PLASTICA-MAN
Member
Any increased graphical features?
So you aren't sensitive enough to drops to notice when they occur in WD2. Got it.
This running slower than base PS4 business is becoming bullshit. It looks incredbly bad for the Pro.
Wait, so as a pro owner I technically can't play the same ps4 version? I have no choice in getting the pro version with these issues ?
Sony should have mandated no lower performance, or a locked 30fps minimum to be grated certification for PS4Pro support.
If you let Devs do what they want, they'll let frame rates get fucked for prettier graphics no matter how much power you give them to work with.
Rushed?.As easy as have an option to choose 1080p native.This way you always have granted running better than OG PS4 version.We should blame Sony for not mandate always a native 1080p mode in addition to the higher res one.Too many devs rushed in a pro patch this fall.
Hopefully this will settle down in a couple months and not an issue a year from now with pro/Scorpio
CoD IW and MWR also run better, as does Shadow of Mordor.Not in the case of Battlefield 1, Hitman, Infamous SS/FL and Titanfall 2.
I wish every developer would at least do 2 Pro modes. A 1080p mode with a higher framerate or graphics settings and a higher res mode whether it's 1440p, checker board something, or native 4k. That way you're not stuck with a possibly worse performing product even if it looks better.
Maybe he's not stress testing it like Richard?
Who cares about clickbait articles and the "tone" you think has been set? New hardware launches usually involve a few hiccups.
CoD IW and MWR also run better, as does Shadow of Mordor.
No, it renders internally at the higher res and downscale the output.Isn't it theoretically possible to enforce 1080p mode even on 4K displays by forcing the ps4 video output to 1080p on system settings?
Not that it should be considered a solution, but it might be a half measure until devs do the right thing and support each system in the best way
Isn't it theoretically possible to enforce 1080p mode even on 4K displays by forcing the ps4 video output to 1080p on system settings?
Not that it should be considered a solution, but it might be a half measure until devs do the right thing and support each system in the best way
No, it renders internally at the higher res and downscale the output.
no, you will always get the 4k-ish mode downsampled to 1080p, unless developers specifically implement different rendering options (like tomb raider)
Isn't it theoretically possible to enforce 1080p mode even on 4K displays by forcing the ps4 video output to 1080p on system settings?
Not that it should be considered a solution, but it might be a half measure until devs do the right thing and support each system in the best way
Even if you set ps4 pro to 1080p it identifies that it's connected to a 4K display and still forces the higher resolution?
Thats bad (and kinda nice at the same time).
Even if you set ps4 pro to 1080p it identifies that it's connected to a 4K display and still forces the higher resolution?
Thats bad (and kinda nice at the same time).
Why should Sony be in charge of that ?
This has nothing to do with hardware not sure why anyone would think this looks bad for the pro.
If it's running slower it should fail cert.
Okay I'll be sure to not turn around in circles in a car while surrounded by police at night and enjoy the vastly superior image quality.
Got it.
did they state it's a 2-3 fps drop? Because there is a difference between a 2-3 fps drop and a 10+fps drop especially with a lot of stuff happening. It's unacceptable weather you think it is or not because we paid for a premium product that promised 1:1 performance the original if not better.This confirms with me that these df threads aren't for me. I just dont think I'd notice a 2 to 3 drop difference... Seems overly anal to me. I know i would never notice that while playing
Yes. hopefully Sony steps up here.
Yes. hopefully Sony steps up here.
Df says it could be the bandwidth.Not enough for some games.if the base ps4 is running at 1080p and the ps4 pro version is running at 1800p with no enhancements, then i'd have to think there is something in the checker boarding implementation that is causing the drops. that would be the only computational difference aside from the resolution increase which the pro's gpu should be able to handle in this case.
Df says it could be the bandwidth.Not enough for some games.
Df says it could be the bandwidth.Not enough for some games.
Alpha effects are very bandwidth dependant.bandwidth in regards to what though? which part of the rendering pipeline is now requiring more bandwidth than available?