Yep. That probably comes from a combination of Nintendo being reliant on a Japanese fanbase that's famously adverse to digital games, and them cultivating a older nostalgic audience that has a strong preference for physical games.Nintendo has the worst digital share of revenue in the entire industry
Key differences between the two games is that GTAV was badly hampered by the technical capabilities of the PS360 and it released when everyone was already anticipating new consoles. There was a lot of demand for PS4/Xbone/PC versions of GTAV even before it released, so it's unsurprising that those versions sold well when they came out. I don't expect the same demand holds for Mario Kart, but it should still do very well because Mario Kart historically has a very high attach rate.There was no new content for GTAV (outside of the first-person mode) and, for PS3 owners, you had to pay to play online on PS4. What makes Mario Kart 8 different outside of the fact that it has new content (and portability)?
37 million actually.
I bought it for Bomberman and Blaster Master, but Bomberman sucks so I traded it for zelda.
I ignore Mario Kart and Splatoon because I'm not convinced they will move hardware in large numbers.
The more insane thing is new super mario bros wii selling 25m+ copies holy shit lol.
PS4 got lots of criticism for shoving out remasters rather than new games early on and it was deserved then too.
Fps combat is a bigger change than battle mode, because fps is the go to game type for a large demographic of gamers. The millions of yearly cod buyers who don't want to buy any games that aren't shooting guns with ADS.
Key differences between the two games is that GTAV was badly hampered by the technical capabilities of the PS360 and it released when everyone was already anticipating new consoles. There was a lot of demand for PS4/Xbone/PC versions of GTAV even before it released, so it's unsurprising that those versions sold well when they came out. I don't expect the same demand holds for Mario Kart, but it should still do very well because Mario Kart historically has a very high attach rate.
Why is that? World's most popular videogame character in a throwback game in the style of the games that were released when he was on top of the world released on the world's second-best selling ever console at the height of its own popularity.
I'm surprised it didn't sell even more.
also introduced local multiplayer into the series, didn't it?
Why is that? World's most popular videogame character in a throwback game in the style of the games that were released when he was on top of the world released on the world's second-best selling ever console at the height of its own popularity.
I'm surprised it didn't sell even more.
This is the strangest Bomberman related post I've ever seen. Bomberman hasn't changed for decades. What exactly sucked about it?
Nobody if you don't include Sony and Nintendo themselves:
No, not at all. GTAV is the second most popular console game of all time, and that's counting Wii Sports as number one. The sheer level of demand it represents is not going to compare to anything else, not even Mario Kart.GTAV still managed to sell incredibly, incredibly well with both versions despite those issues. The PS3/X360 versions are also standing at 97 on Metacritic and the game as a whole the de-facto "GOTY" winner for 2013. Mario Kart 8 on the Wii U lacks portability, has a terrible battle mode, runs at 720p and removed characters people loved from previous installments; are those not similar in terms of issues?
You realize bundles aren't the same thing, right
I'm just saying they should have made more. Capitalize on the hype and tax return season, which both go hand and hand with impulse buys.We've known for months they planned to ship 2 million units in March. 1.5 sold for the first week is about as good as you could expect.
I think that Nintendo was caught in the double trap of having supply issues and being deathly afraid of overproduction. The latter bit them in the butt with the Wii U and it's going to hamper their thinking until they're sure that the Switch is a runaway success.I'm just saying they should have made more. Capitalize on the hype and tax return season, which both go hand and hand with impulse buys.
Solid enough for a March launch with really only 1 truly compelling game (and it's not even exclusive). We'll see how the legs will work out. Hopefully ARMS does well.
I'm just saying they should have made more. Capitalize on the hype and tax return season, which both go hand and hand with impulse buys.
They got criticism, but lets be real here, people here are completely ignoring Mario Kart 8 Deluxe as if it isn't part of one of Nintendo's highest-selling franchises. I have yet to see a good argument for such a viewpoint, for why a series that has consistently proven to be a system seller will, for some reason, stop being so because it's largely the same game as one from a flop console.
I think it's partially an effect of so many people skipping wii u. At a basic level, if it couldn't sell Wii Us, why will the same game sell switches? PS4 remasters were remasters of games from an 80 million install base console, Switch remasters are remasters of games from a 13 million install base console.
I will freely admit I basically don't even consider MK anymore, it barely even enters my mind. I bought the Wii game, but with the Wii U situation and skipping an entire gen of Nintendo games without it bothering me, I don't really feel a huge desire for one now, particularly one I didn't care about enough to buy a Wii U for. And I say this as a guy who grew up on NES and SNES, and owned every Nintendo console and most handhelds up to the Wii and 3DS.
The very simple answer is that by the time it came out for Wii U the console was already cemented as a failure and a dead console with no future.
By the time it comes out on the Switch it will be a console that just launched. Those things matter immensely for mainstream success.
Yes. It was dead and buried by the time the PS4 was announced in February 2013. There were people in denial for a long time afterwards, but even Nintendo threw in the towel when they revised their estimated sales in FY 2013 from an absurd 9 million to around 3 million.Was the Wii U really a guaranteed failure only 18 months after launch? I remember it being bad but... not that bad.
Was the Wii U really a guaranteed failure only 18 months after launch? I remember it being bad but... not that bad.
Was the Wii U really a guaranteed failure only 18 months after launch? I remember it being bad but... not that bad.
Was the Wii U really a guaranteed failure only 18 months after launch? I remember it being bad but... not that bad.
