I am going to have disagree with the claim that we can not separate the media we consume from how we interact with the world. It may be true that we can not do this 100%, but we can certainly make hierarchies of credibility, discern the serious from the frivolous, and be skeptical to varying degrees. Yes media affects us, but how does it and to what degree and is it nontrivial? The problem I have is that these theories fail to account for any sort of ability to learn, they assume that messages are taken at face value, and fail to account for competing message. If a serious debate was occurring then a far higher degree of caution would be exhibited among the various parties, questioning about where games land on people's hierarchies of credibility would be central, and claims and conclusions would be significantly hedged by uncertainty. I will tone down my skepticism these issues are explicitly addressed.
Most likely because those implications enable us to predict/deduce consequences. These consequence transcend personal taste and sensibilities, for this reason they are given more weight.
I dont care for it in games personally, the question is it correct to pressurise these game developers to not include it ?
Yes.
The first quote was not her words, but rather from an article about her.
The second two quotes are not directly about video games.
But besides that, NONE OF THESE are from her Tropes Video Series, which is the point of discussion and the crux of my demand of proof from you.
Extrapolation without any sort of tangible proof, something that clearly demonstrates intent, to establish legitimacy is literally baseless speculation.You originally stated "Anita does not claim causation or even correlation" if this was meant to be limited to the context of her Tropes series then you are right. The first quote is her words as reported in an article. The two other quotes shine a light on her intellectual world view. It could be that I am extrapolating too far, but for various reasons I doubt that her concerns are aesthetic.
The only thing that can transcend personal taste and sensibilities, and the only thing that should be given any weight is tangible evidence. If you want to hijack the conversation away from an analysis of a real, quantifiable problem with video games to hold a meta-discussion speculating about the intent or possible consequences of the analysis, then you better have some compelling evidence of your own to substantiate your claims. At least properly discredit the merits of the analysis by providing a direct counter-argument backed up by evidence. If you believe that the analysis is intentionally misleading or that the problem is overexaggerated or that it can produce negative consequences, then prove it. It's like responding to a scientific report that uses established prediction models that ultimately comes to a conclusion that humanity is going to get fucked if nothing changes with a complaint that people with opposing viewpoints weren't consulted for their opinions and then talking only about how this report might make governments more forceful about protecting the environment. Nothing about that response actually changes anything about the claim. It only addresses people's perceptions of it.
A debate is a reasonable, non-emotional conversation that pits two claims against each other, using actual concrete evidence and logical deductions based on that evidence to determine which one is more legitimate. If you really believe that there should be a debate about this, then have some decency to put in the same amount of effort in substantiating your claims. Why should other people care and respect your counter-claim if you can't even do it yourself?
Extrapolation without any sort of tangible proof, something that clearly demonstrates intent, to establish legitimacy is literally baseless speculation.
Employing texts from cultural criticism and feminist theory, I explore how representations of groups in popular culture and mass media messaging up hold structures of power by giving higher value to masculine attributes as observed in patriarchal discourse
I am also failing to understand why it unreasonable to be skeptical of various psychological and media theories when both of those fields are full of contradictory and competing theories (and a significant amount of dead theories, many shaped from various ideologies). One could easily point to various theories in Evo Psych or neuroscience to rationalize the status quo. There are so many issues when it comes behavioral research that anyone not making highly measured claims deserve to be questioned.
Okay, as a studying psychologist, you have me curious. As far as I could tell, there were no "psychology" demonstrated here. I mean, yes, he mentioned some projection in regarding the whole "I am an X" thing where angry jack takes things personally and talks about a persecution complex, but he's not clinically diagnosing anyone. You can't clinically diagnose a movement. Simple speculation of motivations and analysis of behavior patterns is not in itself a psychological study. If anything, this is for the most part an argumentative study. It's premises are derived by what the gamergate movement is stated to stand for and compared that against its actions. But that's not psychology. Psychology is taking consenting people into a lab and giving them various kinds of tests. At best, the study of gamergate would be a sociological study, since you are analyzing a population rather than an individual.
