Uncharted Engine 3.5? I heard it won't run at all on xbox360. What are you talking about?theBishop said:Are they using UE3.5? I heard that wouldn't run well on PS3.
Uncharted Engine 3.5? I heard it won't run at all on xbox360. What are you talking about?theBishop said:Are they using UE3.5? I heard that wouldn't run well on PS3.
co-op was great too. Multiplayer will probably b very good, but maybe not how everybody wants it.NearRivers said:If the multiplayer is bad, or even just not as fun as Uncharted 2 (in it's glory days), at least I know I'll have an amazingly well crafted single player to enjoy
Ah well. See you in the beta. Oh yeah, the ziplines look really cool.
MuseManMike said:Seems like a roundabout method of saying they're implementing skill equalization techniques.
DO NOT WANT.
Naughty Dog has had "a lot of internal discussion" on whether it could support a cooperative mode within an Uncharted single-player campaign
Uncharted 3: Drake's Deception recently had its competitive multiplayer modes revealed, but Naughty Dog has yet to divulge what it has in store for co-op.
"Naturally, weve had a lot of internal discussions on how we could support cooperative play within the structure of our single-player campaign and if that was the right choice to make," Uncharted 3 game director Justin Richmond said in an exclusive interview with NowGamer.
"With Uncharted 2, we chose not to support cooperative play because maintaining the integrity of the narrative, and keeping the player focused solely on the story of Nathan Drake as they played him, was of utmost importance."
Richmond added that there was more to come regarding co-op in Uncharted 3. "When we announced our next game in the series, we made a mention that well be supporting cooperative along with competitive multiplayer modes. Weve recently revealed our plans for the competitive multiplayer aspect of Uncharted 3, well be discussing more what our plans for co-op are in the future."
That's just as important now."With Uncharted 2, we chose not to support cooperative play because maintaining the integrity of the narrative, and keeping the player focused solely on the story of Nathan Drake as they played him, was of utmost importance."
It does have co-op but not in the story mode. They're their own missions.Samara said:Im sorry but, doesn't Uncharted 2 have coop already? I've never played the multiplayer part (verry long loading time) but I think it mentions co op. Would be fun, since Chloe never actually kills anyone
Um yeah this ^Crewnh said:I will be so mad if they RE5 this.
Victor Goddamn Sullivan.monocromo said:Sullivan ?
With what they did to U2's multiplayer?Bad_Boy said:You guys doubt the naughty gods?
Bad_Boy said:You guys doubt the naughty gods?
One thing that I found curious was how the game helps the folks who are behind or who are not doing as well. It clearly takes a lot of tweaking and balancing to get things to where people don't feel like they're getting cheated out of their experience if they're very hardcore, for example. So how do you all approach that?
Well, the way we look at it is it's as much an opportunity for the winning team to advance further by earning more cash or more XP as it is for the trailing team to catch up a little bit. We've been tweaking the experience so that if you've got the stronger team, they're going to win more often than not. We don't want to flip the switch so far that it becomes like a rubber band where you can kind of slingshot past, but the team that's ahead is going to earn more points during what we call a "power play" and it's a short burst - it's an event that lasts about one minute and it changes up the play styles of a given match.
So even outside of the effect of having the trailing team catch up, it makes the experience more interesting. One of those power plays is called "marked man," during which one or two members on the leading team get marked, and if the trailing team can kill them, they'll get three points for that kill so it can help them catch up. It's a very interesting dynamic because as soon as someone gets marked, the opposing team can all see exactly where he is and the leading team gets to defend him, so it changes the experience for this short little burst.
It becomes kind of like the Killzone game mode [my edit: ape the whole warzone mode, plz] where you go from death match to capture the flag to territories and the like. Over the course of a 10-minute death match you'll probably only experience maybe one or two of these power plays but for those short bursts you get a different flavor.
Stuff like this is what the beta is for.Darkatomz said:I'm sorry, how is this a good idea?
1min is a LONG time in TDM. Games end in 6-7min most of the time in my experience. This aside, you're giving the other team 3 points for killing the best/luckiest player that you can see through walls?
If the defending team actually plays it smart and protects the marked target, the defenders will probably have a good chance of getting killed just by protecting the marked man (whether or not the losing team is coordinated), assuming they don't even get to pick him off. Points. If the defending team is completely disconnected from one another, then the target is going to wander on his own, making him an easy kill. Points.
Yeah, how skillful the individual players and the teams are matters, but I just see this as a really easy way to make a huge comeback. It should only occur when the score is like 10 points apart, and only for 30-45sec.
Funny, because I was about to say "PLEASE DO THIS ND OH GOD PLEASE"Manticore said:
Thank god it's only 1-2months away.badcrumble said:Stuff like this is what the beta is for.
The problem is that most gamers think they know better than developers, which is an inane concept in itself. Not to mention that plenty of people are totally unimaginative, and just assume words like "co-op" and "competitive multiplayer" can only mean one thing.French said:People didn't want MP and look how it turned out.
