Don't really know where to ask this and Google isn't giving me any confirmation but will there be splitscreen like COD?
/waves to didact, hi didact!
and yeah, this video is a perfect example of the amazing gameplay loop R1 created.
and this video, from GC 2016, explains why Respawn lost their way:
https://www.youtube.com/watch?v=zyryweXyBxA
- AI are annoying and don't have a purpose? [what?]
- rodeos are annoying? [WHAT? so many ways to deal with these]
- everybody doesn't just GET a titan? [WHAT WHAT WHAT?]
seems like they literally just listened to the biggest whiners / complainers on reddit and neglected to consider whether any of those people actually played the game for more than a few hours...
Fucking hell seeing that interview..you need to earn a titan..the fuck? Why is this game called titanfall 2 again? I want to play a damn titan not being on the ground the whole time as in call of duty. I remember why they made this game to do something different and fresh, they did do that but now?
Rodeos i love it because i can shoot a damn titan..the AI was useful because to fuel your meter to get an titan asap.
Said it earlier here and i will say it again replaying Titanfall 1 and played even if it is a tech test for titanfall 2 they lost there way on what made titanfall 1 great..
good game, not as good as the first
99.9% there won't be.
good game, not as good as the first
They learned all the wrong lessons. Changed things that didn't need to be changed. Sales/community problems were a function of the lack of content and XB1 exclusivity, not bad gameplay.
It's like channel drift, the game.
They learned all the wrong lessons. Changed things that didn't need to be changed. Sales/community problems were a function of the lack of content and XB1 exclusivity, not bad gameplay.
It's like channel drift, the game.
I enjoyed pre-aplha. The variety in Titans is good. There will be a sword based titan too. They have to improve the maps, reduce titan spawning time and increase hits taken to die. Nerf the goddamn SMG.
In short, make it like Titanfall 2 and not like COD: Mechs and some Parkour
But it is CoD with mechs and some parkour, which is a even less impressive now that CoD has aped the near future sci-fi and some of the parkour stuff. It feels like a Call of Duty mod more than its own game.
It's also one of the most boring visions of the future I've ever seen.
It's still pre-alpha. Hopefully they change it by the time game releases or postpone it to Q1 2017.
There's no way they'll be able to do anything but tweaks before the game goes gold in a month or so.
Have they said if its a new download for next week or same client? Or if it's all same stuff?
Like was there ever turmoil when developing the first TF within the team, people that wanted to take the game in another direction?
Is there some change of leadership? Done by another team within Respawn, since they're also working on a Star Wars title?
Fucking hell seeing that interview..you need to earn a titan..the fuck? Why is this game called titanfall 2 again? I want to play a damn titan not being on the ground the whole time as in call of duty. I remember why they made this game to do something different and fresh, they did do that but now?
Rodeos i love it because i can shoot a damn titan..the AI was useful because to fuel your meter to get an titan asap.
Said it earlier here and i will say it again replaying Titanfall 1 and played even if it is a tech test for titanfall 2 they lost there way on what made titanfall 1 great..
"You need to earn a Titan this time so you'll appreciate it."
OléGunner;214552911 said:I'm looking at old Titanfall 1 videos and this is simple one but getting into a Titan seemed cooler because it stayed in first person view.
Why did they change to that that third person camera angle for Titan entry?
It's way more underwhelming!
OléGunner;214552911 said:I'm looking at old Titanfall 1 videos and this is simple one but getting into a Titan seemed cooler because it stayed in first person view.
Why did they change to that that third person camera angle for Titan entry?
It's way more underwhelming!
How many maps did the first game have and do we know how many we can expect for this? Did they say whether any old maps will be returning?
15 maps in the base game and 9 more added in 3 DLC packs. Most of the maps were really good, but I think the last DLC pack was kind of shit though.
All they had to do was take Tf1, add the grapple hook, make some more maps, then spend the rest of the two years making an incredible single player campaign.
Make some cosmetics to bring in money.
That's it, job's done.
How'd we end up with this.
And, despite them saying they're making changes based on feedback, we're nine weeks from release. Balance changes maybe, but they'll be feature complete by now.
OléGunner;214552911 said:I'm looking at old Titanfall 1 videos and this is simple one but getting into a Titan seemed cooler because it stayed in first person view.
Why did they change to that that third person camera angle for Titan entry?
It's way more underwhelming!
/waves to didact, hi didact!
and yeah, this video is a perfect example of the amazing gameplay loop R1 created.
and this video, from GC 2016, explains why Respawn lost their way:
https://www.youtube.com/watch?v=zyryweXyBxA
- AI are annoying and don't have a purpose? [what?]
- rodeos are annoying? [WHAT? so many ways to deal with these]
- everybody doesn't just GET a titan? [WHAT WHAT WHAT?]
seems like they literally just listened to the biggest whiners / complainers on reddit and neglected to consider whether any of those people actually played the game for more than a few hours...
It's a silly change and sucks any immersion right out of it.
That is one change I can't see any possible justification. 1st person was so cool and immersive. 3rd person just looks cheap.
I loved sliding into my Titan and watching the hand scoop up.
As a huge fan of the original - which is, along with Splatoon, the best shooter of the current gen as far as I'm concerned - I was honestly pretty disappointed by what I played.
I mean I had fun (a lot more than at E3, where the game really didn't click with me), but this is nowhere near the awesomeness of the original.
They changed a lot, to the point that it almost doesn't feel as Titanfall anymore (the first game was so unique and original, way beyond the "Call of Duty with mechs" idea that lots of people apparently had).
I'll still buy it at launch, but considering that this is the sequel on steroids to one of the shooters I loved most... boy, that was underwhelming.
As an absolute beginner, completely new to the series, I had no trouble earning Titans. In terms of my background, I'm a big Battlefield gamer (1942 onwards), and I've never really played any COD games online apart from a tiny bit of COD4 back in the day.Only managed to call down a titan 4 across 20 games, spending about 15 seconds in a titan in total, getting annihilated almost immediately each time. I hate the new method of "earning a titan" rather than getting one on a timer, but earning it quicker in TF1.
Titans seem to have been totally nerfed compared to TF1. As a pilot, I found it really easy to kill titans in this game compared to TF1.
It's a lot less forgiving for new players than TF1. The joy of TF1 was you could contribute to the team score by killing grunts, securing objectives and dodging players until your skills developed. This chucks you in at the deep end, which is a lot less enjoyable. I guess bounty is their stab at achieving this but it isn't as good.
The game seems to have lost the joy of going from pilot, getting into a titan, blowing stuff up, losing your titan and bailing, then carrying on as a pilot. In TF1 you could go the whole match without dying, recycling that process, even as a relative beginner. In this you get into your titan, get griefed and the titan explodes before you have a change to bail. Even if you bail, you're unlikely to generate another titan within the match.
A very important question: is it confirmed that Attrition won't be included in the final game?
That is one change I can't see any possible justification. 1st person was so cool and immersive. 3rd person just looks cheap.
I loved sliding into my Titan and watching the hand scoop up.
Performance. In TF1 the 3D cockpit that surrounded the screen was part of the titan model and therefore the camera could move straight into it.
In TF2 they have made this surround a 2D overlay, as it keeps the poly count lower (TF1 dropped lots of frames here), so they cannot have the same transition in.
All I know is that they said that bounty hunt is considered to be an evolution of attrition
To me, that says attrition is gone.
Shooting from the Roof: The Game