Good job Capcom for slowly decreasing the potential of their only worldwide hit franchise at the expense of pleasing critics and horror fans.
Well, it is a good job for me as a consumer. It's not just a good game, but a great one.
Good job Capcom for slowly decreasing the potential of their only worldwide hit franchise at the expense of pleasing critics and horror fans.
"My QTEs are better than your QTEs."Oh man did you see how she did a slide and then did a canned finishing move? Such depth and intensity. Vanquish ain't got shit in Resident Evil 6.
Capcom's plan is making sequels to major franchises on a roughly 2.5 year basis, and they have a bunch of assets from RE7's development and a new engine in the RE Engine. They're not gonna drop the RE7 style now because RE7 missed its initial expectations by roughly 12% (now roughly 7%), when it already broke even days after launch.
They're gonna ride it out for at least RE8, and probably RE9.
Its a shame, RE7 is an excellent game. Maybe holding the VR experience from PC wasn't a good idea? Both needed each other more than RE7 & PSVR did.
Good job Capcom for slowly decreasing the potential of their only worldwide hit franchise at the expense of pleasing critics and horror fans.
Its a shame, RE7 is an excellent game. Maybe holding the VR experience from PC wasn't a good idea? Both needed each other more than RE7 & PSVR did.
They're going to have a hard time shipping 2 million RE7 this fiscal year if they moved 200K in three months.
I still find those numbers more than decent considering the game barely got sales (atleast here in Italy). I've never seen it go for less than half price, which is crazy with how the industry works right now.
I still find those numbers more than decent considering the game barely got sales (atleast here in Italy). I've never seen it go for less than half price, which is crazy with how the industry works right now.
It goes without saying that RE6 has the least irritating QTEs out of the RE4/5/6 trilogy. RE4's can go die in a fire.
How dare they make games that are not catered towars mainstream dude-bro who prefer big budget over the top action shooter.
With all due respect, people like you are sad, all you see is sales and money. Making something great and niche is a ''wasted business potential'' to you.
There are people in Capcom who are actually passionate about making unique, atmospheric horror games, they are the developers and the artists, they don't care how much money the game will make just so the higher up selfish fucks can celebrate the profit it generated. You know how I know? Cause I met a couple of them outside Shibuya station earlier this year.
This might be shocking for people like you, but there are developers who actually want to make great, unique and special games, there are people who makes games they want to make regardless of how it's gonna sell.
Seriously though, why do I even bother? People like you will never understand anyway, Shadow of the Colossus is probably a waste of investment in your eyes too, because it is noo niche, too different and sales are simply unimpressive at release.
I hope to god people like you don't work at the gaming industry. People like you squash other's dream in favor of profit.
''at the expense of pleasing critics and horror fans.'' what a loathsome post this is.
Whatever it is, it is a very different RE. Going 3rd person to 1st person is the thing that many like me disliked. Going back to horror instead of action was great. But changing the perspective and way you play it wasn't, imo of course....It's not a reboot, though.
If it hadn't been for Zelda BotW stealing its thunder, RE7 PSVR would have been the clear contender for GOTY. It's a truelty unique and astonishing gaming experience that everyone should try to play for themselves.
Obviously, the shift away from action towards horror was a factor, but I wonder if the marketing and demos had anything to do with RE7's failure? I know that a lot of people (myself included) were completely put off by the trailers and initial demo, which painted the game as a walking simulator or an Outlast clone.
Whatever it is, it is a very different RE. Going 3rd person to 1st person is the thing that many like me disliked. Going back to horror instead of action was great. But changing the perspective you okay it wasn't, imo of course.
This post makes me even happier RE7 is flopping.
Bring back action RE so we don't have to suffer the snobbery of "true fans" telling us what to like again.
