We already know for fact that Christian/Taxman tried to pitch a Sonic 3 mobile port to Sega and it simply didn't pan out.
https://www.youtube.com/watch?v=Ct1cErthI6s
Clearly Sega has reasons for not wanting to do it, and yes, it's probably legal matters. They probably could skirt around that stuff by using the PC music or something, but as a fan I'd be pretty frustrated with that (as I think the PC music is markedly inferior), and I imagine if Sega was happy with that idea they'd just do it.
The drop dash looks really fucking fun.
It probably has something to do with the fact that those are emulated and taxman's engine is a rebuilding from the ground upSonic 3 has been released on god knows how many platforms already, original music intact. If there was even a hint of legal chicanery down the line they'd have already pulled Sonic 3 already?
Remember this is a company that pulled Outrun from XBL because it lost the Ferrari licence.
So what levels from the classic Sonics would you like to see remixed here?
Sonic 1: GHZ already here, Star Light since Studiopolis already fulfills the bouncy/loosely casino themed stage
Sonic 2: Chemical Plant zone cuz its everybody's favorite, and Mystic Cave zone since its a unique location, more enclosed and corridor based with a lot of traps and stuff, which is a good balance between Chemical Plant more high speed paths and loops
Sonic CD: Tidal Tempest as the aquatic cavern level like Labyrinth Zone or Aquatic Ruins, and...IDK, I hate Sonic CD. Dont know how that game is gonna work here tbh
Sonic 3: Working under the idea they consider S3&K one game, Icecap Zone for the snow aesthetic and Sandopolis for its unique Egyptian idea/the puzzley Act 2.
Very curious to see what ultimately is the breakdown for remixed vs new, what levels they select and what the progression of the game looks like, especially with Sonic CD needing some major reworking to fit in. The Genesis games already cover so much thematic ground, wonder what themes the new ones can do.
Eggman doesn't sit in the head in 2 and Generations. The head in those games is smaller than Eggman is. He jumps down into the torso through the neck.
He piloted from the head of the Giant Death Egg Robot in Sonic & Knuckles, which featured a giant laser.
It was done first and better in Sonic and the Black KnightSonic 4 had a good idea in the medieval castle, would like to see that done but, y'know, better.
Boom Sonic honestly isn't a terrible design. It being associated with its pile of garbage games doesn't do it any favors but it's still distinctly "Sonic" in its own way.
the giant laser comes out of the "neck" of the 3's Death Egg Robot and...or is that the mouth...
Actually...forget it.
I'll give you this one.
Life's too short as it is.
It was done first and better in Sonic and the Black Knight
So what levels from the classic Sonics would you like to see remixed here?
Sonic 1: GHZ already here, Star Light since Studiopolis already fulfills the bouncy/loosely casino themed stage
Sonic 2: Chemical Plant zone cuz its everybody's favorite, and Mystic Cave zone since its a unique location, more enclosed and corridor based with a lot of traps and stuff, which is a good balance between Chemical Plant more high speed paths and loops
Sonic CD: Tidal Tempest as the aquatic cavern level like Labyrinth Zone or Aquatic Ruins, and...IDK, I hate Sonic CD. Dont know how that game is gonna work here tbh
Sonic 3: Working under the idea they consider S3&K one game, Icecap Zone for the snow aesthetic and Sandopolis for its unique Egyptian idea/the puzzley Act 2.
Very curious to see what ultimately is the breakdown for remixed vs new, what levels they select and what the progression of the game looks like, especially with Sonic CD needing some major reworking to fit in. The Genesis games already cover so much thematic ground, wonder what themes the new ones can do.
So what levels from the classic Sonics would you like to see remixed here?
Sonic 1: GHZ already here, Star Light since Studiopolis already fulfills the bouncy/loosely casino themed stage
Sonic 2: Chemical Plant zone cuz its everybody's favorite, and Mystic Cave zone since its a unique location, more enclosed and corridor based with a lot of traps and stuff, which is a good balance between Chemical Plant more high speed paths and loops
Sonic CD: Tidal Tempest as the aquatic cavern level like Labyrinth Zone or Aquatic Ruins, and...IDK, I hate Sonic CD. Dont know how that game is gonna work here tbh
Sonic 3: Working under the idea they consider S3&K one game, Icecap Zone for the snow aesthetic and Sandopolis for its unique Egyptian idea/the puzzley Act 2.
Very curious to see what ultimately is the breakdown for remixed vs new, what levels they select and what the progression of the game looks like, especially with Sonic CD needing some major reworking to fit in. The Genesis games already cover so much thematic ground, wonder what themes the new ones can do.
Here's Sonic Generations artwork:
Here's the artwork they were using for the 25th Anniversary:
Yes, they could've been doing it just to promote Fire & Ice and Season 2 at the event. Seems kind of like a big hint, though.
I have a feeling as Generations was the 20th Anniversary game, 2017 was supposed to in some ways be the 25th Anniversary game, but for whatever reason it's not going to make it.
Either way, if he is in the game, I'm sure they'll reveal it in a trailer months before the game comes out. If not, if they're just bringing back Classic Sonic again, when now we have Sonic Mania, that's a little weird. But still kind of like Sega.