Uh, yes. The Wii U was essentially deemed a failure by GDC 2013 (in March). It was a failure without question by the end of that same year. Consumers had written the system off within months of its release.
But it still got an entire generation of first party Nintendo games for years after. So I am curious why those couldn't sell it, there seems to be a disconnect somewhere. So many "system seller" titles over the years and they couldn't sell the system. It seems an odd assertion to make from either side. If the difference is third party support, Switch could end up the same way.
The more insane thing is new super mario bros wii selling 25m+ copies holy shit lol.
But it still got an entire generation of first party Nintendo games for years after. So I am curious why those couldn't sell it, there seems to be a disconnect somewhere. So many "system seller" titles over the years and they couldn't sell the system. It seems an odd assertion to make from either side. If the difference is third party support, Switch could end up the same way.
I think that the lesson is that Nintendo games by themselves can only build up an audience of a certain size. In order to reach a larger audience, you're going to have to offer something more. Couple that with how unattractive the Wii U was, and it should have been obvious that it was going to be a big bust. And yes, the Switch might well end up the same way. Its saving grace is that it consolidates all Nintendo software on one device and it also acts as a portable, but that might not be enough to replace both of Nintendo's platforms.But it still got an entire generation of first party Nintendo games for years after. So I am curious why those couldn't sell it, there seems to be a disconnect somewhere. So many "system seller" titles over the years and they couldn't sell the system. It seems an odd assertion to make from either side. If the difference is third party support, Switch could end up the same way.
But it still got an entire generation of first party Nintendo games for years after. So I am curious why those couldn't sell it, there seems to be a disconnect somewhere. So many "system seller" titles over the years and they couldn't sell the system. It seems an odd assertion to make from either side. If the difference is third party support, Switch could end up the same way.
System seller does not mean that it has some magical capabilities to transform a complete failure of a system, that had lost just about all mindshare outside the core gamer circle due to its abysmal marketing, messaging, name and long post-launch drought, into a successful system. As good as the games may be, the system needs to have some life in it in order for system sellers to be effective. The Wii U did not have that life in it ver early on in its lifetime, but the Switch does seem to have that at the moment, and that's why those system sellers do have the chance to sell systems for the Switch where they didn't (to any significant capacity) for the Wii U.
Uh, yes. The Wii U was essentially deemed a failure by GDC 2013 (in March). It was a failure without question by the end of that same year. Consumers had written the system off within months of its release.
But it still got an entire generation of first party Nintendo games for years after. So I am curious why those couldn't sell it, there seems to be a disconnect somewhere. So many "system seller" titles over the years and they couldn't sell the system. It seems an odd assertion to make from either side. If the difference is third party support, Switch could end up the same way.
The question has always been whether it could make up for the 3DS as well.
There's only so much you can ramp up production by in short notice, and Nintendo will still have to fight against shipping constraints. With standard shipping, it takes about a month from the time a console leaves the factory in China and when it arrives at a retailer for sale. Sony bypassed it somewhat with air shipments of the PS4, but I don't think that Nintendo is willing to go to the same measures for the Switch.I can totally see Nintendo shipping at least 500k every two weeks to meet demand.
The question has always been whether it could make up for the 3DS as well.It's certainly guaranteed the Switch will at least do better than the Wii U now, which is good. Hopefully they can keep cranking out titles to make for a library that keeps selling.
The more insane thing is new super mario bros wii selling 25m+ copies holy shit lol.
I'm really hoping they release some $300 bundle deals with Splatoon, MK8 and custom joycon this holiday season. Maybe another bundle with a Pro controller instead of a game in case some prioritize that (it feels mandatory to me).
So the 10% gap between Zelda and Switch is nearly attributable to just Japan?
I can totally see Nintendo shipping at least 500k every two weeks to meet demand.
I hope they can produce A LOT more of these by the time Mario Kart comes out. I'll be really worried about the future of the system if they can't get them in people's hands in six weeks.
Weren't Kart and New Bros. pack in titles during Wii's heyday? Or do these numbers not count that?
Scalpers?
That'd be approximately 10.5 million units by year end.
I think thats a little high, but honestly another 7 million plus worldwide is probably not too out of line. Especially if they go all in for holidays and phase 3ds out totally by the fall and only have switch and maybe a 2ds package.
Again, none of this matters without that july through christmas software momentum. Mario will carry the holiday and will probably be a November release. So they need to have roughly one more tent pole post E3/Early fall and a couple more smaller games. They deliver on that 2018 will look great for them.
Market for a pure Nintendo home console has been shrinking. Wii did great because it was so fresh, new and appealed to a new audience. Also hit at the right time. I don't think Nintendo's keen on another home console, which is why we got this hybrid. Another home console, unless it is Wii-like revolutionary, would probably do worse than Wii U.But it still got an entire generation of first party Nintendo games for years after. So I am curious why those couldn't sell it, there seems to be a disconnect somewhere. So many "system seller" titles over the years and they couldn't sell the system. It seems an odd assertion to make from either side. If the difference is third party support, Switch could end up the same way.
Also the fact that Wii U never attracted people itself, many were like 'i want to play X game but not buying Wii U'. In contrary many people want a Switch and of they arent buying one soon they only wait for the right games. Its shortminded to attribute a console success only to software.The very simple answer is that by the time it came out for Wii U the console was already cemented as a failure and a dead console with no future.
By the time it comes out on the Switch it will be a console that just launched. Those things matter immensely for mainstream success.