staticneuron
Member
I'm not really frustrated. I understand this is an alpha. I've seen development of Project CARS 1 and 2 through WMD and I've (recently) started developing my own games. I understand the oddities of game creation. I'm not in the vaporware bandwagon or anything like that. I guess people are used to that around here and jump at similar speech fast.
I've had this clipping problem (with the Mustang) since the PU was introduced (two years now?), but that's not really the issue. The issue is that I haven't seen any real advancement in that time frame. Last year showcase was technically amazing, ground breaking, but I judge my games out of the builds I play, not out of videos. In this time I've been playing Project CARS 2, with daily builds, and seen it go from basically Project CARS 1 to a whole new game (as ambitious as it gets for a racing sim).
So, basically my opinion is that trust by backers is mostly based on faith and a desire for everything to turn out great (this last one I share), not on progress. Which is fine, I guess? When 3.0 hits I will download the game again and try it. If it works, great, I will play it some. if it doesn't, I will continue waiting until the next big milestone or the game is released to pass judgement.
Advancement in that particular ship or are you saying you haven't noticed the advancements of the PU in general since 2.0? The is ship is obvious. There has been no advancement simply because they have not worked on ship. Priority lends to other gameplay elements. But if you are saying you haven't noticed any content or gameplay features added since 2.0, that is a different discussion all together.
Over trying to say "they should do this", I'll ask the question :
What would be the downside of them sharing a conservative release forecasts in addition to what they currently do ?
The only downside I personally see is that the initial announcement of all the big release would have been received with less hype.
The benefits I see : most release wouldn't have felt like the result of consecutive delays, with a couple of exception where we might have had a few early release compared to what was expected ( or that time would have been taken by CIG for more polishing or to limit/avoid their crunch time which seemed pretty frightening at times ).
It is because of this
was this already posted?
Production Schedule and 3.0 by Will "Soulcrusher" Leverett
https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/production-schedule-and-3-0
The focus being
Our Production Schedule updates that you see are right out of the same software that our production team uses. No edits, no censors, no marketing spin.
There are many ways to manage customers expectations. Telling the truth is one of them. They are showing us an unfiltered view to their schedule. So much has been blunt they have stated in many of Features in which work was put off in favor of another feature and features that don't even have dates such as character customization.
But they aren't going to give marketing speech or empty promises the are going to give the unfiltered information and even with the most updated Production schedule report, the reaction to the truth is entirely dependent on the reader.
It is like a discussion around the term "Hype". That is not something any pub or dev can manage. It is an internal expectation and one not built on information given but one powered by personal hope of what a project will eventually become.