the way CoD plays anymore. BC2 kinda ruined CoD for me and it hasn't ever felt the same since.
That being said, include vehicles and maybe I'd give it a chance.
Can't wait to see w33d camo on MP40's and WWII soldiers doing the dab in the winners circle!
Except for the fact that; A: Infinite Warfare still outsold Bf1, B: These games are in development for 3 years now, which is the entire reason Sledgehammer was added to the core Cod teams.
People be acting like Dice is the only people who can read the market. It doesn't take a genus to see that releasing 3 space games in a row is going to stagnate the market.
Take a close look at this. You have a battle in the background, and a 'main' character in the foreground who takes up the majority of the cover. The background along with that character is entirely incohesive. You've got two characters in the background facing a certain direction, implying the battle is 'angled' from the viewers perspective, then you've got the background standing guy in a slightly different direction (facing just to the left rather than the same way as the other two)...and then you've got the main foreground character facing a completely unrelated direction to everyone else. Then you've got how the characters all seem to be at different levels of detail; the one laying down with the guy next to him come across as more blurry than the one standing facing to the left (and although it's a big vague that guy also seems very familiar for some reason, having watched Band of Brothers and the Pacific fairly recently...can't figure out why). That standing character also seems to be a different size than the two others i mentioned. There's also what appears to be someone in the background casually standing with his gun raised in one hand, facing towards the viewer.