So, we're gonna get into burden of proof circle jerk here, explain to me exactly what you think you know of psychology that you think this video series qualifies as anything such.
The entire social constructionist argument is well known, I am failing to see how my extrapolation is unreasonable.
I am not sure what you are getting at. My objection to this video is that it does not engage in any earnest discussion, it is simply another exercise in meta arguments. What empirical analysis is occurring in this video? This video is one guy assigning various motives to another group in effort to explain why that group opposes another group. Do you really think that being skeptical of a guy psychoanalyzing on the internet is being unreasonable?
I am also failing to understand why it unreasonable to be skeptical of various psychological and media theories when both of those fields are full of contradictory and competing theories (and a significant amount of dead theories, many shaped from various ideologies). One could easily point to various theories in Evo Psych or neuroscience to rationalize the status quo. There are so many issues when it comes behavioral research that anyone not making highly measured claims deserve to be questioned.
What you're describing sounds like a strawman argument. An attempt to generalize the entire movement into a sort of stereotype or caricature. Angry Jack is not it. Angry Jack is a model, or roadmap, of what kind of people gamergaters are, but Angry Jack is not the people themselves. Furthermore, the video explored in great depth the various possible origins of Jacks feelings and actions. Strawmen do not get that intricate. The entire point of the strawman is to simplify an argument in order to make it easier to take down. And Angry Jack isn't a replacement for the person you are arguing about with gamergate, he's simply a reference guide in order to know what to look for. That's not underhanded anymore than any kind of generalization is. Generalizations aren't bad, they just need to be more useful than they are vague, and Angry Jack is one of the best generalizations I've ever seen. Every element of Gamergate I've ever seen, I see a significant detail of in Angry Jack. Next time I get into an argument with a GG, the stepping stones of the conversation are easier to follow now. I will listen to their argument, but the model of Angry Jack will let me get through them faster, understand them better.That quote was meant to establish my reasons in general for being skeptical of media theories. As for the video I am not saying that it meets any standard of being psychologically sound, but the argument posited is that of Angry Jack being a condition. That this condition is then used to discredit any views held by the generalize Angry Jack. I am guilty of using word psychological argument too loosely, maybe psychoanalyzing would be a better word for it. This type of rhetorical technique comes across as underhanded to me.
I will take a look at what you posted. Though I tend think that claims from these soft sciences are best approach we high degree of skepticism when they are not heavily measured.
I'm failing to see how observations about stuff that happens often in games and tv shows is meant to be some kind of judgment about the audience that enjoys it.
So we're clear, the author of the video series is not saying anyone who disagrees with Sarkeesian's videos is "angry jack". There isn't anything wrong with criticizing her findings, or asking her to "show me the receipts" so long as its done dispassionately and attacking the argument, not her character or gender.
Thats not angry jack, though. Jack doesn't want to see the receipts, and Jack doesn't want to debate those points. Jack doesn't want his wroldview challenged in any way because he doesn't want to concede he could be wrong.
I'm going to assume that you don't agree with Sarkeesian's videos, and thats perfectly fine. But I assume your rebuttal isn't "I'm going to rape and kill you, you stupid whore". Your response isn't to e-stalk her, hack her social media accounts and post porn. Attack her race, religion or ethnicity. Well, thats the Raison D'etre of the people Angry Jack associates with. Thats the problem. You don't need hard data or the scientific method to determine that how she, or Zoe Quinn or other women have been treated is completely unacceptable.
What you're describing sounds like a strawman argument. An attempt to generalize the entire movement into a sort of stereotype or caricature. Angry Jack is not it. Angry Jack is a model, or roadmap, of what kind of people gamergaters are, but Angry Jack is not the people themselves. Furthermore, the video explored in great depth the various possible origins of Jacks feelings and actions. Strawmen do not get that intricate. The entire point of the strawman is to simplify an argument in order to make it easier to take down. And Angry Jack isn't a replacement for the person you are arguing about with gamergate, he's simply a reference guide in order to know what to look for. That's not underhanded anymore than any kind of generalization is. Generalizations aren't bad, they just need to be more useful than they are vague, and Angry Jack is one of the best generalizations I've ever seen. Every element of Gamergate I've ever seen, I see a significant detail of in Angry Jack. Next time I get into an argument with a GG, the stepping stones of the conversation are easier to follow now. I will listen to their argument, but the model of Angry Jack will let me get through them faster, understand them better.
