hobblygobbly
Member
We don't know the details but I can't help feel they're doing too much at once for an initial release. For example I think the FPS module should've been post-release while resources are focused on delivering the space experience first and foremost for initial release. Basic first person functionality would exist as the base line for moving around the spaceship and extended further on for the FPS portion of the game.
As a programmer myself we have found ourselves in projects where we tackled on features that we really didn't need to do at that point and it had negative impacts. We stopped doing that and instead basic implementation/planning of a planned future feature early on, but not dedicated full implementation when it's not needed for a public release software cycle.
FPS module is just one of those things that is not a core component of a space game for initial release, doesn't make sense why there's such a hard on for it, I've always been afraid of this game losing focus on what the game should be about first and foremost, spaceships. When there's not even a clear goal/objective for initial release to be focused on spaceships it just reinforces the opinion many have of feature creep and drastic change of vision.
Everyone who wants the space game it initially wanted to be be wants that multi-crewed walkable and flyable ship within a dynamic world doing missions and a dynamic economy yet we see very little of that. Why are resources being spent on a huge FPS module now? Shouldn't that be going towards the main goal of initial release right now instead? Yes they are also working on that obviously, but it just doesn't make sense why you would spend resources on the FPS module right now that isn't even part of the core experience and bringing in so many issues? It doesn't make sense to me as an avid fan of space games.
As a programmer myself we have found ourselves in projects where we tackled on features that we really didn't need to do at that point and it had negative impacts. We stopped doing that and instead basic implementation/planning of a planned future feature early on, but not dedicated full implementation when it's not needed for a public release software cycle.
FPS module is just one of those things that is not a core component of a space game for initial release, doesn't make sense why there's such a hard on for it, I've always been afraid of this game losing focus on what the game should be about first and foremost, spaceships. When there's not even a clear goal/objective for initial release to be focused on spaceships it just reinforces the opinion many have of feature creep and drastic change of vision.
Everyone who wants the space game it initially wanted to be be wants that multi-crewed walkable and flyable ship within a dynamic world doing missions and a dynamic economy yet we see very little of that. Why are resources being spent on a huge FPS module now? Shouldn't that be going towards the main goal of initial release right now instead? Yes they are also working on that obviously, but it just doesn't make sense why you would spend resources on the FPS module right now that isn't even part of the core experience and bringing in so many issues? It doesn't make sense to me as an avid fan of space games.