When I saw that playing the game I legit felt embarrassed for the people that made the game. Complete trash.
When I saw that playing the game I legit felt embarrassed for the people that made the game. Complete trash.
I wish this game had DeviantArt level art. This is equivalent to something I would doodle in high school when I was bored in class, just colored in.DevianArt fighter.
It seems this is another good example of crowd psychology. Sure, SFV has a weak points, but gotta say this game is far from being bad.
I dont honestly know how somehow can support a company like Capcom thinking its okay to release the game in its current state.
No. Marvel 3 received the same criticism when MK9 was released around the same period.
It seems this is another good example of crowd psychology. Sure, SFV has a weak points, but gotta say this game is far from being bad.
Yeah, I'm not against the people who are enjoying this game and are satisfied with this game as is. But only have an issue with those telling others that they're in the wrong for expecting more or for criticizing capcom's decisions/communication, or are not "true" fans because they personally are having a blast with the game in its current state and couldn't care less for other modes. Also the accusations that it's just dogpiling or xbox users, or just complaining for the heck of it. as though these aren't legitimate issues from legitimate fans.I'm supportive of the people criticizing the game because in the end all this can do is get us a better game. But don't try and tell me I'm personally wrong for buying it, like you're in disbelief I'm able to have fun with the game
It seems this is another good example of crowd psychology. Sure, SFV has a weak points, but gotta say this game is far from being bad.
marvel did not get shit on anywhere near to this degree, and it was lacking a lot of EXTREMELY basic stuff too. At least this time we only have to wait a month for spectator lobbies and they won't cost $40.
Yeah, when the tutorial mode images leaked from data mining, I thought "surely this is just placeholder art, that can't be the final version..."I'm honestly not trying to be an ass, but this looks like basic concept art. I'm pretty shocked it's the actual, final artwork for the story mode
maybe this could have been offset had they had more characters at launch. I mean KOF has 50 characters and probably more modes.
I'm honestly not trying to be an ass, but this looks like basic concept art. I'm pretty shocked it's the actual, final artwork for the story mode.
Capcom really must be struggling financially. And Sony must not have given them a whole lot of cash.
I don't know about what state marvel was in, as I'm not really into the franchise, just occasionally played it at a friends place. But there were little to no complaints about SFIV in terms of SP content and the only criticism that I remember SSFIV getting was for the opening/ending cutscenes for arcade mode which Capcom said would be better than SFIV's, but actually turned out to be of lower quality. And both of these games shipped before MK9, so there were no story mode comparisons.oh yes it did. it was the entire start of all of this. All because of MK9 story mode. prior to that game it was only sf4/ssf4 which also had nothing.
Gamers are once again reinforcing the stereotype that they're unreasonable whiners.
Not quite. Battlefront has like 4 maps and few weapons. SFV has 16 characters and a good amount of stages. But yeah, the single player leaves a lot to be desired in both.
SFV having only 16 characters at launch is as barebones as the rest of the game.
I will never understand how people wishing for basic features at launch are "unreasonable".
Reviewing the game poorly when you were told certain features would come later certainly is.
You say this like 16 is a commendable number of characters for a fighting game released in 2016.
Vanilla SFIV had 25 characters in 2009. Most fighting games since then have had at least 20, many with considerably more than that.
SFV having only 16 characters at launch is as barebones as the rest of the game.
Reviewing the game poorly when you were told certain features would come later certainly is.
Reviewing the game poorly when you were told certain features would come later certainly is.
I will never understand how people wishing for basic features at launch are "unreasonable".
If promises got you extra credit on reviews, Godus would have been the game of the generation. What Capcom says is coming should have zero impact on a review today.
You're joking, right? I should give a game a great score and not have any criticisms for its lack of content...based on future promises? Is this really the hill you want to plan your flag on?
People paid $60 now, not later. It's fine if more features are coming later, but people are absolutely right to complain that things like VS CPU are missing. And guess what? A basic feature like this isn't even on the upcoming roadmap!
You review the product that exists now, not promises of future content that could potentially change and are impossible to review until they actually exist. A lot of people are of the frame of mind that what is on offer right now is insufficient to command a $60 pricetag.
You say this like 16 is a commendable number of characters for a fighting game released in 2016.
Vanilla SFIV had 25 characters in 2009. Most fighting games since then have had at least 20, many with considerably more than that.
SFV having only 16 characters at launch is as barebones as the rest of the game.
Sorry, but what "basic features" means? Is there a checklist for this?
Then don't buy the game. It's silly to bag on a game after the fact when you were told what was included.
Sorry, but what "basic features" means? Is there a checklist for this?
Yep people just whining over the negative reaction to street fighter, people need to chillGamers are once again reinforcing the stereotype that they're unreasonable whiners.
