• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

[Rumor] MS to reveal VR headset at E3 2015, Fortaleza still in the development

Status
Not open for further replies.

Kilrathi

Member
I think VR enthusiats like myself are just going to have to accept that some people just will never be interested in VR, and worse, they're going to be actively hostile towards it if they see it as threatening the way they currently enjoy playing games. I know it's frustrating that every single VR thread always devolves into "it's just a fad and I want it to go away" basically, but we'll have to ignore it.

Let them think that. It's just going to be that much enjoyable when they are wrong and miserable because VR is everywhere and is a thriving success down the line. And heck maybe they're right and VR will be the next video game fad to come and go, but at least we didn't waste our time in threads arguing about something we had no interest in, in the first place.

Outside of the Gear VR, google VR and few other devices, we aren't even at consumer level product yet. There just needs to be one killer app for the medium and they will go chase it.
 
Holy shit I don't know why so many people get heated about VR?
It is coming. People will love it AND it is optional.
Acting like a crazy old crotchety coot screaming at the clouds isn't going to change a damn thing.
 
Well we know Rare is working on something, wouldn't shock me if they turned out to be churning out half backed vr sports rather than a proper game

I would. I'm not sure how casual motion sports would translate to VR at all. Maybe when it's smaller and wireless, but these early prototypes will be seated experiences. Imagine playing Wii or Kinect with a blindfold on... it's a lawsuit waiting to happen. Plus the casual Wii market is not going to be the target for early VR adoption. If they're working on a 3D VR third person platformer, that would be great.
 

Seanspeed

Banned
"Impressive" is subjective so I won't jump down that rabbit hole. But there have been plenty of technologies that people have been very excited about, that never made it to mainstream success, hell VR itself has been around for decades.
And yet the idea of VR hasn't gone away, has it?

We can do great VR now. In our homes. Wirelessly from a cell phone. The tech is here man. There is no need to be so put off by it. Embrace it. The quicker people do it, the better VR will be and the faster any limitations it does have will be broken through.
 

Fhtagn

Member
Aaaah that's maybe the project my friend is working on.

haha, do you also have a friend at Microsoft who's working on something so secret he can't tell anyone *anything* about it at all? Cuz I do, and I have no idea what he's doing. He's incredibly smart and creative so I'm looking forward to finding out when the time is right.
 
And yet the idea of VR hasn't gone away, has it?

We can do great VR now. In our homes. Wirelessly from a cell phone. The tech is here man. There is no need to be so put off by it. Embrace it. The quicker people do it, the better VR will be and the faster any limitations it does have will be broken through.
I never said I was "off put" about anything. Just being realistic in my expectations. I'm sure I will purchase a VR set eventually just like I did kinect, move, virtuaboy, the power glove, ect.

I said the same thing. "The more people who embrace kinect, the better it will be" reality was a bit different.
 

Seanspeed

Banned
I never said I was "off put" about anything. Just being realistic in my expectations. I'm sure I will purchase a VR set eventually just like I did kinect, move, virtuaboy, the power glove, ect.

I said the same thing. "The more people who embrace kinect, the better it will be" reality was a bit different.
And if VR was no more impactful in experience than Kinect, you'd have a point. But I hope we've gotten well past that by now and can agree that VR as a medium is miles more awe-inspiring than Kinect is.
 

Sandfox

Member
I think VR enthusiats like myself are just going to have to accept that some people just will never be interested in VR, and worse, they're going to be actively hostile towards it if they see it as threatening the way they currently enjoy playing games. I know it's frustrating that every single VR thread always devolves into "it's just a fad and I want it to go away" basically, but we'll have to ignore it.

Let them think that. It's just going to be that much enjoyable when they are wrong and miserable because VR is everywhere and is a thriving success down the line. And heck maybe they're right and VR will be the next video game fad to come and go, but at least we didn't waste our time in threads arguing about something we had no interest in, in the first place.