But as for burden of proof, you can't simply get away with saying "It's a soft science field, therefore its theories are disreputable, approach with skepticism". For one, it's not an even spread of uncertainty across the field. Some stuff is is pretty much a given. Media affecting us is probably one of the easiest things to prove. It's just nearly impossible to quantify how much, because it depends not only on the individual person, but the media piece itself. It's not that it isn't true, it's just hard to measure how true it is, because that is dependent on so, SO many individual and social factors that it is impossible to isolate any particular thing as a deciding element of what makes it work. But virtually every paper on representation I've ever seen reports how media affects us says it does. The only time it doesn't is when we have pre-emptively put up mental defenses watching out for influences.
Soft science, btw, doesn't mean "We're not sure". It means "It's impossible to precisely predict in any particular case" Literally every person is different and reacts differently for millions of reasons. Where as in physics, gravity acts consistantly and the experimentation of a true theory will always validate that theory, because physics are consistent across the universe. They've made machines that calculate specific force to flip a coin, and they can call how it will land each and every time because they have formula involved in the physical act of flipping the coin calculated. You can't do that with people. They aren't consistent. So we have to make due with statistical measures. But that doesn't validate skepticism, it just means you will never produce an experiment that is replicateable to the exact degree each time. Suppose we test with a couple dozen sample sized population with the affects of X. Sometimes it will turn up that 80% of the population was affected. Sometimes it will turn up as 74%. Sometimes 89%. Maybe you get an outlier group of 56%. That's what soft science is. We're never going to be sure of the exact impact on the individual, or even a group of individuals, but we get a statistical chance with a margin of error. There is no skepticism of the product, just the uncertainty of it.
Skepticism only comes into play when you have evidence to the contrary of the prevailing theory.
Okay given the high degree of heterogeneity in how people are effected by media, how would one go about cultivating a set of guidelines or critical values of what is and is not acceptable.
Well, in relevance to Anita's video's, you should ask yourself, how sexist and misogynistic should the world be?
How much should women be paid less than men for equal work? How much should they be victimized? Dehumanized? How many death threats should they receive for speaking their opinion? Or alternatively, how much should men be told to repress their feelings, even if they're uncomfortable with it? And so on.
For me, the easy answer here is pretty much 0%. But if you disagree, please feel free to elaborate on how much you feel sexism has a place in the world.
I would imagine that most people are going to say zero for those things or close enough to zero while maximizing the average utility/happiness. Though without a precise or consistent way to understand how/if those things can manifest/evolve from media consumption one I am left with no satisfactory way to know what is unacceptable.
Well...first off, I'm not asking what 'most people' would say, I am what you would say. Because that's an awfully evasive answer.
Second, I don't really understand what you mean by 'acceptable'. No one is preventing sexist media from being made. It's just bad form to do so, worse to encourage it. The same way you are perfectly free to promote nazi-ism or child slavery, it's just that most people will call you out on promoting something reprehensible. Things like this shouldn't be accepted in the sense it should be ignored or applauded, but there is no control being asserted here. It's something everyone should agree upon because sexism is blows chunks. No one is proposing unaccepting things in the sense of trying to prevent it's existence.
You're also not going to get anyone telling you here "No, this piece of media is wrong and you shouldn't enjoy it." It's not something ANYONE is bringing up, let alone Anita. So why are you?
Well for the obvious things on your list I would say zero. Though the extent that feelings should be repressed or dehumanizing someone, I can see contexts were feelings need to be repressed so that people can make rational decisions and dehumanizing is incredibly fuzzy term.
For the second part I trying discern to what extent is indulging in something virtually is an endorsement of that same thing in real life. There is so much distant between what people accept in their media versus what they accept in real life.