ND is one of te best team in the world, I trust them.
Lord Error said:On one hand I think this games needs moments of solitude to really hit some right notes.
French said:People didn't want MP and look how it turned out.
ND is one of te best team in the world, I trust them.
No, there were times when you were alone, and they felt that much better because of that, I think. Even some places that had an NPC partner wouldn't work with a real player controlling them (Tenzin or Flynn)thetrin said:Considering you spend literally every scenario in U2 with an AI partner, I don't see how replacing that AI with my competent friend would be a detriment to the game's impact.
Lord Error said:No, there were times when you were alone, and they felt that much better because of that, I think. Even some places that had an NPC partner wouldn't work with a real player controlling them (Tenzin for example)
This also poses another question - will it be ok for a second player to play as multitude of characters though the course of the game?
Again, this is totally unimaginative. You just assume they'll screw it up like RE5, when other great games have already proven that co-op through the campaign can actually be awesome.Metalmurphy said:MP doesn't directly mess with the SP campaign.
Putting co-op in it automatically does.
Apparently they have little faith in themselves as well, since they've said many times that they won't make the main campaign cooperative, because it doesn't fit in with what they're trying to do.thetrin said:Again, this is totally unimaginative. You just assume they'll screw it up like RE5, when other great games have already proven that co-op through the campaign can actually be awesome.
It's amazing how little faith you guys have in ND, even after two amazing installments in the series.
Apparently Naughty Dog thought it would be detrimental, since they considered that idea and decided against it.thetrin said:Considering you spend literally every scenario in U2 with an AI partner, I don't see how replacing that AI with my competent friend would be a detriment to the game's impact.
Crewnh said:I will be so mad if they RE5 this.
RyanardoDaVinci said:With what they did to U2's multiplayer?
Absolutely.
I agree with you, but the issue here is that a lot of the setpieces that make Uncharted great wouldn't really work with a second person.Irish said:I don't understand one fucking bit why people are so against co-op. Not one fucking bit.
Have you guys forgotten everything you played before Resident Evil 5? Does anybody here remember how co-op used to be done? Anyone?
Here's what you do:
You drop some random fucking nobody right alongside Drake and then you never acknowledge him once. Not once. This person doesn't even get a name. That person will never appear in the cutscenes either. All that person does is shoot shit up and platform along with ND. You also double the enemy count.
It was the go-to method for years, why are we all against it now?
Hell, it's one of the big reasons I've played R:FoM more than Resistance 2.
Now, I know Uncharted has some of those set-piece moments that seem like they could only work with a single person, but those can easily be shown using a very simple method. First person there activates the section and, if necessary, the other player warps in right alongside him. If it is a cutscene, the random automatically disappears and the two people get to enjoy the cutscene together as it was in SP.
Besides, people will play the SP first anyway, so a little bit of jankiness in co-op means little.
In addition to that, you can also bring back the small U2-style Co-Op sections.
Irish said:I don't understand one fucking bit why people are so against co-op. Not one fucking bit.
Have you guys forgotten everything you played before Resident Evil 5? Does anybody here remember how co-op used to be done? Anyone?
Here's what you do:
You drop some random fucking nobody right alongside Drake and then you never acknowledge him once. Not once. This person doesn't even get a name. That person will never appear in the cutscenes either. All that person does is shoot shit up and platform along with ND. You also double the enemy count.
It was the go-to method for years, why are we all against it now?
Hell, it's one of the big reasons I've played R:FoM more than Resistance 2.
Now, I know Uncharted has some of those set-piece moments that seem like they could only work with a single person, but those can easily be shown using a very simple method. First person there activates the section and, if necessary, the other player warps in right alongside him. If it is a cutscene, the random automatically disappears and the two people get to enjoy the cutscene together as it was in SP.
Besides, people will play the SP first anyway, so a little bit of jankiness in co-op means little.
In addition to that, you can also bring back the small U2-style Co-Op sections.
Lion Heart said:Also with the rumoured mirages, that wouldn't work in Coop either. Drake is suppose to be alone in that desert, barely surviving (I think) and starts to see mirages, is the coop player seeing the same shit? How do they respond to drake if not, it would be weird. Pretty much any moment Drake is alone, its to create a feeling of isolation and danger and contribute to the story.
Falling from that train, "Where am I", etc.
Mikey Jr. said:The train opening wouldn't work for instance. How the hell would you make that co-op without ruining the feel?
Like when Drake has to run out of the train because it was falling off a cliff. What do you do for co-op? Let Drake run out, and wait for the co-op player to run out? Yeah, that won't ruin any sense of suspense. Or have the second player constantly dieing?
Uncharted is built around things happening around Drake, the player.
Thanks. I look forward to seeing how the move to custom loadouts will change things up.RyanardoDaVinci said:They will affect the guns.