Whoa, easy there. The opinion I was trying to convey was that I think they should focus on the actual core game rather than spreading it out in those modules you speak of. I didn't say they were dropping any part of the game and moving on to other parts of the project. Like i said in my original post "when I say drop what they're doing, I mean that their efforts are spreading to a bunch of places. "
For example, recently they were showing off new vehicles to get around the hub areas, which is really cool to have but, in my opinion, instead of developing that they should get the core game up and running. The best example is when I sit in the cockpit of my ship and try to access the menus from the cockpit, they are clunky and clipping through the hull of my ship. That shouldn't happen.
I'm not saying what they have done isn't enough, nor am I saying that what isn't working won't be fixed. I'm just saying that the focus should get the core game to where they want and then put more effort into the other modules.
The things like FPS or transit system are made by different teams therefore complaining about them is pointless because the development runs in parallel so just because you see some content available doesn't mean that aspects have been ignored. Polish and optimization is the last thing to come after getting core functionality up and running so complaining about clipping menu's is also a bit silly, especially when the menus are place holders and they have stated so numerous times. This is exactly what I am talking about. They have stated what they are doing, who is doing what, and yet you still say something like "core" game. Which is "what" by the way? What aspect, devoid of multi crew, localized gravity and FPS modules is considered main?
Let me clue you in. Almost all of the modules being worked (except for S42) on make up Star Citizen. So The FPS mechanics, planet side, job/trade/economy systems, damage and spaces systems all make up elements to complete the persistent universe. AC allows us to see specific combat portions, S42 will rely on most of the systems used in PU (most likely outside of trade/economy) so they are interconnected and they are being worked on in parallel. Your complaints make no sense.
Wait, 8 studios across the world are working on this, working on vastly different game systems that will eventually be cobbled together? And that gives you *more* confidence?
Because I'll just say, if I found out that, say, EA was contracting out 8 different studios to work on TOR2 or whatever I would say "welp this is gonna be a disaster"
Wow, have you ever really looked at the credits of major AAA releases in the past 10 years or so?
Anyways, ever since January of 2013, they talked about the development of the game in modules and because of that specific design focus there is no "cobbling" together, it is planned and so far the product that is playable does does in fact inspire confidence that they are competent in what they are doing.