nicoga3000
Saint Nic
How is the performance on Switch portable mode?
How is the performance on Switch portable mode?
Just Pause said:On the whole, the game was a bit too short. The main game itself can be completed in about 5 hours, ignoring the drive to collect every item in every level which can easily double the length of time spent in the world of Snake Pass. However, at only $20, this game is well worth the price of admission. Sumo Digital would be wise to consider adding some DLC later to add new worlds, as this could be a low-key success story, especially with the still sparse lineup on the Switch.
So that 7% completion for the first level didn't actually count coins. I just finally read the instructions properly and managed to swap the buttons on my vita without it hard crashing. Now I can have forward movement on the physical right trigger and grip on left. Kinda reminded me of loco roco on psp, but with awesome visuals. Sat in bed to try and play it properly and found the last two coins for the first level. 2 hours in
I went for the bridge first since everyone started talking about it and took quite I while but I think I fluked it.
Then had a good look around till I backtracked to the start, which after dying a few times noticed that it's cool how in the beginning there is actually straight away 3 paths to take, each to a coin or to the rest of the level with an arrow pointing to that and a tree separating the two hidden paths right in your starting camera frame.
Anyway. That took a damn long time for me to do lol.
Think I've got the hang of it, You've got a certain weight to your head, and past a certain point of dropping you won't be able to get back up without a good speed and enough tail gripping something.
Thing is if you stop concentrating, for just a second while moving, say by premature celebration when you're nearly back, then bound to slip up.
Was so happy on the way back, the snake's colours look awesome when you're stoned. I was just dancing to the music, happily slithering in the grass on my way back to the space station.
10/10
538p with a couple of effects missing from the PS4. I heard it still implements a good AA though.
Aside from some niggling pitfalls many of which will be mitigated or exacerbated by your level of patience Snake Pass is a success; a delightful throwback to the classic puzzle platformer of yonder that levels a keen eye on trying to expand modern control sensibility. It's a commendable effort that will undoubtedly frustrate some, but it's the charm and serpentine serenity of Noodle, and of course his partner Doodle, that will undoubtedly win out the day for most. 8/10
538p with a couple of effects missing from the PS4. I heard it still implements a good AA though.
Goddamn... That's rough... 538p?!
Actually it's 475p, from DF.
that's undocked
How is the performance on Switch portable mode?
my godActually it's 475p, from DF.
DamnnnnnActually it's 475p, from DF.
It will be a cult classic for sure. Perhaps learning the mechanics just isn't for everyone, even if I think the learning curve isn't really too high.
CGRUndertow said:The experience as a whole is entirely dependent on your reaction to the games controls, and that's where Terrover will charm you, or frustrate you beyond belief...
... I may have struggled with its controls, but others may not. I have a feeling that for everyone that may agree with my assessment (he previously described the game as frustrating for him), just as many will find the games obvious depth and complexity, rewarding not frustrating.
So I haven't been following the game closely. What's the consensus on the Switch version? Worth getting? Or does it have any technical issue I should be aware of?