The last question is one that I can not give a great answer for, though I would imagine for some of the same reasons why people debate individual tastes on this site.
For the second part I trying discern to what extent is indulging in something virtually is an endorsement of that same thing in real life.
Lol, I think comparing DDead or Alive: Bouncing Boobs to child slavery is itself bad form lol Anyway:Well...first off, I'm not asking what 'most people' would say, I am what you would say. Because that's an awfully evasive answer.
Second, I don't really understand what you mean by 'acceptable'. No one is preventing sexist media from being made. It's just bad form to do so, worse to encourage it. The same way you are perfectly free to promote nazi-ism or child slavery, it's just that most people will call you out on promoting something reprehensible. Things like this shouldn't be accepted in the sense it should be ignored or applauded, but there is no control being asserted here. It's something everyone should agree upon because sexism is blows chunks. No one is proposing unaccepting things in the sense of trying to prevent it's existence.
You're also not going to get anyone telling you here "No, this piece of media is wrong and you shouldn't enjoy it." It's not something ANYONE is bringing up, let alone Anita. So why are you?
Lastly, you're trying to figure this as a way of how much any given particular individual will interpret a piece of media. But no particular individual is the sole reciepient of that media. We can't calculate for individuals, but we can for groups. A movie isn't made for and watched by one person. Neither are games. The are a MASS media consumption product. While no one can say for certain to say that your product will affect any particular individual, you know it will affect many of them to varying degrees. Statistically, it's implausible that it wouldn't. So you have to ask yourself, as a creator, how do you want to affect those that will be affected by it?
No?Like isn't that the whole point of her web series?
No?Isn't pointing out the sexist tropes in games inherently saying that if you enjoy this media piece, you are silently promoting it?
If you're talking about being passive or silent towards harassment or actually harmful behaviour towards others, then yes. This is quite different than consuming media for your own enjoyment. Come on.This is the sentiment shared by Anti-GG, if you are passive or silent, you are by association, accepting it. Not saying if this is wrong or right just pointing this out.
If I misunderstood anything just point it out to me.
Uh. We have several people on this very site with evidence that popular culture can negitively affect people and perceptions right? Isn't that harmful? There was a thread about the use of torture in the media and one poster brought up the fact that the government actually used 24 as a reference piece. Like subconsciously (excuse my horrible spelling, I'm on my phone and doing stuff) it can affect teenage girls and boys with accepting this as normal and can actually harm people's self esteem.No?
No?
If you're talking about being passive or silent towards harassment or actually harmful behaviour towards others, then yes. This is quite different than consuming media for your own enjoyment. Come on.
Explain what feelings related to being discriminated against on sexist terms should be repressed for 'rational' debate. If you have a context where sexism and misogyny is a positive force, please share it. In experience, it has been a pretty much exclusively negative element.
THe reason you are bringing up a concern for an censorship no one suggested is because you want to express individual tastes?
You keep bringing that up, but nobody ever said that.
Is it not possible for people to recognize sexism, and still enjoy a game without being labeled a bad person?
The original point I was responding to was "how much should men be told to repress their feelings, even if they're uncomfortable with it". There are all sorts of situations where showing emotion or fear is going to be seen as a weakness. Arguing that these situations should not exist is one thing, denying reality is
another.
If there is no precise way of determining what is harmful content then this debate is reduced down to a question of taste.
It is important to consider if one is going to seriously try to cultivate a set guidelines or critical values on what should and should not be acceptable. I can not understand how someone can make an argument that the portrayal of X is reprehensible if we lack a clear understanding of how the portrayal of X effects the actions of others and if the portrayal of X is not an endorsement of X in real life.
Lol, I think comparing DDead or Alive: Bouncing Boobs to child slavery is itself bad form lol Anyway:
You're moving the goalposts. That's not a sexist issue, in this case, unless your saying only men should repress those feeling at those moments.
Uh....no. If you have a disease that will affect people to various degrees, it's not a matter of taste whether you should release it.