Some people obviously aren't going to like VR because its a lot different from the gaming experiences now and it might not be where they personally want gaming to go or how they want play.
 

Bricky

Member
Some people obviously aren't going to like VR because its a lot different from the gaming experiences now and it might not be where they personally want gaming to go or how they want play.

True, although I suspect the majority of the people who think they belong into that category are overly skeptical of the technology thanks to overhyped 'gimmicks' like motion contols or simply haven't tried it yet.

I've read impressions from multiple people who experienced it and still didn't like VR, of course there's nothing wrong with that.
 

Reallink

Member
I think VR enthusiats like myself are just going to have to accept that some people just will never be interested in VR, and worse, they're going to be actively hostile towards it if they see it as threatening the way they currently enjoy playing games. I know it's frustrating that every single VR thread always devolves into "it's just a fad and I want it to go away" basically, but we'll have to ignore it.

Let them think that. It's just going to be that much enjoyable when they are wrong and miserable because VR is everywhere and is a thriving success down the line. And heck maybe they're right and VR will be the next video game fad to come and go, but at least we didn't waste our time in threads arguing about something we had no interest in, in the first place.

The shit slingers played a pretty successful part in killing home 3D, so I'd hesitate to write the sentiment off. VR is an even more radical and threatening departure than an optional mode and is likely to have even more vocal detractors.
 

Liberty4all

Banned
I fully expect that one day I will be playing games of the style we have today on a huge screen. In VR.

I expect alot of gaming will go that way and why not? Screens have gotten so big they barely fit in our homes anymore. The next logical step is to be playing in VR on a gigantic screen.

And that will be for "traditional" screen gaming There will also be plenty of VR style games too.

I think Ready Player One got alot right in how they envisioned VR.
 
Lol, why they even released that is a mystery.

It was a good idea about a decade before the tech was viable to make it really worth it. I'd love to see the few good games it had hit the 3DS in full color.

I mean, I really want to play that wariorland again, it was amazing.
 
And if VR was no more impactful in experience than Kinect, you'd have a point. But I hope we've gotten well past that by now and can agree that VR as a medium is miles more awe-inspiring than Kinect is.
I can definitely agree to that seeing how you need a kinect-like device to make VR a reality.
 

Durante

Member
The shit slingers played a pretty successful part in killing home 3D, so I'd hesitate to write the sentiment off. VR is an even more radical and threatening departure than an optional mode and is likely to have even more vocal detractors.
I'm not worried. Seeing mainstream reactions to VR, even mediocre VR, has made me absolutely certain the technology will succeed. It's now just a matter of whether it will be 2015 or 2020, and I'm a patient person.
 

Liberty4all

Banned
I'm not worried. Seeing mainstream reactions to VR, even mediocre VR, has made me absolutely certain the technology will succeed. It's now just a matter of whether it will be 2015 or 2020, and I'm a patient person.

Not me (patience). I'm 38 and need this tech NOW. Not getting any younger and I'm totally convinced this IS the next big thing after seeing Morpheus in action.

This technology I'm convinced will change all aspects of our leisure time. New worlds man we are creating new worlds.
 
In my opinion, I think that whether VR will take off or not will not be through gaming. I know some gamers in here might get mad at me for saying that but I really don't really think gaming will be close to the last thing that the mainstream considers in buying a VR device. Yes you can put someone in a space fighter jet or in a magical fantastical world but in the end, I think the masses will shrug that part off. They'll probably be wowed initially but there are some people who just don't care for gaming or won't want to put the time into a game even after initially being amazed by it.

The things I believe will put VR on the map are Occulus Cinema, Occulus 360 videos, and the whole virtual tourism part of VR. The mainstream usually eats something up if it enhances something that they already do (watching movies and videos). VR can do that and as I've read from Gear VR reviews, that is going to be the killer app of VR and not so much gaming (though that will be a plus to some of the mainstream).
 
I hope they don't ruin VR as a whole if they're the first to market. Microsoft hardware is usually extremely disappointing.

