Welp, I've finally got to try 3DS. I have to say that the 3D aspect of the handheld was a lot, lot more finicky than I ever thought it would be. First thing I noticed was how I felt like I was watching one of those cross-eyed stereograms when the depth slider was pushed all the way up, like i literally had to cross my eyes a bit to see picture clearly. This was remedied by moving the slider half way down, but the depth effect lessened thanks to that, of course.
Worse was how perfectly straight I had to hold the screen towards my eyes to get the best possible image. I really thought this was not an issue with 3DS, but it sure as hell is. Even the tiniest tilt left or right was enough to cause the image to lose brightness at first, and just slightly more was enough to make the image go completely haywire and screw with my brain, literally. I thought this was something that in the heat of the moment could get you killed in the game as if you push the buttons quickly the handheld can pivot a bit in your hands. Of course, putting it back to original straight position brings image back, but the thing is, people tend to overcompensate when something freaky like this happens so I shifted it too much to the other side at first, which made the brain confusion even worse... Funnily enough I remembered Amirox saying his brother died in the game precisely for this reason. I thought he was exaggerating back then, but now I can honestly see something like that happening very easily. I felt like I had to be like some perfectly still robot to play this, but people are usually not like that when they play games.
Bottomline is, I have to wonder how many people tried the 3DS and after the initial seconds of enthusiasm, experienced everything I did, and left feeling a bit bummed about it.