- What? They cut the cost of kinect out the box, what does that have to do with them losing money? If anything they were probably making even more money from that and it was $399, the kinect was $150 so that essentially gave them an extra $50.
Yes, because Kinect cost them $150, because that was the retail price /s
At launch it was estimated to cost them $70 ...
And the price was down to $350 one year after it launched.
- Again irrelevant, those consoles didn't come with kinect to the whole half price (which is a ridiculous statement anyway) is nonsense.
Hint: That's why i wrote "-Kinect".
Yes the price dropped a lot but so did the cost of manufacturing said bundles making this not really relevant to wether they're losing money on it or not
What?
If they sold under price it's relevant.
Germany (and with that very likely all of Europe), but how funny lol
- How does this make them lose money? It doesn't, they just don't get money from Japan and the stock and whatnot will reflect that. They never had Japan in the first place.
1. If they don't get money, they loose money (outside of a border case of 0 that is not realistic). Yes, it's not neck breaking, but it's a stark contrast to last gen.
- Agree but that's not a lot and it's spread out so it will only be a couple mill loss each month of development at best, considering their revenue is around a billion each month, a million or 2 is pennies and really not gonna move the needle (FL was roughly ~1.5M a month and that was an expensive game)
1. They aren't making around a billion from Xbox each month.
2. Their revenue can't counter these looses, only profit can.
3. The real problem here is the missing profit. Doesn't matter for the end result if your loose from hardware is higher or your profit from software is lower.
- Which exclusives? By the time lower marketshare was known the only deal that's really been done is ROTR and I DR4 and we don't know how much that cost but I doubt it's a whole lot in the grand scheme of things - hell we don't even know if money exchanged hands, or if they just gave up part of their 30% cut.
Time/dlc/marketing exclusives?
They will have to give up more for something exclusive than Sony.
- How do you know it cost them money to kill off kinect? It's not like those kinect bundles were lying about, they eventually got sold. Does it cost money to slow down production of an item? If so, any idea how much?
Because you have to build up production capacity, you have to make contracts with suppliers over a certain amount of parts over a certain amount of time.
Then you suddenly "kill" your product ...
your whole argument for them losing money is basically "the cost of the items went down"
Yes, because that's like the whole reason a console manufacturer is loosing money.
Why do you think MS lost billions with the first Xbox, why Sony with the PS3?
while ignoring so did the manfucaturing costs meaning it's possible (and likely) they evened themselves out, actually made more per item or didn't take as big of a hit as you seem to think. Dropping from $499 to $399 with kinect removal wasn't really a price drop in the normal sense.
They didn't make more per item, how naive are you to think that Kinect did cost them even close to what it is sold for at retail?
Do you think a controller cost them $60 to make, or an elite $150?
Or the 360 wlan adapter $100?