This attitude doesn't make sense considering how well RE6 sold at release, sold when it came to PC, sold when it came to PS4/XBO, and continues to sell. RE6 is best thought of as "The RE game people actually play." Whether you look at PSN "votes" or Steam player daily/weekly player counts, RE6 comes ahead of every other Resident Evil title by a huge margin. People want to play RE6. They don't want to play RE7. And they want to play RE4/REMAKE/etc even less. That's as simple as it gets. Now I really like RE7. I think its sales are pretty decent. But the narrative that somehow RE6 damaged RE7's sales lacks substance. If anything, RE7 damaged itself by not being anything like RE6, and struggling to hook people. RE6 had its all star cast, co-op, and flashy action moves. RE7 has... well, it's a really solid first person horror game. That was basically incomplete at release and they're finishing it via DLC.Loved re7, hopefully the keep improving on those tracks and realize that coming from that shitshow that was re6, it would have been hard to do better than this saleswise.
The stick waggling QTEs are punishment for playing poorly. Also, literally every RE game back to RE1 dual shock feature stick waggling QTEs to break free from enemy grabs.That's just crazy
The QTEs in RE6 are definitely the most obnoxious. The stick waggling QTEs in RE6 alone are more annoying than anything in the previous games.
Absolutely, always look to your core demographic before wider audiences.Good job Capcom for slowly decreasing the potential of their only worldwide hit franchise at the expense of pleasing critics and horror fans.
It wasn't, but it was the natural evolution. You always could see the character you were playing with.RE wasn't always 3rd person you know
Says the fanboy and holy defender of FFXV, a game where the studio tried to go in a new direction and failed miserably.
RE 5 = over 5 million sales over 3 months
RE 6 = 5.2 million sales over 6 months
RE 7 = 3.7 million sales over 6 months
Edit: Also for reference, they wanted 4 million of RE 7 sold by March 2017. It's at 3.7 million as of June 30, 2017. They also want 5.5 million sold by next March, and it did 200K this quarter.
RE7 has... well, it's a really solid first person horror game. That was basically incomplete at release and they're finishing it via DLC.
It sold well and has a 81 on MC, which is lol, not extremely well. Worst reviewed mainline FF. Failure is my opinion, should include that next time.
In my subjective opinion.
Capcom isn't in a good enough financial shape to be taking those hits though. They need some money makers or they won't be able to make anything.
People want to play RE6. They don't want to play RE7. And they want to play RE4/REMAKE/etc even less. That's as simple as it gets.
That was basically incomplete at release and they're finishing it via DLC.
The plot has gigantic holes. Not "plot holes", but rather massive "so what happened to... and... and... and... and..." holes. I didn't expect RE7's plot to have gigantic holes. That's where the DLC comes in.RE7 was definitely complete at launch, though, in terms of what we expected it would offer.
Shame about Resi 7, but as fun as it is, I'm glad switching to first person didn't pay off for them. The game would have been far better and felt more Resident Evil like if it'd stuck to a more traditional third person perspective instead.
Holy crap.Yeah, RE6 was incredibly successful overall.
Shipped ~4.8-5.1 million around launch (I forget the exact number).
Climbed to 6.8 million on 360/PS3/PC alone.
Moved another 1.1 million with the HD remaster.
It's certainly less than RE5, but it's still a very large number.
The plot has gigantic holes. Not "plot holes", but rather massive "so what happened to... and... and... and... and..." holes. I didn't expect RE7's plot to have gigantic holes. That's where the DLC comes in.
I see RE7's sales as the residual damage of RE6 being poorly received.
RE6 sold above what its quality and reception suggests it should have, so RE7 sells below. People are less likely to jump aboard when burned by the predecessor.
Good job Capcom for making a good game. RE5 was very good, but RE6 was a mess.
Resident Evil origins are not action run and gun. RE7 was a return to its roots.
Agree so muchHuge RE fan here and still haven't bought RE7.
I used to love the series because it was a nice blend of 3rd person action/adventure and survival horror with very few jumpscares and a focus on atmosphere.
Due to Capcom trying to follow trends (rather than make them) RE6 was too much action and RE7 was too much redneck jumpscare horror (judging from what i played in the demos and from videos i've watched).I have no interest in either directions personally.
RE6 had its all star cast, co-op, and flashy action moves. RE7 has... well, it's a really solid first person horror game. That was basically incomplete at release and they're finishing it via DLC.