KoopaTheCasual
Junior Member
I'm sitting at the edge of my seat waiting for #4.The VITA was a victim of four things.
1. Rampant piracy at the end of the PSP/DS generation. The issue was not the piracy itself, but the ease of it, which had parents buying elementary school kids flash cards. This drove Western developers out of the handheld market completely
2. The disastrous PS3 launch. Sony ended up spending billions subsidizing the PS3 by more than the price of a Vita in order to even get the system competitive. Handheld development? Sony was desperate just to get multiplats onto the PS3 at a semi-stable frame-rate.
This did not mean that Sony did not support the Vita, but it meant that Sony could not save it if it ran into trouble, as they already were using those resources to save the PS3. It is no coincidence the market where Sony dumped the Vita most fully, the USA, is also where Microsoft was strongest.
3. The rise of mobile.
#3 was the backdrop, and perhaps the reason for no Vita 2, but the Vita was abandoned for reasons #1 and #2
.
Don't leave us hanging
Uhh, I'm pretty sure mobile has always been a bigger thing in Japan.IN THE U.S. Where the mobile gaming fad had already taken a hold of the "masses"
Has been thriving in Japan where mobile gaming came later. Mobile gaming is now booming in the east just as it was in the west.
Dark times are upon us.