Like I said earlier, we can't precisely measure individual reactions. We can, however, reasonably estimate group data. Which is what mass media is for, groups of people. Even if people who aren't highly affected a sexist trope present in, say, star wars, those won't be the only ones watching the movie.
You're advocating for a serious false dichonomy, where we have to know EXACTLY the amount of damage it will do on an individual level (which would be worthless data anyway unless we specifically send out mails to each person advising them on what they should watch) or we act like we know nothing at all, which is patently untrue.
So, if I understand you correctly, you're saying feminists SHOULD censor media if they consider it to be wrong?
If that disease was benign or only harmful in a trivial way while simultaneously having utility for a population a cost benefit analysis could be done. Somewhat like what is done with vaccines.
Man, you keep answering my questions before I get a chance to edit more elaborate responses....Not trying to move goalposts, just how I read the question originally.
If that disease was benign or only harmful in a trivial way while simultaneously having utility for a population a cost benefit analysis could be done. Somewhat like what is done with vaccines.
I find the degree of certainty and the amount of harm too low to advocate anything more than a ratings system. I am trying to understand the reasoning that others are engaging in when they considered particular elements harmful and why their threshold for finding things harmful is so much lower than my own.
Why?
Yes I kept rephrasing as its hard to get your point over without offending the posters.
And you can see, it turns personal very quickly - I have even had some suggesting I go back to enjoying the strippers in GTA5 a page or so back, That was not nice and not called for at all. I strongly believe in arguing the point, playing the ball and not the person and personal comments or put downs really get me going and my back up. There is no need or place for it.
A poster should not need to be well versed in Philosophy, gamergate or social equality topics
to have an opinion on what should be acceptable in games, and my opinion is I would prefer such critique to be stronger in many cases (sexual manga) and more lenient on the attractive characters in some games that are just simply that.
There is nothing to correct, that is my viewpoint, yes posters will have a go at it, but that does not mean people are putting me right.
Man, you keep answering my questions before I get a chance to edit more elaborate responses....
Keep the discussion focused on sexism. If you remove the context of any question as if it's a new question I asked out of the blue instead of contingent upon the ongoing discussion, it just causes confusion. The question was are there examples where sexism is justified. You implied there were. I asked what? You took an example, and removed the sexist context of how this is specifically expected of men, and made it into a general situation where it can happen to a person of any gender, invalidating the argument your trying to give. So, to be crystal clear, are you suggesting there is a context where sexism and misogyny are good things? If so, what is it?
I'm not sure this is a good analogy; the use of vaccines is regulated and many drugs are outright banned. There is no strong call for such measures in the case of video games or indeed popular media. Rather, the points being made by feminists et al are:
1. One of the moral values that "western culture" supposedly holds dear is egalitarianism.
2. Many default norms in "western culture" are not egalitarian and end up favouring one or more groups over another in ways that are harmful.
3. Our media reinforces these default norms.
4. By explicitly pointing out how and where these biases occur in our media we can make people aware and thus change the culture to one that is more egalitarian.
Nothing in that presupposes the need to regulate or ban the production of problematic media. It's OK to create, consume and even enjoy such stuff provided provided you do so having consciously decided you are fine with its problematic representations and the messages being sent. It should be clear that doing so does not necessarily make you a bad person.
Do you simply not understand how it is possible to condemn something without feeling the need to destroy or remove it for others?
For the second part I trying discern to what extent is indulging in something virtually is an endorsement of that same thing in real life. There is so much distant between what people accept in their media versus what they accept in real life.
Yes, that last part is somewhat hard to understand. Hard to reconcile that people can condemn something while not feeling the need to change that same thing. I can see how consciousness raising is a way in which people do this, though it is hard to see how people would stop at this step.
I don't know if you have a daughter that age, but I do. She is a gamer (video and board). What games are the girls you know playing that have lingering butt shots? I have never seen her play anything like that. GTA V for a child? These point to poor and uninformed parental choices. If the parents don't care what media their child consumes, then it will be difficult for society in general to assist.What do you think it's like playing games as a 12 year old girl when many of the young women in the game you're playing are wearing very little clothing and are all attractive and the camera always lingers on their butt?