0.gif
 
Holy shit I don't know why so many people get heated about VR?
It is coming. People will love it AND it is optional.
Acting like a crazy old crotchety coot screaming at the clouds isn't going to change a damn thing.
Some people want games to stay the way they are for the rest of their lives, except with better graphics maybe. I don't understand how someone who plays video games wouldn't want to take the next logical step to be even more immersed in them.
 

saladine1

Junior Member
I remember sometime in the early 90's going to a place called Intencity here in Aus. It had some boxing game where you would strap on a device to your head and it put you virtually in the ring.(anyone know what it was called?)
Yeah looking back now it was terrible, but at the time, I was in awe!
I really thought that it would be the start to VR....then it took an arrow to the knee...

I tried the OR and I loved it. I can't wait for this to be a common thing..
 

Liberty4all

Banned
Some people want games to stay the way they are for the rest of their lives, except with better graphics maybe. I don't understand how someone who plays video games wouldn't want to take the next logical step to be even more immersed in them.

As an older GAFer to me VR will be a place where I can traditionally game on a massive IMAX screen.

Don't get me wrong ill certainly partake in newstream VR gaming too but I'm just looking forward to the sheer diversity of gaming experiences that will be facilitated. Old school gaming new school etc
 

bj00rn_

Banned
Not me (patience). I'm 38 and need this tech NOW. Not getting any younger and I'm totally convinced this IS the next big thing after seeing Morpheus in action.

This technology I'm convinced will change all aspects of our leisure time. New worlds man we are creating new worlds.

It is already here, you can buy one, and some of us are enjoying VR every night right now. It's here to stay for sure. But when it's going to be a "in every home" kind of thing is another matter. My bet is within ten years for sure. Especially because at that time the form factor should be pretty damn light, developers should know the medium very well and computer power very potent to drive the hardware/software. It will most likely be a success amongst certain demographics well before that, VR is already frequently taking up a chunk of the tech news media even though we only have prototypes and devkits at the moment.

I hope they don't ruin VR as a whole if they're the first to market. Microsoft hardware is usually extremely disappointing.

I don't know about that.. But in the big picture the concern is that both Sony and MS kinda are a generation too early. Especially to support the Valve guidelines for reaching high quality presence. People will have fun regardless of course, I'm not shitting on a particular device, I'm just saying there's going to be a challenge and some compromises that might skew the timeline for VR success if they aren't cautious and don't make the right decisions.

VR with Kinect bammmm. Instand win

Make it like this:

https://www.youtube.com/watch?v=v_U3BmDlmtc

and make an empty shell, like google cardboard, that fits our own mobile phones.

http://www.theverge.com/2014/6/25/5...d-turns-your-android-device-into-a-vr-headset

Could be the best VR ever. This combi with Kinect could blow the competition out of the water.

Actually, while Nimble seems more responsive than Kinect it still isn't quite good enough for what they are showing here. I can immediately see a problem in the demos that won't fly in actual VR. Oculus recently acquired this company btw, but I doubt they acquired them just to attach "Nimble" to a Rift anytime soon.
 

QaaQer

Member
jeezuz, the hype in this thread...but even if is is only 1/10 as good, it's going to be really interesting to see how this plays out, mainly wrt what kind of effects it has on chronic or pathological users. Anyone who has spent time around addicts has to be interested and concerned.

Will we be getting a bunch of "Baby Starves as Parents VR" or "Korean Man Dies After 41 Straight VR Hours"? What will the brain studies of chronics show? Will we have interesting research such as chronic internet usage results in structural brain alterations leading to dysfunction. Maybe we will have warnings on VR for susceptible people, like with cigarettes ( biological markers for people susceptible to internet addition the same for those susceptible to nicotine addiction.). How long until we have treatment centers for those who cannot control their VR urges? A new classification in the DSM? What happens when a Mark Pincus hires a team of addiction specialists to craft VR experiences rife with monetization?

Personally, I hope VR is shit because otherwise, it sounds addicting as hell.
 

