Hope it starts a trend for the other consoles.
Why not both?
Well ofcourse the WiiU cant, but others can.
I dunno how does CoD?
Seriously though, CoD has reliably been 60 on somewhat weaker hardware and with seemingly higher quality textures. It shouldn't be that hard for this. The fact it's 8 player is also a significant factor undoubtedly.
Why not both?
Well ofcourse the WiiU cant, but others can.
Not sure what you mean by both? I mean both the Xbone and PS4 are really not up to snuff for 1080p@60fps for "good" texture resolution and filters.
*cough* Uncharted *cough*
*cough* Uncharted *cough*
This is the true Nintendo MagicIt is an achievement on its own being able to use your resources effectively.
Why not both?
Well ofcourse the WiiU cant, but others can.
Why not both?
Well ofcourse the WiiU cant, but others can.
I don't doubt they can, but so far everything we've seen is flash over substance with developer after developer failing to implement it. Some use ridiculous excuses for the reasons they did so, like that it was their artistic decision for example.
The WiiU may 'can' and may also 'can't', but so far it's the only console that cares to release game after game on 60 fps.
And yes, Splatoon is not really demanding, but it looks dope and runs smooth, and all that because the developers that work on it want to release a good gameplay experience with balanced gameplay, visuals and performance, while others, sadly if i may add, only care to pump up the visuals so the game can generate good stills for marketing purposes, not caring if the game performs like crap.
This is not Nintendo defense. It counts for other developers too. As a PS4 owner i remember threads full of posts of why Ground Zeroes 'doesn't look like a next gen game'.
Well it looks great to me and also manages to run smoothly at 60fps, how about that?
It's a good thing that good art trumps technical every day of the week then
EAD wizards cast Nintendo magic for 10d6 plus 1d2 for every 2 levels as an EAD wizard.
It's very effective.
Is the nah nah nah I can't hear you answer when confronted with facts, that nintendo magic indeed.Yes, but this thread is about the technical side. And the answer is that the game is quite simplistic.
Not sure what you mean by both? I mean both the Xbone and PS4 are really not up to snuff for 1080p@60fps for "good" texture resolution and filters.
It just seems very efficient:
The visual style allows them to get away with few, low color depth textures, decals are high resolution but use only one or two colors, geometry is just as dense as it needs to be. But that efficiency allows them to do fun things like 3D fluid dynamics while still maintaining 60 frames per second.
Look at the screenshot. The ink blobs are 3D objects, no two blobs look the same, the impacts are also 3D and all look different, seemingly reflecting the speed and angle of the impact.Are there actually any fluid dynamics in this game though? You don't have any ink flowing around, it just statically splatters where it hits. And the ink shooting doesn't look more advanced than the water shooting in Super Mario Sunshine two console generations ago.
Look at the screenshot. The ink blobs are 3D objects, no two blobs look the same, the impacts are also 3D and all look different, seemingly reflecting the speed and angle of the impact.
That's exactly how it appears to work. Either way, the tech is nothing like what we've seen in Sunshine as far as I can tell.Indeed, there are fluid dynamics there that pretty much result to mapping after it settles, but there are fluids on screen at all times.
Right priorities. Nintendo once again puts the game back into videogame. Except that 59/60FPS mess in Mario Kart...
A pulled back camera is actually more demanding because it increases the field of view, so the system has more stuff to render.Really simple textures and limited to 4v4. Rather small character models, camera view that's fairly pulled back. No reason it shouldn't run at 60.
Upcoming Blockbusters like Call of Duty, Battlefield, Halo, Metal Gear Solid, Alien, Diablo, Fifa are 60fps.
Really simple textures and limited to 4v4. Rather small character models, camera view that's fairly pulled back. No reason it shouldn't run at 60.
A pulled back camera is actually more demanding because it increases the field of view, so the system has more stuff to render.
Yeah, but they really are fairly low poly. And you can get away with low poly characters if they appear small, of course. Another case of Nintendo getting their priorities straight.And also characters are calculated by polycount, not model size.
Yeah, but they really are fairly low poly. And you can get away with low poly characters if they appear small, of course. Another case of Nintendo getting their priorities straight.
Nintendo magic
Not a lot of polygons, just great art direction
Developers who actually give a shit
Mostly, internally developed Nintendo games are always impressive from a technical standpoint, even on inferior hardware. Give the same concept to Ubisoft, EA or Activision and see the crap they come up with, it's like they're not even trying.
If it's anything like the similar tech used in sunshine (and that's one thing to consider, they basically had the same thing running two gens ago, reproducing it now is technologically easy) it's not deferred decals, but it's nothing power-heavy either. Basically for each paintable surface there's a paint texture layer the paint guns "write to, and if necessary (just specific places in sunshine) they add a displaceable grid on top of that for the paint thickness. Only some small splatter is decals.It is just applying deferred decals to things. It is not really technically impressive, it definitely makes sense that it is running at its frame rate.
It's a bit less simple than that. The camera drives both what's visible and the detail you need, but the detail is also driven by gameplay, so for example for the paint layers a pulled back camera will mean you need less texture resolution for a given area, while bringing the camera close will mean increasing the resolution but, because of gameplay, still having to cover the same global area, which means memory consumption will actually go up. There's a balance to strike.A pulled back camera is actually more demanding because it increases the field of view, so the system has more stuff to render.
Give the same concept to Ubisoft, EA or Activision and see the crap they come up with, it's like they're not even trying.