What do you think it's like playing GTAV as 12 year old girl when the game places you in a strip club and introduces the private lap dance mechanic where you get to fondle a stripper as long as the guard isn't looking (iirc, that sequence is unskippable the first time around, and the game puts you back in the club repeatedly throughout the campaign).
The vendetta that people have against anita is pretty baffling, will be good to see what all the hubbub is about
That's a very totalitarian perspective you have there, TakeItSlowDude. With that username, I thought you'd be more chill with other people's viewpoints. People have to be allowed to make the wrong choice. That's what freedom, generally speaking, is.
Smoking for example. Harms yourself and harms everyone around you. It's empirically and demonstratively true. There is nothing good to be had from doing it. Assuming you agree smoking is wrong, do you think there should be laws prohibiting it? Or take a moral action for example. Lying. I'm not talking about lying for a good reason or to get a good result, I'm talking about lying when you know it's fundamentally harmful. Should people be prosecuted for telling lies if we agree they are fundamentally bad?
No. Those things are bad, but allowed. Even if they do cause harm, the restriction of freedom is not justified by it. Similarly, people have the freedom to be sexist. It's not a good thing to be sexist, or racist, or a neo-nazi, but people do have that freedom. This stuff isn't illegal and shouldn't be. Whats illegal is trying to act on those beliefs to the extent where they interfere with other people's lives. But if a person isn't doing that, any repercussions should come in the form social reaction. Otherwise, you're suggesting that we be living in a fascist state. And not to mention we are talking about art. In art, you are and should be free to depict whatever kind of world you want. Art is the ultimate freedom. And it's very obvious how it can cause harm. You don't even have to look at prejudice for that, just look at how torn up people are reading GRRM's ASoIaF series.
The point of what Anita and feminist try to do is point out that sexism is an asshole thing to have in society. Now, you have a right to do the asshole thing and perpetuate sexism. No one is going to stop you from doing so. But you're also going to be called out for doing the asshole thing if you do it. If you don't want to be treated like an asshole for doing the asshole thing, that's tough, because it's a better world if we're not going to let you keep pretending your asshole doesn't stink. Because it does and a lot of people don't know it, or are pretending it doesn't, but it does. So Anita is raising awareness, pointing out how prevalent sexism is, and it's stinking up the room. You have the freedom to keep stinking up the room, but as people become more aware of how much of an asshole thing it is to keep doing so, you're going to get more pushback from society. But at no point is this any kind of legal control. It's just people slowly realizing that it's an asshole thing to do and it shouldn't be done anymore, not because we are compelled by higher forces, but just because it's wrong.
To play devil's advocate, I don't think TakeItSlowDude is advocating totalitarian measures for regulation, but he can see that being the end result. I think he is trying to determine if there is a consistency or method in trying to determine what is harmful, to what degree, how do we know, etc. Since this issue is subjective and varies from person to person, and group to group, how does one advocate for awareness with any sort of regularity. Your average joe may see how the swimsuit issue of sports illustrated is sexist, but he may have a harder time identifying the issues with rescuing the princess from the dragon, just as an example.
I agree how GamerGate is a complete cluster fuck of hate speech and bad people aligning them selves with good intentions but to say the reason "Angry Jack" is against people like Anita Sarkeesian is because she just speaks so much truth that "Angry Jack" subconsciously hates her for this making him feel bad is a crock of shit, It is also a really good way negate criticism of Anita Sarkeesian and other Extremist Feminists by saying it's because you fear change and subconsciously know that their right. For instance I dislike Anita Sarkeesian because she misinforms, manipulates and straight-out lies in her videos in order to support a out of date Feminist view point.
real talk, because i've heard this a lot but can never find actual evidence, when has she misinformed, manipulated, and lied in her videos?
real talk, because i've heard this a lot but can never find actual evidence, when has she misinformed, manipulated, and lied in her videos?