Okay, so when I first saw this, I also thought "holy crap, thats bad, really bad, wtf is going on", but having actually played the game, and even if its just a prologue from each character, I came away happy with the story art. I was taking each piece at face value and not looking at the bigger picture, which is how they should be looked at. Theres a few reasons for this.
(Exception to the rule being Seans drawing on Lauras story, that one is just plain bad.OMG)
First, thats
Bengus. A motherfucking
legendary artist, one of the best in the industry of the business. Darkstalkers, SF Alpha, Marvel? Thats mostly him.
Then, why is it
bad? Its actually not, its loose, sketchy and with an emphasis on motion. Look at that Ryu drawing, its really solid with a cool balance between dynamic and anatomically correct. Theres a lot of high level stuff going on in these drawings that if a regular artists would try to replicate it would end up in some really bad shit. If you are responsible for making 500 things, then a few of those will be bad, thats just math.
Diversity. If you play through all the prologues, you will have no choice but to notice that a lot of the art is unique. This is very, very different from the norm. Games like Bazblue usually use stock character illustrations with tons of text, when they do have fullscreen images its treated like a rare occasion and even then theyll find a way to milk those a fair bit. Its super rare for a story mode to have a lot of unique art per character, and here they have done so, but at a price. Its loose, its rough, its not detailed, more importantly its CONSISTENT and it moves the story along with its wide array of angles and perspectives. It feels like reading a comic book, and thats a good thing.
To me thats a lot more attractive and varied than what Blazblue does, for example, because in that game is mostly a lot of really stiff interactions like this:
With just a tiny bit of this
Workload. Do any of you know how much work it is for
one artist to make all the illustrations for SIXTEEN story modes? The whole reason why story mode is delayed is probably because Bengus has turned into dust and they need to resuscitate him over and over again. After seeing how much unique art the freakin prologues have, having possible 3x more art for each characters story is an incredible workload, and he probably has other responsibilities in the game due to his seniority. I dont wanna sound like an old man but have some respect.
I wish this game had DeviantArt level art. This is equivalent to something I would doodle in high school when I was bored in class, just colored in.
No, its not. Come on.