Freezie KO said:Actually, I never said that.
You said that smartphone games were more "affordable," and that was a check in the column for smartphones. I'm working with your premise. If you want to say that smartphone gaming loses its "affordability" advantage, then, sure, let's go ahead and see if $40 games can sell on the AppStore.
As to your other points:
I agree Nintendo and Sony's next devices will likely have phone models.
But nothing inherent to the "ecosystem" precludes Nintendo or Sony from leveraging DLC or in-game advertising, as much as I personally hate both of those things.
It's affordable in that you already own and carry one most likely. Besides, since the retail market is cut from the equation, games would never actually cost $40, and quality titles and heavy-hitters would end up in the $20-$25 range.
Would you not buy Pokemon or Mario Kart on a smartphone for $20? I would.