US only, retail only, still absolutely dreadful. (Source is creamsugar, before you ask)
Vita got this game as a hostage.
PSA: If you live in the US and have a Vita, Tearaway will be $19.99 next week at Gamestop.
I plan on picking myself up a copy.
It sold 14K? What's the source for that?
$90 for a 32GB memory card.
No. Never.
Vita needs like 10-15 first party games of this quality for me to be convinced to take the plunge. Proselytize all you want, I'd rather save that money on getting a PS4.
Do people with Vita's actually guy carts?
I haven't bought a single retail game on it since I got one.
That copy of LBP has been in it for around a year now
North American physical sales.
Do people with Vita's actually buy games at retail?
I haven't bought a single retail game on it since I got one and I am normally pretty anti download.
That copy of LBP has been in it for around a year now
Keep dreaming.
Do people with Vita's actually buy games at retail?
I haven't bought a single retail game on it since I got one and I am normally pretty anti download.
That copy of LBP has been in it for around a year now
Which is true, although it's simultaneously true that this game was tailor made for the Vita and its functionality. It would be a markedly different game elsewhere.
Which I'd still take. I'm convinced Media Molecule would be able to make a magical Tearaway 2 on PS4 or whatever, if we all were able to get that by some miracle. But it'd definitely be a fundamentally different experience.
Plus, we don't know the budget for a lot of games. So don't know how much is necessary for a company to deem it "successful" and we don't know if a company has reasonable expectations about a release either. And we don't know if they'll value the critical reception over commercial performance.I wish NPD would simply stop reporting software sales entirely. It paints terribly false pictures of the state of a games' sales. Especially in a case like this, where a very respectable percentage of sales are going to come from digital.
but the truth is that people who cannot get ahold of a VITA are the ones trapped
Do people with Vita's actually buy games at retail?
I haven't bought a single retail game on it since I got one and I am normally pretty anti download.
That copy of LBP has been in it for around a year now
Do people with Vita's actually buy games at retail?
I haven't bought a single retail game on it since I got one and I am normally pretty anti download.
That copy of LBP has been in it for around a year now
Do people with Vita's actually buy games at retail?
I haven't bought a single retail game on it since I got one and I am normally pretty anti download.
That copy of LBP has been in it for around a year now
Plus, we don't know the budget for a lot of games. So don't know how much is necessary for a company to deem it "successful" and we don't know if a company has reasonable expectations about a release either. And we don't know if they'll value the critical reception over commercial performance.
And all that.
So much more to a game's success than just sales.
Sucks that SCEA didn't bother to advertise at all for Tearaway, but they've given up on Vita. The lack of even a bundle is simply absurd.