The reason EA access isn't available as an option on Ps4 is because Sony said no. It's got nothing to do with xbone's previous DRM policies
That's it? Just no. Not any kind of reasoning behind it like EA publicly endorsing the DRM policy, signing Titanfall up as an Xbox One exclusive, signing FIFA Ultimate Team features up as an exclusive, etc. etc.?
This happens every generation. It's like picking teams for kickball in grade school but after recess everyone needs to get along back in the classroom. EA and MS thought they had a winning team to start the generation and instead have gotten pummeled by Sony and their new BFF's Activision Blizzard. As a result EA no longer gets the most favored partner benefits from Sony they experienced throughout the life of the PS2 (after sticking a knife in SEGA's back along the way).
Is that more important to Sony than protecting the walled garden? No. But it's pretty likely another log on the fire.
Really baffling.
MS: Hey Sony! As you know, we own the biggest game in the world, Minecraft. We're also the third biggest tech company in the world with a pretty good history of creating secure network systems and infrastructure.
Sony: Go on.
MS: So we were thinking. Let's get EVERYONE playing together. More options, even bigger worlds. New graphics engine! 4K! And we want to provide it for free. Nintendo is on board. We want you to join the party!
Sony: No.
MS:
So why do you think Sony should put so much implicit trust in their direct competitor?
Would you sit down to a game of poker and when you get up to go to the bathroom just say "hey guys, play the next round with my cards face up, take the chips out of my pile as needed for blinds/bets, I'm sure you'll all run my hand honest and in my best interests. Thanks."
Minecraft content sharing is absolutely not analagous to mods, though. Shit ain't even close, as was explained to you above.
Sorry, I must have missed this enlightening explanation on how Minecraft's world states are magic code that only exists in a secure, immutable nether-realm where they could never be used for maleficence.
It doesn't matter if they're on the scale of a fan texture reskin for Skyrim or not. Locally stored and executed content is the risk here. The PSP was cracked with a save file to fucking Lumines via hex editing. Pretty innocuous code used via a pretty low brow method to blow an entire platform open to piracy early in it's life.
But lets keep beating this drum that I'm the one being obtuse, just make sure it keeps in rhythm with the whole Sony is evil for not letting their direct competitor have free reign to do what they want with Minecraft on the PS4 because 1. it's popular 2. MS tech staff > Sony tech staff and 3. not giving me my favorite all the time is anti-consumer.
You sound like a project manager who's trying to be technical.
You didn't dispute any of my points and gave me no reason to think otherwise. Clients don't send files to each other, it doesn't work like that.
Also, QA or QC aren't the most technical and don't sign off on stuff like this. Its usually done by architects or technical authorities, or even the lead engineer, depending on your model.
I actually got quite excited that I'd have some decent technical discussion...
Well too bad this can't scratch your itch because you're unwilling to see how:
1. you keep dwelling on the P2P communication when it's the local content that'd be the real risk.
2. you keep thinking this is net security alone when it clearly isn't.
3. you didn't make any kind of point worth disputing.
I don't think Sony's concerns would be that some PC Minecraft player has wizard powers in-game to unlock people's firmware during P2P session. I'm pretty sure it would be much more along the lines of their platform wide ban on untested local content being allowed, period. But keep running off in a different direction with the conversation.
You can save the reply if you want though, I've had enough with speaking to this wall.