DarknessTear
Banned
This is an example of a stupid post.
Oh? Please explain.
Microsoft is known for not budging with their silly policies even if it leads to the benefit of their users.
This is an example of a stupid post.
Funny choice of words.
This isn't simply about legal mumbo jumbo as you've stated. Like people have already pointed out to you, there are very real, not just academic, examples of how your digital ownership can be taken away. Sure of course you are satisfied with the ownership of those games now; I'm quite satisfied with many of the digital games I own right now too. In an abstract manner of speaking yeah you do own the games even if you have nothing physical to own; you paid for it, you have the ability to download and redownload the game, you can hit a button and play it when you feel like, all in the here and now. But what happens if the true owner of the game (by that I mean the publisher or developer who owns the IP or the platform on which you play it) decides it now wants to take your ability to play the game from you? Will you still be satisfied then with this "concept of ownership"? By the very terms you agreed to when you purchased the game, you have no right to claim ownership anymore if they terminate your license.
You're of course free to consider whatever you want as ownership.
Oh? Please explain.
Microsoft is known for not budging with their silly policies even if it leads to the benefit of their users.
I think they will still publish Shovel Knight on Vita. It might just take longer.
If not, we would love to publish it!
+1 Sale
If given the choice between the VIta or PS4 version... Via it would be
And as you said the very same license exists with physical copies. They may have a harder time enforcing their "claim to ownership" with your physical copies but there are still plenty of steps they can take to making owning it as useless as possible. Using that as the sole argument against digital is bogus and yes, I am satisfied with the ownership I have over my digital library.
The minimum print run bullshit is probably another reason why niche Japanese pubs (who want retail releases) are ignoring the system.
This made me think of something. Cave chose 360 last gen to release the majority of their games. Did they really print at least 50k of each game? I would consider Cave about as niche as it gets for a Japanese publisher.
That sucks. I thought it was the publisher that should worry about that and not the platform holder.
The minimum figure was lower if you region-locked your games, IIRC; that's part of the reason why they kept flip-flopping between region-locked and region-free games.
To actually own a copy? I want it for that reason.What would drive someone to buy a physical copy of this game?
What is Microsoft thinking?
I think they will still publish Shovel Knight on Vita. It might just take longer.
If not, we would love to publish it!
Probably wondering why it's even worth going to retail with a print run that low. Less malicious, more just not understanding niche markets well. Probably one of the bigger reasons they thrive more on Sony and Nintendo (the other being that, in the console space, niche markets are often including Japanese games that wouldn't be on Xbox anyway.)What is Microsoft thinking?
Don't worry, I'm sure Phiil Spencer will look into it. Someone hit him up on Twitter.
I agree with the thread, Microsoft needs to change whatever is stopping this. Sounds like a carry-over from the 360 days, that needs to be re-visited.
What is Microsoft thinking?
Actually, I would imagine that publishers of mid-tier, mid-priced games probably do a pretty healthy business from having their games on shelves at Gamestop and Walmart, bought by people who don't necessarily scour PSN or XBL stores looking for games to download.Because while this seems like a big deal on GAF, the "physical or no buy" crowd don't have much of an impact as you would think.
Hey man, Sneak King was a limited run. SNEAK KING!!
What would drive someone to buy a physical copy of this game?
The minimum print run bullshit is probably another reason why niche Japanese pubs (who want retail releases) are ignoring the system.
I expect an MS exec to tweet the shovel knight dudes and greenlight a retail version.
Good PR
Their minimums are (allegedly) lower than Microsoft's, yes. Not sure about the exact numbers.
Surprised a small up and coming dev is willing to put MS on blast for these things. I understand the fans like this kind of transparency, but this doesn't do them any favors on the biz relations side.
The publisher orders the discs from MS. Anybody with business experience knows that all business-to-business purchases involve an MOQ (minimum order quantity). The MOQ is set by the supplier on the basis of overheads etc. It can be difficult to justify small production runs, especially at this time of year when production lines are flat out making games by the million for the big publishers.
In this case (assuming this is the actual reason) the MOQ is a high number and the publisher is not willing or able to tie up that much capital. It's more interesting that Sony is able to do it, maybe Sony has better production facilities (which wouldn't be too surprising given Sony also has movie and music businesses).
On blast? They merely stated that there are circumstances beyond their control, and they are negotiating through them with Microsoft. "On blast" is a bit much.Surprised a small up and coming dev is willing to put MS on blast for these things. I understand the fans like this kind of transparency, but this doesn't do them any favors on the biz relations side.
They didn't put MS on blast; it seems to me they were as diplomatic as possible.Surprised a small up and coming dev is willing to put MS on blast for these things. I understand the fans like this kind of transparency, but this doesn't do them any favors on the biz relations side.
Surprised a small up and coming dev is willing to put MS on blast for these things. I understand the fans like this kind of transparency, but this doesn't do them any favors on the biz relations side.
They told the truth. The only other option was taking the blame themselves, which is even worse for them.
Surprised a small up and coming dev is willing to put MS on blast for these things. I understand the fans like this kind of transparency, but this doesn't do them any favors on the biz relations side.
I'm not advocating they lie, but they could simply say that it was for reasons outside of their control. They didn't have to say it was MS or their publishing policies. Right or wrong, it's something that MS will remember if they ever go them for anything. Just saying, I'm surprised they called them out on it.
I'm not advocating they lie, but they could simply say that it was for reasons outside of their control. They didn't have to say it was MS or their publishing policies. Right or wrong, it's something that MS will remember if they ever go them for anything. Just saying, I'm surprised they called them out on it.
Standard operating procedure for a year or so when a small dev was denied an Xbox One release due to the parity clause was for the dev to get on social media and complain about it. Worked wonders really.I'm not advocating they lie, but they could simply say that it was for reasons outside of their control. They didn't have to say it was MS or their publishing policies. Right or wrong, it's something that MS will remember if they ever go them for anything. Just saying, I'm surprised they called them out on it.
Actually, I would imagine that publishers of mid-tier, mid-priced games probably do a pretty healthy business from having their games on shelves at Gamestop and Walmart, bought by people who don't necessarily scour PSN or XBL stores looking for games to download.
It might not be significant money for MS, but I bet it would have been significant for Yacht Club Games.
So I take it the amazon update email showing this coming out on the 30th of october isnt happening?