You're joking, right? I should give a game a great score and not have any criticisms for it...based on future promises? Is this really the hill you want to plan your flag on?
People paid $60 now, not later. It's fine if more features are coming later, but people are absolutely right to complain that things like VS CPU are missing. And guess what? A basic feature like this isn't even on the upcoming roadmap!
The constantly updating nature is a major part of the game....and thus it should be mentioned and taken into account.You review the product that exists now, not promises of future content that could potentially change and are impossible to review until they actually exist. A lot of people are of the frame of mind that what is on offer right now is insufficient to command a $60 pricetag.
I could swear this post sounded different before the edit.But whatever .
Stretching SF4 for CPT this year would have needed the support of top players, but since SF5 was announced and had a release date for this year it wasn't gonna be a thing. Last Evo was the last for SF4 and that was a clear statement. It would have been one gigantic delay if plans changed according to your idea, people would have been majorly confused at the very least .
If it's a waste of time to argue things then alright there isn't.
So it seems people didn't research the product they bought.
Then they complain about it.
I makes sense though.
Even with all the updates Capcom gave previous to it launching.
Many casuals don't keep up with the industry as many of us on this forum.
Heck there's people on this forum who didn't know.
You say this like 16 is a commendable number of characters for a fighting game released in 2016.
Vanilla SFIV had 25 characters in 2009. Most fighting games since then have had at least 20, many with considerably more than that.
SFV having only 16 characters at launch is as barebones as the rest of the game.
lol yeh as if every top player stopped playing SF4...the ones who did would have no problem going back to it. Everything changed when they couldnt finish SF5 on time. Simply release the game a few months later when its actually complete. WTF is the problem with delaying it?
WTF is the problem with delaying it? Would it have affected CPT? of course....but so what? its their fault that would have happened. CPT is not SF5. Its a bunch of tournaments that the majority of who bought the game would never enter or even care about.
You say this like 16 is a commendable number of characters for a fighting game released in 2016.
Vanilla SFIV had 25 characters in 2009. Most fighting games since then have had at least 20, many with considerably more than that.
SFV having only 16 characters at launch is as barebones as the rest of the game.
Its the Battlefront of fighter's
Vs CPU? Arcade Mode? Better online support?
At least the latter is coming next month.
Do you honestly think any reasonable person expected the lack of a VS CPU option? That's such a fundamental mode in a fighter, that I honestly don't think anyone, for a second, thought it would missing. And what's even crazier....it's not a part of their upcoming plans!
Pretty much.
You obviously love unfinished games or likely Capcom itself, so no point in discussing this further with you.
You say this like 16 is a commendable number of characters for a fighting game released in 2016.
Vanilla SFIV had 25 characters in 2009. Most fighting games since then have had at least 20, many with considerably more than that.
SFV having only 16 characters at launch is as barebones as the rest of the game.
So maybe Capcom could have actually informed consumers with notes on the box and the digital store page that say "WARNING: SHIT AIN'T WHAT YOU EXPECT IF YOU HAVE EVER BOUGHT A FIGHTING GAME"
You say this like 16 is a commendable number of characters for a fighting game released in 2016.
Vanilla SFIV had 25 characters in 2009. Most fighting games since then have had at least 20, many with considerably more than that.
SFV having only 16 characters at launch is as barebones as the rest of the game.
I'll just quote myself.I'm not saying your wrong and that your opinion is unjustified, but does the Survival mode not cover that for you?
At first I was disappointed with lack of Arcade mode, but after playing Survivial mode some, I'm not as disappointed.
(not trying to be antagonistic, at all btw)
There's a reason survival mode is separate from arcade, it is a different experience and a different appeal. People who are into arcade aren't necessarily going to like survival.Also, if you want to know why survival is not the same as arcade, two words. Unnecessary frustration. Here's an example, I can go through arcade, and if I lose I can continue right from the opponent who I lost to. I don't have to go through everyone I just defeated earlier.
Survival on the other hand, you can play perfectly for 29 matches in a row, get to the 30th and final round (final round on normal that is) without a scratch on you, and if you lose, not only do you not get any partial rewards, you have to go through those 29 matches all over again, no matter how boring or easy they were, wasting 20-30 minutes to get back to the only opponent you had trouble with.
It also doesn't have janky balance that rewards grinding over skillful play.
Arcade SF4, the most vanilla of all versions, had 16 characters at launch. The console release, which had 25, came out a year later. A year from now SFV will have, at least, 22 characters.
WTF is the problem with waiting a few months to play the game that meets your standards? Frankly, I envy the people who think the lack of singleplayer modes is a deal breaker. You guys can walk into Best Buy whenever these modes get patched it and pick it up at a severely reduced price. Big deal.