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Shovel Knight XB1 Retail Release Cancelled Due To "Publishing Policies"

Funny choice of words.

This isn't simply about legal mumbo jumbo as you've stated. Like people have already pointed out to you, there are very real, not just academic, examples of how your digital ownership can be taken away. Sure of course you are satisfied with the ownership of those games now; I'm quite satisfied with many of the digital games I own right now too. In an abstract manner of speaking yeah you do own the games even if you have nothing physical to own; you paid for it, you have the ability to download and redownload the game, you can hit a button and play it when you feel like, all in the here and now. But what happens if the true owner of the game (by that I mean the publisher or developer who owns the IP or the platform on which you play it) decides it now wants to take your ability to play the game from you? Will you still be satisfied then with this "concept of ownership"? By the very terms you agreed to when you purchased the game, you have no right to claim ownership anymore if they terminate your license.

You're of course free to consider whatever you want as ownership.

And as you said the very same license exists with physical copies. They may have a harder time enforcing their "claim to ownership" with your physical copies but there are still plenty of steps they can take to making owning it as useless as possible. Using that as the sole argument against digital is bogus and yes, I am satisfied with the ownership I have over my digital library.

Oh? Please explain.

Microsoft is known for not budging with their silly policies even if it leads to the benefit of their users.

"Microsoft is bad at working with developers" is a blanket statement that is, while perhaps true in some case, has been plenty not true in others.
 

prwxv3

Member
The minimum print run bullshit is probably another reason why niche Japanese pubs (who want retail releases) are ignoring the system.
 

Shenmue

Banned
And as you said the very same license exists with physical copies. They may have a harder time enforcing their "claim to ownership" with your physical copies but there are still plenty of steps they can take to making owning it as useless as possible. Using that as the sole argument against digital is bogus and yes, I am satisfied with the ownership I have over my digital library.

That's actually not the "sole" argument, it's just the most direct one.

There are myriad reasons why there's a distinction. With digital the inarguable fact is that we own licenses to play it, while with physical, we own both a license and a physical manifestation of that license.

With that physical manifestation comes the power to resell, transfer, and destroy, three things we usually have the right to do to the items we own. You don't get that with digital.

To your assertion that they have a harder time enforcing, but still could, that's not true. If a physical game works right now without the need to go online, there's nothing the copyright holder can ever do to make it not work.

Nobody is begrudging your satisfaction with the ownership of your digital library. But to claim as if there's only one argument why the two are totally different is disingenuous.

The minimum print run bullshit is probably another reason why niche Japanese pubs (who want retail releases) are ignoring the system.

This made me think of something. Cave chose 360 last gen to release the majority of their games. Did they really print at least 50k of each game? I would consider Cave about as niche as it gets for a Japanese publisher.
 
well, that's odd. I wanted XB1 retail, moving to another platform. Their loss :/

MS seems to get me more frequently than the other platforms with things like this- especially lately. I wonder why they don't re-examine their priorities. I don't feel like they understand their user base very well.
 

@MUWANdo

Banned
This made me think of something. Cave chose 360 last gen to release the majority of their games. Did they really print at least 50k of each game? I would consider Cave about as niche as it gets for a Japanese publisher.

The minimum figure was lower if you region-locked your games, IIRC; that's part of the reason why they kept flip-flopping between region-locked and region-free games.
 

Withnail

Member
That sucks. I thought it was the publisher that should worry about that and not the platform holder.

The publisher orders the discs from MS. Anybody with business experience knows that all business-to-business purchases involve an MOQ (minimum order quantity). The MOQ is set by the supplier on the basis of overheads etc. It can be difficult to justify small production runs, especially at this time of year when production lines are flat out making games by the million for the big publishers.

In this case (assuming this is the actual reason) the MOQ is a high number and the publisher is not willing or able to tie up that much capital. It's more interesting that Sony is able to do it, maybe Sony has better production facilities (which wouldn't be too surprising given Sony also has movie and music businesses).
 

Lazaro

Member
Thats stupid.

Why do Microsoft consoles have this stupid policy?

Anyway, What's happening to the Windows 10 Store version?
 

Shenmue

Banned
The minimum figure was lower if you region-locked your games, IIRC; that's part of the reason why they kept flip-flopping between region-locked and region-free games.

Ah thanks for that info. I had no idea, but that makes a lot of sense.
 

Eusis

Member
What is Microsoft thinking?
Probably wondering why it's even worth going to retail with a print run that low. Less malicious, more just not understanding niche markets well. Probably one of the bigger reasons they thrive more on Sony and Nintendo (the other being that, in the console space, niche markets are often including Japanese games that wouldn't be on Xbox anyway.)
 

statham

Member
I agree with the thread, Microsoft needs to change whatever is stopping this. Sounds like a carry-over from the 360 days, that needs to be re-visited.
 
Because while this seems like a big deal on GAF, the "physical or no buy" crowd don't have much of an impact as you would think.
Actually, I would imagine that publishers of mid-tier, mid-priced games probably do a pretty healthy business from having their games on shelves at Gamestop and Walmart, bought by people who don't necessarily scour PSN or XBL stores looking for games to download.

It might not be significant money for MS, but I bet it would have been significant for Yacht Club Games.
 
What would drive someone to buy a physical copy of this game?