Fafalada

Fafracer forever
Amir0x said:
I wonder if there is a way to actualize the experience for people who suffer motion sickness in order to alleviate that.
The problem with VR as it exists right now is that motion-sickness is the Norm - not exception. If you don't get sick from it - you are the outlier basically.

But yes, there are ways to minimize the impact - teethering to fixed points helps - hence why cockpit simulators are the most accepted demos to date, also avoidance of lateral movement (eg. vertical drops in roller-coaster have no effect on me in VR - as opposed to reality - but everytime there's a sideways turn in VR, it sends my stomach into a twist), and we're always learning more of course.
Personally I think non-gaming apps are going to be the way forward for foreseeable future because of issues like above - waiting until eventually the tech will catch-up in ways to make it viable. But that's precisely why what MS pitched in those leaked plans may have a better place in the mainstream market in the meantime.
 

Social

Member
It's so obvious from that Nimble kickstarter video that it's going to be one of those things that underperforms and where people will get fed up by the lag. Nothing in those demos they showed looked responsive enough for a real game. Will it improve? Probably in another few years or so.
 

sinnergy

Member
It is already here, you can buy one, and some of us are enjoying VR every night right now. It's here to stay for sure. But when it's going to be a "in every home" kind of thing is another matter. My bet is within ten years for sure. Especially because at that time the form factor should be pretty damn light, developers should know the medium very well and computer power very potent to drive the hardware/software. It will most likely be a success amongst certain demographics well before that, VR is already frequently taking up a chunk of the tech news media even though we only have prototypes and devkits at the moment.



I don't know about that.. But in the big picture the concern is that both Sony and MS kinda are a generation too early. Especially to support the Valve guidelines for reaching high quality presence. People will have fun regardless of course, I'm not shitting on a particular device, I'm just saying there's going to be a challenge and some compromises that might skew the timeline for VR success if they aren't cautious and don't make the right decisions.



Actually, while Nimble seems more responsive than Kinect it still isn't quite good enough for what they are showing here. I can immediately see a problem in the demos that won't fly in actual VR. Oculus recently acquired this company btw, but I doubt they acquired them just to attach "Nimble" to a Rift anytime soon.

Yeah I know, Nimble got bought. But if MS plays this right and they connect VR and Kinect, the have an instant win in my opinion. they will fix it all with XboxOneTwo ;)

If they get the latency low enough, for VR and Kinect on XboxOne now.. they can learn and fix it for future devices. And get great user data from users.
 

sinnergy

Member
It's so obvious from that Nimble kickstarter video that it's going to be one of those things that underperforms and where people will get fed up by the lag. Nothing in those demos they showed looked responsive enough for a real game. Will it improve? Probably in another few years or so.
It more about having a vision and just doing it, they did, and are now loaded ;)
 

RayMaker

Banned
Not surprising that MS want to get into VR, xbox is a great platform to launch it on.

The 2 billion dollar facebook deal and sony , I think has shown Microsoft that this space is definitely one to invest in.


Its also good for VR on the whole, having VR on xbox might encourage 3rd partys to make multiplat VR games more.

I have never tired VR but if it really does feel like your there and its not like your looking at a screen, I will most certainly love it.

Though to be a big seller it has to be somthing like the iphone or wii. It just has to work and work well. and the price has to be right.

for both sony and MS I think there will be two 3 options to puchase there VR headsets

they will be

  1. with the console, complete with headset,camera and some games/content
  2. the vr headset, camera/kinect and some software
  3. the headset and some software
 

Dr. Kaos

Banned
I wonder if Kinect 2 is low latency enough for VR, even with most of the processing disabled. If the headset has a sensor with low enough drift/high enough sensibility, they might get away with it.

But I just don't feel Kinect 2 was made with VR in mind...
 
(...)
The 2 billion dollar facebook deal and sony , I think has shown Microsoft that this space is definitely one to invest in.
Easy... It has only shown that there are a lot of companies willing to pump enormous money into this. But there is no proof yet that there really is a market huge enought that can justify such an investment.
 

