have you ever modded before? That's kind of part of it.
You mod, something breaks, you fix it (usually by either uninstalling or installing like you should've if you didn't read the readme), you keep modding til you get the desired outcome.
kind of a big if when you are talking identity theft, no?
Bethesda didn't know about the requirement when they announced it for PS4?
All this shows is that Sony have got their head up their arses if they think that it's even the remotely bit possible and realistic to-do this.
Why the hell would Bethesda even consider it?
Its been Bish approved.
Bethesda put the blame squarely on Sony when it seems like they're the ones that shot the idea down. Unreasonable request or not, that's deception.
Randy Savage dragons gon' wipe your bank account cleanNo mods on PS4 because you could have your identity stolen? Is this the angle you are taking?
If you re-read the OP and take into consideration the approved conversation, you can actually now see Bethesda hinted at this in their original statement:
Yes. A lot when I had a gaming PC. Will also be doing so next Friday when my new one comes.have you ever modded before? That's kind of part of it.
You mod, something breaks, you fix it (usually by either uninstalling or installing like you should've if you didn't read the readme), you keep modding til you get the desired outcome.
It's not unreasonable though. And it doesn't HAVE to be a risk. You clearly don't understand.QA testing every mod is simply unreasonable. No company would do that. A mod crashing the game is a risk that comes with the territory
Way to take my words and mix them up. Things can go wrong and Sony simply wanted the mods on PS4 to be checked for crashes and bugs etc.A shit ton of PCs crash due to user mods, what's your point? That nobody should be able to mod anywhere?
So it's a real source that basically shows Sony making unreasonable and impossible demands.
No offense, because I'm willing to believe anything here, but this loses all credibility when the source immediately starts shitting on the game with completely biased statements.
Randy Savage dragons gon' wipe your bank account clean
And those requirements would reduce the flood of mods and make it easier for Bethesda to QA.
You can tell I'm relatively new here because I don't know what that means.
Actually, it is. I was just forwarded this from a very strong source.
It's all Bethesda's fault, but mods work fine on xb1?
No mods on PS4 because you could have your identity stolen? Is this the angle you are taking?
If you re-read the OP and take into consideration the approved conversation, you can actually now see Bethesda hinted at this in their original statement:
In layman's terms, they wanted us to do QA on all the submitted mods for approval and that's a f'n absurd demand.
Makes sense. It has seemd like Sony is locking down their ecosystem even more now. They literally don't want to consort with PC type access at all at this point and just want to be recognized with the hardware.
Again, even those (approved) statements aren't like an excuse for Sony. It just means that Sony has effectively banned all mods from PlayStation, because NOBODY is going to have the capacity to vet user mods.
https://twitter.com/farmingsim/status/774221813446574080@UKLxHNTERzZ Yes, FS17 will support mods on PS4
Or you stop modding because it stops being fun.
Yes. A lot when I had a gaming PC. Will also be doing so next Friday when my new one comes.
Again, even those (approved) statements aren't like an excuse for Sony. It just means that Sony has effectively banned all mods from PlayStation, because NOBODY is going to have the capacity to vet user mods.
Oh yes, it was always there and I don't know why this isn't stressed more. But again, it doesn't fit the narrative because Bethesda.
It's all Bethesda's fault, but mods work fine on xb1?
So much Courage this week.
Again, even those (approved) statements aren't like an excuse for Sony. It just means that Sony has effectively banned all mods from PlayStation, because NOBODY is going to have the capacity to vet user mods.
You can tell I'm relatively new here because I don't know what that means.
Yes. A lot when I had a gaming PC. Will also be doing so next Friday when my new one comes.
It's not unreasonable though. And it doesn't HAVE to be a risk. You clearly don't understand.
Way to take my words and mix them up. Things can go wrong and Sony simply wanted the mods on PS4 to be checked for crashes and bugs etc.
How exactly?
Imagine you have a 100 mods. So first you have to check if any of those crash the game during any ocassion. After that's done you have to check if those mods conflict with each other, which means crosschecking every single one of 100. Then you add a new mod and you have to test it again with those 100 other mods. The numbers are basically rising exponentiallyIt's not unreasonable though. And it doesn't HAVE to be a risk. You clearly don't understand.
Actually, it is. I was just forwarded this from a very strong source.
Go ahead.
This is some truly petty shit... Really bummed we won't be getting mods on PS4.
Why would they do that just for Sony? This seems to be unnecessary extra work just for one platform.
So Bethesda, about this being Sony's fault again?
Farming Simulator apparently does. Clearly they are a bigger company then Bethesda.
I saw the headline and thought "must be a tech issue", but that statement by Bathesda... yikes!
What is going on with Sony I have no idea but it doesn't feel like the same company as it did during the last 3 years of the PS3.
As soon as one company trumps the other they immediately start viewing customers as cattle for them to screw for money.
One day Sony and Microsoft will realise what gets you to the top will keep you at the top. And that is listening to your consumers and offering them consumer friendly options.
Actually, it is. I was just forwarded this from a very strong source.
Angle? I'm simply stating that running random code is a security risk, esp if no one is doing q&a.
Farming Simulator apparently does. Clearly they are a bigger company then Bethesda.
I don't get what's so hard to understand about Sony wanting mods to be QA checked. Simply employ a team of 10-5. Check each mod for an hour (depending on what it is) each person checks a different mod. Working 8 hours a day you can get 120+ mods done per day.
Sony just wanted a better experience. Dumb more, yes. Made me pissed off, yes. Understandable, yes.
The Bethesda defense force is strong today. Try to look at the situation whole. Mods don't have to be crashing systems. We've only accepted that they do because that's the norm.
As soon as one company trumps the other they immediately start viewing customers as cattle for them to screw for money.