This kind of thinking is why stuff like this happens.

Sometimes you print limited runs of popular games to keep your fans and owners of your console happy, even if the profit margin is minimal you do it to not lose your fans to someone else.

*edit* maybe Limited Run games could do something, wink wink.
 
I think I remember hearing that MS have a pretty high minimum requirement for the number of discs they will print compared to Sony which is a pain in the butt for a lot of smaller games.

So you need to commit to a few hundred thousand to get on disc on Xbox and the cost of that + the risk of selling all those copies doesnt make sense for a lot of devs.

As with most hearsay about MS policies that could have changed or it could be complete hearsay and BS though.


I do hope both platform holders do things to help get their downloadable games at retail. Sony seems to be more open to it but could be doing more to push their sizable downloadable games library.


And Shovel Knight is a great game that should get that retail push.
 
The minimum print run bullshit is probably another reason why niche Japanese pubs (who want retail releases) are ignoring the system.

Yeah, I remember Kagari mentioning how the XBO version of Type-0 sold below the minimum print order in the US (and that SE was likely not happy about that).
 
I expect an MS exec to tweet the shovel knight dudes and greenlight a retail version.

Good PR

Microsoft just shot themselves in the foot.

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Surprised a small up and coming dev is willing to put MS on blast for these things. I understand the fans like this kind of transparency, but this doesn't do them any favors on the biz relations side.
 

RiccochetJ

Gold Member
The publisher orders the discs from MS. Anybody with business experience knows that all business-to-business purchases involve an MOQ (minimum order quantity). The MOQ is set by the supplier on the basis of overheads etc. It can be difficult to justify small production runs, especially at this time of year when production lines are flat out making games by the million for the big publishers.

In this case (assuming this is the actual reason) the MOQ is a high number and the publisher is not willing or able to tie up that much capital. It's more interesting that Sony is able to do it, maybe Sony has better production facilities (which wouldn't be too surprising given Sony also has movie and music businesses).

I didn't know that publishers order discs directly from MS and Sony. That's really interesting. Thanks!
 
Surprised a small up and coming dev is willing to put MS on blast for these things. I understand the fans like this kind of transparency, but this doesn't do them any favors on the biz relations side.
On blast? They merely stated that there are circumstances beyond their control, and they are negotiating through them with Microsoft. "On blast" is a bit much.
 
One thing though, YCG should have not announced it for xbox one until they were sure about numbers, because now after hearing about it makes me sad that it's probably not going to happen, at least for this retail launch date.
 

CronoShot

Member
Surprised a small up and coming dev is willing to put MS on blast for these things. I understand the fans like this kind of transparency, but this doesn't do them any favors on the biz relations side.

They told the truth. The only other option was taking the blame themselves, which is even worse for them.
 
They told the truth. The only other option was taking the blame themselves, which is even worse for them.

I'm not advocating they lie, but they could simply say that it was for reasons outside of their control. They didn't have to say it was MS or their publishing policies. Right or wrong, it's something that MS will remember if they ever go them for anything. Just saying, I'm surprised they called them out on it.
 

hawk2025

Member
Surprised a small up and coming dev is willing to put MS on blast for these things. I understand the fans like this kind of transparency, but this doesn't do them any favors on the biz relations side.

Ah, yes.

Maybe they should have just stayed quiet and never mentioned that version again. Or worse, said they were canceling it themselves and not giving a reason.

They didn't put anyone on "blast" -- they didn't even give too many details. They just said publishing policies are not letting it happen in a concise, objective way.

I'm positive it will have no impact on the "biz" relations side.


I'm not advocating they lie, but they could simply say that it was for reasons outside of their control. They didn't have to say it was MS or their publishing policies. Right or wrong, it's something that MS will remember if they ever go them for anything. Just saying, I'm surprised they called them out on it.

Yeah, maybe next time they go to MS for a lower print run they won't help out and accommodate.
 

Wereroku

Member
I'm not advocating they lie, but they could simply say that it was for reasons outside of their control. They didn't have to say it was MS or their publishing policies. Right or wrong, it's something that MS will remember if they ever go them for anything. Just saying, I'm surprised they called them out on it.

Why do that if they want the public to help them get it released. If people make enough noise at MS they may reduce the minimum numbers. If they said it was out of their control they just get people blaming their publishing partner.
 

androvsky

Member
I'm not advocating they lie, but they could simply say that it was for reasons outside of their control. They didn't have to say it was MS or their publishing policies. Right or wrong, it's something that MS will remember if they ever go them for anything. Just saying, I'm surprised they called them out on it.
Standard operating procedure for a year or so when a small dev was denied an Xbox One release due to the parity clause was for the dev to get on social media and complain about it. Worked wonders really.

Not something I'd recommend normally though.
 

Rembrandt

Banned
Actually, I would imagine that publishers of mid-tier, mid-priced games probably do a pretty healthy business from having their games on shelves at Gamestop and Walmart, bought by people who don't necessarily scour PSN or XBL stores looking for games to download.

It might not be significant money for MS, but I bet it would have been significant for Yacht Club Games.

I kinda doubt it. It doesn't seem like a game that would do well at retail, tbh. I think the policy is very dumb, but I'm willing to bet that physical copies of this would have appealed to a specific, small group of people.
 
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