Some posts ago I told something like "why do you keep talking about the Wii U power instead of focusing on games?"... well I'll try to give some new heat to the "Wii U raw power discussion".
Nothing new and nothing confirmed, just the words of an Italian beta tester that has just joint in Crytek. Take these words as facts, speculation, bullshit or whatever you want. I thinks these info are quite legit, but can't trust him 100%.
I'll put here below his original post in italian (provided on
www.spaziogames.it forum) and then will summerize it in english.
-
Crytek is NOT developing a game for Wii U, but they created a Crysis 3 level just to fully understand the console capabilities
- apparently he tried this level on the last DevKit available
- the game run on dx9 with a native 720p resolution, fxaa filter (it is impossible to use txaa), good framerate (30-35 stable fps), high quality texture (no pop up as in the Ps3/x360 game version due to the higher RAM amount), not fully implemented water shaders
- great particles effects (ambient occlusion on par with PC version)
- lighting effect on par with PC version (ultra setting)
- in the dev kit he tested, it is not possible to "turn off" the Pad monitor, so that it always streams 480p contents
- the programming staff thinks that (they are not sure) toggling off the Pad monitor, the game could run on a 1080p native resolution
In other posts he is well impressed by the overall console power, but he hopes that in future dev kits there will be the opportunity to disable the Wii U pad in order to unleash the console full power.
He thinks Crytek will show this demo on E3 showflor even if the game is not under development.
Original post
http://forum.spaziogames.it/board/showthread.php?t=324866&p=16074539&viewfull=1#post16074539