It probably has something to do with the fact that those are emulated and taxman's engine is a rebuilding from the ground up
So what levels from the classic Sonics would you like to see remixed here?
Sonic 1: GHZ already here, Star Light since Studiopolis already fulfills the bouncy/loosely casino themed stage
Sonic 2: Chemical Plant zone cuz its everybody's favorite, and Mystic Cave zone since its a unique location, more enclosed and corridor based with a lot of traps and stuff, which is a good balance between Chemical Plant more high speed paths and loops
Sonic CD: Tidal Tempest as the aquatic cavern level like Labyrinth Zone or Aquatic Ruins, and...IDK, I hate Sonic CD. Dont know how that game is gonna work here tbh
Sonic 3: Working under the idea they consider S3&K one game, Icecap Zone for the snow aesthetic and Sandopolis for its unique Egyptian idea/the puzzley Act 2.
Very curious to see what ultimately is the breakdown for remixed vs new, what levels they select and what the progression of the game looks like, especially with Sonic CD needing some major reworking to fit in. The Genesis games already cover so much thematic ground, wonder what themes the new ones can do.
https://www.youtube.com/watch?v=PQ8EedQJk7Y
Some proper direct-feed footage from Gamespot, complete with sound.
I remember hearing someone say all the tracks taken out of the PC version were the ones with drum samples that couldn't be replicated on midi for the pc version. So the assumption is they changed them rather then have incomplete tracks.
I remember hearing someone say all the tracks taken out of the PC version were the ones with drum samples that couldn't be replicated on midi for the pc version. So the assumption is they changed them rather then have incomplete tracks.
https://www.youtube.com/watch?v=PQ8EedQJk7Y
Some proper direct-feed footage from Gamespot, complete with sound.
The drop dash looks really fucking fun.
anyone that says that this is just a romhack are delusional. We cant erase Sonic 4, but this is the Sonic 5 we deserve.
Cool to hear that even classic tunes are getting a bit of a spruce up.
anyone that says that this is just a romhack are delusional. We cant erase Sonic 4, but this is the Sonic 5 we deserve.
I really hope there's a scanline option. Something bizarrely missing from all the pixel-art indie games. Games didn't look as pixel-ey on CRTs.
The levels are so bland, why even bother?After this game comes out, they should erase Sonic 4 and remake it using this engine.
Since when were they going to have it in Generations? I've never heard that one before.Considering they were gonna have Wacky Workbench in Generations i have a feeling that it will be in this game. That stage is really obnoxious but the music is what saves it as usual with Sonic CD levels.
So what levels from the classic Sonics would you like to see remixed here?
Sonic 1: GHZ already here, Star Light since Studiopolis already fulfills the bouncy/loosely casino themed stage
Sonic 2: Chemical Plant zone cuz its everybody's favorite, and Mystic Cave zone since its a unique location, more enclosed and corridor based with a lot of traps and stuff, which is a good balance between Chemical Plant more high speed paths and loops
Sonic CD: Tidal Tempest as the aquatic cavern level like Labyrinth Zone or Aquatic Ruins, and...IDK, I hate Sonic CD. Dont know how that game is gonna work here tbh
Sonic 3: Working under the idea they consider S3&K one game, Icecap Zone for the snow aesthetic and Sandopolis for its unique Egyptian idea/the puzzley Act 2.
Very curious to see what ultimately is the breakdown for remixed vs new, what levels they select and what the progression of the game looks like, especially with Sonic CD needing some major reworking to fit in. The Genesis games already cover so much thematic ground, wonder what themes the new ones can do.
Since when were they going to have it in Generations? I've never heard that one before.
Cause I love video game maps, I did an analysis of the new Green Hill Zone footage, and it looks like it isn't just original Act 1 with some additional routes, but is infact original Act 1 and Act 2 combined, with an additional top route placed in (and possibly an additional lower route, although I can't find any footage of anyone taking the lower route at the moment).
In case anyone is interested, it looks like the merge between original Act 1 and original Act 2 is quite seamless (they shaved a bit off the end of original Act 1, and a bit off the start of original Act 2, to make them fit better) but they seem to flow well. It's interesting that the point where they merge actually features almost identical terrain in the original release, so I wonder if there was ever some thought given to joining the levels even back then?
Anyway, I downloaded a couple of the original maps online, and quickly stitched them together to show the overview of this new complete Act 1 (new area is represented by the black box) ->
I reckon Sonic Mania's Green Hill Act 2 will likely begin with the layout of original Green Hill Act 3, and then add new layout for the remainder of the stage.
Nice done!
I think Act 2 will be the cavern Green Hill background like we see with the mini boss. Maybe each act have different art like Sonic 3.
What makes you think Boom sonic will be included? They never even remotely hinted at that.
at the party, they repeatedly displayed art of the three Sonics running almost exactly like Generations 1's boxart. That's the strongest evidence.
I just realised there's Marble Zone batbots in the new cavernous part of Green Hill Zone. ^^
at the party, they repeatedly displayed art of the three Sonics running almost exactly like Generations 1's boxart. That's the strongest evidence.