The Wii-U still transmits in whatever resolution you set your TV to output in...BUT it does not upres the 480p games
It's not that hard people
The Wii-U still transmits in whatever resolution you set your TV to output in...BUT it does not upres the 480p games
It's not that hard people
I've never understood the concept of upscaling. It's a fancy way of saying stretched right?
Exactly. No better. No worse. And I'm okay with that.
He just concisely and unambiguously paraphrased the very idea of this thread.We are not talking about upresing, read the thread.
It looks like a Wii when you plug it into any half decent HDTV via Component cables. Nothing more.Doesn't look that bad, IMO
No.I've never understood the concept of upscaling. It's a fancy way of saying stretched right?
Yes.
It looks like a Wii when you plug it into any half decent HDTV via Component cables. Nothing more.
I've never understood the concept of upscaling. It's a fancy way of saying stretched right?
I've never understood the concept of upscaling. It's a fancy way of saying stretched right?
could the better look be due to the HDMI input vs. component input?
Oh, makes sense, thanks.Yeah, but there are different ways to acheive it. If you have a 480p image (640x480) and want to view that on a 1080p TV (1920x1080), you can't just double the image size or you'd only get a 1280x960 image. So you have to stretch the image by 2-and-a-bit times. That requires a scaling algorithm and takes CPU time to do the maths.
Cheap scalers found in a lot of TVs do a crappy job of producing a clean image. Decent TVs or dedicate scalers (either hardware ones in AV receivers, or ones in consoles) do a better jobs and produce a cleaner image.
Playing a Wii game on a HDTV with and without a good scaler is a night and day difference.
No.Yes.
Exactly. I took some photos. Shits blurry as hell.
You're still 'stretching' less pixels across more pixels. Simple as.No.
Stretch would be a nearest neighbor upsize which would look atrocious. The term upscaling is generally used when interpolation methods are used.
No, you're interpolating new pixels from the pixels you start with.You're still 'stretching' less pixels across more pixels. Simple as.
It's moot because you have to start getting into high-end dedicated hardware to access significantly superior "interpolation" methods; and even then very few people could tell the difference.No, you're interpolating them.
I'm not saying it's magic. I'm saying that it's an actual thing.It's moot because you have to start getting into high-end dedicated hardware to access significantly superior "interpolation" methods; and even then very few people could tell the difference.
Also most Wii games are aliased messes that no interpolation method could do anything with.
Why are you doing this? That's a dolphin screenshot...
I don't have a digital camera good enough to make a difference at home, but I can see a major difference in the scaling between my Wii and Wii U when changing inputs.
The Wii U's wii mode output actually puts a slight black border around all sides of the image. The nature of the scaling artifacts is different from the output of my Wii (using component, not composite). Colors on the Wii U side are more vibrant, less washed out by the upscale. I am not sure if one or the other is "cleaner" in terms of upscaling artifacts. But the Wii U side looks less stretched and distorted.
Verdict: I would assume the Wii U is upscaling the image before sending it to the TV. The output looks nothing like the TV's own scaler on the vanilla Wii's input.
Edit: don't overhype expecting it to look vastly superior, I'm just saying it's visibly different. The colors do look richer tho.
The Wii has a notoriously bad video output chip - it was considerably worse than the GC. As I mentioned above, I think that could be a major contributing factor to the difference.Unless your TV is cheap your TVs native upscaler is likely as good if not better than the Wii U's.
This is really only good news for people with the store brand or old TVs.
The Wii has a notoriously bad video output chip - it was considerably worse than the GC. As I mentioned above, I think that could be a major contributing factor to the difference.
Unless your TV is cheap your TVs native upscaler is likely as good if not better than the Wii U's.
This is really only good news for people with the store brand or old TVs.
Unless your TV is cheap your TVs native upscaler is likely as good if not better than the Wii U's.
This is really only good news for people with the store brand or old TVs.
Too bad the Wii U doesn't play Gamecube games, or it'd be the definitive way to play them since the Wii output is so bad. GC component cable prices will remain insane...The Wii has a notoriously bad video output chip - it was considerably worse than the GC. As I mentioned above, I think that could be a major contributing factor to the difference.
super mario galaxy hd collection, ninty pls ; _ ;
I have a krp500m and if anything the wiiu's upscale is better. Not by a bunch, but it looks good. I assume it now going over HDMI is the big reason, as stated.
How about a comparison between setting the Wii U's video output to 480p (letting your TV upscale it) vs. letting the Wii U upscale to 1080p? That should let you know which has the better scaler.
Fuck, he got my hopes up big time with that Zelda pic lol
I believe you fart town usa.
Can you use the Wii U controller as like a pro controller when it is in Wii mode?
Man, a Wii U Galaxy HD collection would be awesome!
Nope.