The lag has been there since day one, I instantly called it but no one seemed to confirm it along. For 3+years in the beginning of ps3 life time I played on a 130+ ms lag display, so I got used to insane amounts of lag and to compensate for it. Nowadays I play on a 13ms tv and while it's a lot better (never going back for something over 20ms in the future), it's very noticeable.
I seriously doubt R* will do anything to fix this since it's been present in all of their games (even MP3, which was the worst offender by the single fact that it IS a TPS through and through while GTAs and RDR aren't). I can still line shots almost perfectly with free aim, 1st and 3rd person, but no doubt I have to struggle a bit with the sticks while in other games it comes naturally. For me the biggest difficulty is moving targets because of the slow ass reticule and the busted acceleration settings. You either end up compensating too much or too little. This game was designed to be played with auto-aim, which is kinda sad but it is what it is. Hope they get wind of this and try to tighten the deadzone if they can't do anything about the lag, but I have my doubts.
I seriously doubt R* will do anything to fix this since it's been present in all of their games (even MP3, which was the worst offender by the single fact that it IS a TPS through and through while GTAs and RDR aren't). I can still line shots almost perfectly with free aim, 1st and 3rd person, but no doubt I have to struggle a bit with the sticks while in other games it comes naturally. For me the biggest difficulty is moving targets because of the slow ass reticule and the busted acceleration settings. You either end up compensating too much or too little. This game was designed to be played with auto-aim, which is kinda sad but it is what it is. Hope they get wind of this and try to tighten the deadzone if they can't do anything about the lag, but I have my doubts.