Titan is such a badass name for a card, isn't it? TITAN... how do ya top that? Not possible.Just bought a Titan and am now leaving this thread.
Titan is such a badass name for a card, isn't it? TITAN... how do ya top that? Not possible.
@_@...I take that backTitan Returns: GTX 1080
I guess I don't mind as long as the textures reflect the large amount of VRAM needed, and not some weird case of terrible streaming / attempting to run the game only on GPU memory or something.
So what is the other 3gig of VRam doing then?
They only have around 5 gigs of VRAM available, and even then it's shared between the OS, the CPU and the GPU.... which makes it less.
So what is the other 3gig of VRam doing then?
Just bought a Titan and am now leaving this thread.
For about 10 minutes today I looked at ebay, craigslist and amazon and newegg prices on Titans "on a whim" before I came to my senses entirely.
I'll do just fine with my 780, thanks. I doubt I'd even notice the difference of this downsampling of ultra textures. It was hard to perceive the Uber textures in Witcher 2.
If I have two GTX970 cards running in SLI, does that mean I have 8GB Vram?
(sorry for my noob question.)
Nope. Data is mirrored across each card so you still have only 4GB of addressable VRAM.
Split-frame rendering allows the two cards to not mirror their memory but is completely inconsistent since you have no way of ensuring an even distribution of system resources per frame.Aww man, that sucks.
They should do something about that.
Ubersampling only gets you minutely close to good quality SSAA.Ubersampling in The Witcher 2 is just 2x2 supersampling with a more colourful name. Very High is as high as the textures go.
Welp, looks like we're getting Watchdogged again
Editor of IGN.
I never take anything IGN says about PC gaming seriously. Their coverage in general of all things PC is crap.
We've also had someone else say it runs well. Why take IGN's word for it? Serious question.
Welp, looks like we're getting Watchdogged again
We've also had someone else say it runs well.
If I'm not mistaken, this particular fellow works for nVIDIA.
We really need a third party source like a Gaffer to chime in.
Titan Returns: GTX 1080
Welp, looks like we're getting Watchdogged again
depends on his specs, he should post them
depends on his specs, he should post them
He should also share what he's done so far to try and remedy the performance issues. Sometimes disabling in-game vsync and re-enabling it via control panel fixes "sudden framerate, crashing probs." At any rate, I still have faith in Monolith's work, so we'll see.
Yeah, 5GB just for the games. 3-2.5 for OS
Is this number real? I know they have 2 cores for the os, and whatever, it's not like they are very powerful... but 3GB of RAM?
Why the fuck do they reserve that much?
If that's true there is no way in hell that a game running with the same settings as in Ps4 could possible need more than 4GB of vram on pc. Besides it been totally broken.
Is this number real? I know they have 2 cores for the os, and whatever, it's not like they are very powerful... but 3GB of RAM?
Why the fuck do they reserve that much?
If that's true there is no way in hell that a game running with the same settings as in Ps4 could possible need more than 4GB of vram on pc. Besides it been totally broken.
That number is real. And for example Killzone Shadow Fall used 3 GB of VRAM so it makes sense that high requires that much.
The amount of RAM necessary for the OS may still change later.
Is this number real? I know they have 2 cores for the os, and whatever, it's not like they are very powerful... but 3GB of RAM?
Why the fuck do they reserve that much?
If that's true there is no way in hell that a game running with the same settings as in Ps4 could possible need more than 4GB of vram on pc. Besides it been totally broken.
Welp, looks like we're getting Watchdogged again
He probably ran out of VRAM.
Is this number real? I know they have 2 cores for the os, and whatever, it's not like they are very powerful... but 3GB of RAM?
Why the fuck do they reserve that much?
If that's true there is no way in hell that a game running with the same settings as in Ps4 could possible need more than 4GB of vram on pc. Besides it been totally broken.
Welp, looks like we're getting Watchdogged again
I think he's running out of system RAM (rather than VRAM) and the hard disk not keeping up with the swapping. Every single one of these new 64-bit games that I've tried has crashed at some point and it's always been because I ran out of memory on a 12gb system. I always have to shut down my browser session first.
I think we're going to see more of this once Shadows of Mordor launches. 8GB system RAM will probably not be enough for Ultra textures.
I don't think it is normal to have it crash because of having 12gb of RAM.
What on earth? I've got Windows 7 running, Internet Explorer open and I'm watching a streaming NFL game through a separate app.It depends. A single 32-bit Chrome session can easily consume 3gb of memory like it's currently doing on my PC. The 64-bit build would be using 4-5 gigabytes with a similar number of tabs open. Then I have Windows and everything else using another 2-3 gigabytes.
Sounds kinda suspect yeah...like no other software causing crashes?...dodgy overclock -> memory leak?
Saying that, I'm using like 4GB apparently... just got steam downloading some game and a few neogaf tabs. Doesn't add up in the process tab. It's been running well though.
I actually used to get a similar issue in Assetto Corsa, then I had the watercooler leak. Now with basically the same components, different overclock, same software (hdd is the same, not reformatted) and no issues anymore.
What on earth? I've got Windows 7 running, Internet Explorer open and I'm watching a streaming NFL game through a separate app.
2.05GB of RAM being used.
Sounds kinda suspect yeah...like no other software causing crashes?...dodgy overclock -> memory leak?
I feel like optimization of PC ports have gotten worse and worse and now it's just ridiculous. Would my GTX 460 SE run this at least on medium/low settings?
What on earth? I've got Windows 7 running, Internet Explorer open and I'm watching a streaming NFL game through a separate app.
2.05GB of RAM being used.
No benchmarks or highres shots of the ultra textures yet? Useless reviewers.
No, it's nothing like that. It just depends on how many tabs you have open. You can type chrome://memory-redirect/ into its address bar to get a full rundown of memory usage by browsers. Chrome, in particular, is greedy when you have many open tabs.
Shutting down my browsers brought me back into the ~2.5gb range and, of course, no more crashes in any of those games.
Also, if I set textures to medium (rather than high/ultra) then I can run these games fine without shutting down my browsers. It's because they need less memory. Going from High to Ultra textures in Watch Dogs doesn't just need an extra gigabyte of VRAM but of system RAM as well.
What on earth? I've got Windows 7 running, Internet Explorer open and I'm watching a streaming NFL game through a separate app.
2.05GB of RAM being used.
I think he's running out of system RAM (rather than VRAM) and the hard disk not keeping up with the swapping. Every single one of these new 64-bit games that I've tried has crashed at some point and it's always been because I ran out of memory on a 12gb system. I always have to shut down my browser session first.
I think we're going to see more of this once Shadows of Mordor launches. 8GB system RAM will probably not be enough for Ultra textures.
Thank you for this. I had only setup my rig for 8GB of system ram based off some recommendations from PC builders on Youtube. He claimed that you would never need more than 8GB for gaming. Also, I thought I could skimp on the SSD (just based on my own research) and now I realize I will probably need to run every new game on the SSD because of these high res textures.
max bruh or not at all