RayMaker

Banned
I wonder if Kinect 2 is low latency enough for VR, even with most of the processing disabled. If the headset has a sensor with low enough drift/high enough sensibility, they might get away with it.

But I just don't feel Kinect 2 was made with VR in mind...

Even though the kinect 2 can only do video @ 1080p 30fps

isnt the motion tracking aspects 1:1?
 

Seanspeed

Banned
Easy... It has only shown that there are a lot of companies willing to pump enormous money into this. But there is no proof yet that there really is a market huge enought that can justify such an investment.
There was no proven market for radios, TV's, personal computers, tablets or smartphones before they were introduced to consumers.

All of these things required some forward thinking and many of the pioneers in these fields became megasuccessful as a result.
 
As a dude with a family and friends... not interested in this at all.

I'm not interested in spending hours on end, literally in my own little world. This is a direction that I hope mainstream gaming doesn't go. I hope it remains a niche.

Yeah because regular video games never turned anyone into a social recluse.
 

ZehDon

Member
I think the tracking is fairly accurate, just not fast enough for use as an input device.
That's actually my biggest interest with Microsoft's solution: how are they doing tracking? Sony's light-tracking solution using the Playstation Camera's 120fps mode is ingenious and cost-effective. Kinect 2.0 simply can't do that. Having in-built motion tracking would increase the cost of Microsoft's VR unit substantially.
 

sinnergy

Member
That's actually my biggest interest with Microsoft's solution: how are they doing tracking? Sony's light-tracking solution using the Playstation Camera's 120fps mode is ingenious and cost-effective. Kinect 2.0 simply can't do that. Having in-built motion tracking would increase the cost of Microsoft's VR unit substantially.

But they can use the point cloud to add your body to VR ;) I am sure they can track the helmet and your body with accuracy, they are doing it already with Kinect V2.0. They can even track fingers.
 

Iced Arcade

Member
Probably something that also uses Kinect as well. I honestly don't see VR catching on to the mainstream for any of these companies unless they somehow make the price tag cheap for the general consumer.
 
A me too device... as in MS LTTP and saying "Me too!" with VR tech. Color me not excited by VR headsets, like, at all.

I loved Virtual World back in the day, and fully immersive cockpit sims are great when sitting literally "inside" the vehicle like that, but head-mounted goggles are just yawn-inducing. Maybe I just can't suspend disbelieve enough to be impressed by the tech (I've tried it at a demo). All those people screaming or freaking out on the roller-coaster simulation and stuff just cracks me up because if you know you're just looking at a display, which you are, it's very ho-hum.
 

Seanspeed

Banned
Maybe I just can't suspend disbelieve enough to be impressed by the tech (I've tried it at a demo).
Yea, that sounds like it.

What did you try, by the way?

Also one thing I've found with certain demonstrations of the tech is that having just the visual part without a set of headphones for the audio part really does make it easier to reinforce that you're just wearing a headset. It still looks really cool in my opinion, but the actual ability to totally immerse yourself is diminished.

And I think improvements in the tech along with better designed experiences will make it more and more immersive.
 
Yea, that sounds like it.

What did you try, by the way?

Also one thing I've found with certain demonstrations of the tech is that having just the visual part without a set of headphones for the audio part really does make it easier to reinforce that you're just wearing a headset. It still looks really cool in my opinion, but the actual ability to totally immerse yourself is diminished.

And I think improvements in the tech along with better designed experiences will make it more and more immersive.

I tried because of the hype basically. To see if the claims are justified. Unfortunately, they're not. Even with audio I don't think it would matter. I'd need some sort of body suit to give me the tactile sensations associated with whatever I'm experiencing. Otherwise my mind will always draw that line between it being a novel visual/auditory experience and a full-fledged VR that makes me 'feel like I'm really there'.
 
Status
Not open for further replies.
Top Bottom