A few questions in regards to the games visuals:
- Are they planning to implement a more complex lighting system?
- Will the temporal AA solution be improved?
Haven't been following the project too closely lately.
In terms of "lighting":
-They are currently adding GPU driven cubemaps and then, after that, adding in some GI system for planetside and indoors. They have not really mentioned what that was, but I imagine it would be some more real time version of RT probes like FC3-4.
-They are currently redoing the area lighting model for planar lights.
-They are going to use Froxel and World Space Voxels to represent volumetric lighting (god rays and how fog is lit).
-They will likely update the SSR to be more akin to stuff you see in Frostbite if their forums are anything to go by.
Temporal AA:
- they have to move back the Lumberyard TAA into an earlier stage of rendering before transparencies and UI. I imagine they will improve the Lumberyard TAA when they do that as well to be 'state of the art'.