Stallion Free
Cock Encumbered
HL2 clearly wasn't influential enough because I'm still finding crates and barrels bolted to the floor in far too many FPS games.
This reads to me like "I waited so long I chose to be less critical."
The gun feel just a tad too light. Moving them feels a bit like waving a balsa stick around. Weapon feedback isn't quite as powerful as it could be00guns need more impact. The gun sounds, particularly the pistol and SMG, really hurt that sense of lethality (I noticed that when experimenting with playing the game muted, I favored the pistol more than when I played it unmuted).
While you can't throw things at people in Max Payne and kill them, it's fun to hide behind a bunch of boxes and have cover shot away, then dodge roll out and kill everyone.
So, by this statement you say that because no other fps has come even close to HL2 in mostly any aspect or the sum of several of them that means it didn't evolve the genre or tried to?When it comes to evolution, I look at all shooters before Half-Life 2 and all shooters after, and do you know what I see? Nothing really changes.
There are far more distinct watershed moments with Half-Life, Halo: Combat Evolved, Call of Duty 1, and Call of Duty 4: Modern Warfare.
The gun feel just a tad too light. The gun sounds, particularly the pistol and SMG, really hurt that sense of lethality (I noticed that when experimenting with playing the game muted, I favored the pistol more than when I played it unmuted).
understatement of the fucking century.
I couldn't believe the physics of the game. what game had physics like that before it? it was shocking.
Max Payne 2 came out in 2003.
Max Payne 2 came out in 2003.
understatement of the fucking century.
I couldn't believe the physics of the game. what game had physics like that before it? it was shocking.
Max Payne 2 actually had boss fights that were physics puzzles. But yes, it didn't do as much as HL2 with HAVOK physics.Like I said before MP2 didn't do much besides immersion with physics. HL2 involved gameplay with them. 2 different leagues.
Not really my reading of the game. There were certainly plentiful cranky and glib idiots running around, but none that actively obstructed or imperiled me. In any disaster scenario that's less a sin and more par for the course, I was more than willing to tolerate it provided they actually possessed the barest sense to follow along instead of languishing in rubbish bins or the like. That's a far cry from Valve's original intention of actually having some scientists turn on you and exchange your skin for theirs (which would have been fascinating and welcome by me), but as it is the staff are all either benign idiots or helpful. The game gave me no compelling reason to not trust them, we were thrust into crap together and circumstances never altered those starting conditions.What makes the line interesting is that so many scientists are assholes before that line. They're often uncooperative, sometimes jerks, and so on and so forth. After that moment, they're more likely to cooperate with you, give you guns, etc. It's them realizing you're their best hope. They begin to recognize you, too. Some people recognize you throughout the game, but it's that moment where it's like everyone knows who you are, for good or ill.
It's subtle, but it's there, and it's fascinating.
With Half-Life 2, you have to be in the mindset they want. You have to be complacent enough to do what they want. If your mindset clashes, then the experience falls apart. If it had tried to be less story-focused, and more immersive (that is, "I am a person at this moment in this place and time--how do I react?"), like Half-Life, it wouldn't run into the problem of having mindsets that clash.
You and I were both free to react to Half-Life as we wanted. I am not free to react to Half-Life 2 as I want. This is very core problem with the game's design and narrative delivery.
Like I said before MP2 didn't do much besides immersion with physics. HL2 involved gameplay with them. 2 different leagues.
The Gaben has spoken. No need to be alarmed any further. Move along, nothing to see here.
Because Valve doesn't work that way. The official company handbook says, their philosophy is that Gabe is not allowed to decide anything. There is no upper management. Employees decide what projects they work on. If a project fails, the blame is usually taken by the whole company. Employees even decide their salary by voting on each other (what they think employee abc deserves). They usually don't fire people that easily, because the hiring process is very strict. If they hire somebody, they expect this person to be reliable. Their official strategy is "to not make mistakes". Each employee is expected to run the entire company if necessary. There are no leads or roles. If there is, then only because the employees decided it is more convenient at the moment to do so. Valve never hires people just for a specific position. Each employee must be able to change his role on the fly. If Gabe gives an order, the employees have the right to refuse it. Gabe is CEO, because the employees decided it is more convenient this way etc.I asked this in one of the other threads:
What I don't get is why wouldn't Gabe/upper management at Valve instruct or tell some of the employee's to change their current project or what they were currently doing?
Why shitcan talent when you can just change their priorities?
He said nothing, he literally didn't expand on any of this news. Nothing has changed or nothing more is known.
Because Valve doesn't work that way. The official company handbook says, their philosophy is that Gabe is not allowed to decide anything. There is no upper management. Employees decide what projects they work on. If a project fails, the blame is usually taken by the whole company. Employees even decide their salary by voting on each other (what they think employee abc deserves). They usually don't fire people that easily, because the hiring process is very strict. If they hire somebody, they expect this person to be reliable. Their official strategy is "to not make mistakes". Each employee is expected to run the entire company if necessary. There are no leads or roles. If there is, then only because the employees decided it is more convenient at the moment to do so. Valve never hires people just for a specific position. Each employee must be able to change his role on the fly. If Gabe gives an order, the employees have the right to refuse it. Gabe is CEO, because the employees decided it is more convenient this way etc.
They really work this way. The company is entirely employee driven. So you have to fuck-up badly before they fire you. I guess that happened recently.
Expand on what else? He said that no projects have been cancelled (as some people thought about the Steambox). What else could he have said? It's really not appropriate to publicly disclose the reasn for a termination.
I'm just referring to their handbook. They are pretty serious about it too. Of course the actual situation is maybe not quite like that. The handbook even mentions this at one point.Alot of what you said goes against Kim Swifts Portal 1 talk at GDC
Then what's the point of commenting at all?
Do we know who had the immunity idol?
We can have all these threads speculating on what is going on....
But in the end I think we just have to accept that the inner workings of Valve are a black box to us.
Valve will always have opposing forces, we'll always be left for dead when it comes to this stuff.
There won't be a Half Life 3, it just doesn't fit their ambitions as a company any more. I'm sure there are people at Valve that are keen to push it forward, but I doubt its even gone past pre production let alone development.
ARG?ARG. Definitely. Mark my word-- buuhuhwaaaaahh
Holy shit this thread. The internet, ladies and gentlemen!
So after Irrational collapsing earlier it's Valve's time. Whenever gaming press marginalizes and patronizes fans on the internet I will be remembering this thread and keep myself from getting angry. Because we kind of deserve it.
Treating Gaf as one cohesive entity.
> lol