GameAddict411
Member
I hope Sony takes notes on the negative reaction of the OR price point.
I hope Sony takes notes on the negative reaction of the OR price point.
I was just curious. I know some people who complain about a lack of support for things they didn't even buy which always struck me as odd.3 move controllers, 2 Vitas and one Eyetoy. Your point?
We don't, but if Oculus is $600 then I really doubt Morpheus is going to be below or even at $350. The tech isn't that different that it could realistic explain such a price difference and I don't think Sony are in a position where they want to lose $100+ on each unit sold.
Dk2 cost $350 so i dont see why it wont be priced around there when Sony can get the parts for even cheaper. Anything over $400(base sku) means sony sent their vr out to die.
Im glad GAF is full of millionaires, because I'm not touching this until it gets cheaper then a console. I'll see how the masses either embrace it or make Facebook and Sony run for the hills and heavily start discounting this to make it appeal. We'll see how VR does. I get the feeling that if Nintendo didn'y embrace this earlier( they're known to think outside the box more often than Sony and MS for gaming) amd yes virtual boy was eons ago, then we'll see if it DOA.
I think Sony will go for a lower price than most of us expect.
A: We don't even know exactly what the tech is inside CV1 yet, or how it's affecting cost, let alone inside the PSVR
B: What we DO know about what's generally inside both of them shows that the tech IS actually quite a bit different. The CV1 has two screens at higher resolution than PSVR's single screen. That's probably a pretty significant price difference right there.
C: Sony MANUFACTURES hardware. It could potentially inherently be much cheaper for them to make the PSVR than Oculus, who's using custom made 3rd party hardware.
I'm not promising it'll be $350 or anything, but I think anyone who is promising that it'll be $500+ is just making shit up or assuming things that are likely not true.
"A lower price than most of us expect" is kind of vague, considering that expectations range anywhere form $200 to $500. The Oculus pricing debacle is pretty much a huge win for them though, because now they can launch with a $400 asking price and look like heroes. A week ago they would have been murdered for asking that much.
The Oculus pricing debacle is pretty much a huge win for them though, because now they can launch with a $400 asking price and look like heroes. A week ago they would have been murdered for asking that much.
I see no way in hell for HTC to undercut the Rift. Not with at least the same costs in the HMD, plus a state-of-the-art tracking system and 2 controllers.My sense is that Oculus is getting totally worked by their component suppliers and manufacturing contracts. When Palmer Lucky walked up with his Facebook check ledger they all saw dollar signs and quoted him the sucker prices.
Sony, as a CE company with enormous experience producing displays, optics, semiconductors and ICs is in a position to produce their headset at a much more favorable price. I think they could easily come in a half the Rift MSRP. Hell, I bet HTC is probably feeling pretty smug that they'll be able to undercut Oculus, too.
I wonder when Sony will reveal the pricing. E3 would be the normal way to do it, but with such a nice assist from Oculus, maybe it would be better to reveal pricing sooner.
1080p@60fps is a must for a good VR experience ?
"A lower price than most of us expect" is kind of vague, considering that expectations range anywhere form $200 to $500. The Oculus pricing debacle is pretty much a huge win for them though, because now they can launch with a $400 asking price and look like heroes. A week ago they would have been murdered for asking that much.
1080p@60fps is a must for a good VR experience ?
30fps + bells and whistles any day of the week. What good is VR if it looks like a PS2 game.What is a must and what isn't is very subjective. On this very forum you have people who refuse any compromise and qualify anything under their standards as "unplayable", while others are fine with lower performances.
wait are you serious30fps + bells and whistles any day of the week. What good is VR if it looks like a PS2 game.
GPU booster? More like an inexpensive ARM chip that aids in spitting the image into a separate stream for TV viewing. There's no way that little box has anything remotely powerful in it.
38 million?? In their dreams
In VR, framerate fluctuations are literally unplayable.What is a must and what isn't is very subjective. On this very forum you have people who refuse any compromise and qualify anything under their standards as "unplayable", while others are fine with lower performances.
The games look nothing like PS2 games & it's already been said that VR games need to be at least 60FPS & even then it should be scanned out at a higher frame rate.30fps + bells and whistles any day of the week. What good is VR if it looks like a PS2 game.
30fps + bells and whistles any day of the week. What good is VR if it looks like a PS2 game.
Not if the display is just a mirror of the VR view, the perspective correction is done by the breakout box. Only if the TV output is a complete seperate view, like e.g. in PlayRoom VR with its party modes. That of course also has to be rendered by the PS4. And now keep that in mind, look at this and tell me it is butt ugly:Doesn't the game being output on the television screen simultaneously also tax the console dramatically?
I've gotten some pretty bad framerate on recent PS4 games such as Until Dawn, which has a VR sequel in development. If the PS4 itself has issues struggling with 30fps when attempting graphics that modestly compete with the PC, why do people here believe most developers will be able to balance graphics and framerate? Doesn't the game being output on the television screen simultaneously also tax the console dramatically?
I've personally only used cardboard and found it very fun, but I fear the number of quality titles (stable framerate, immersive graphics and more depth than a rental gimmick game) on the first iteration of VR on this gen of consoles will be few and far between.