I have mixed feelings about Dragon Quest 8 3DS
Do you have mixed feelings about visible encounters and turbo mode battles?
I have mixed feelings about Dragon Quest 8 3DS
Not when the 3DS game has more characters, content, faster loading, and no random encounters.
Completely subjective.
Do you have mixed feelings about visible encounters and turbo mode battles?
ppl upset about it are probably nationalists and hence the true 'racists' here
I've been called racists by a french guy on PSN after laughing at him for sending me hatemail in BF4. Something to do with calling him a smelly Frenchman. (Al Bundy joke)
Even though he knew I was from Belgium, he called me a racist. lol
When I laughed some more an replied how I didn't know that the French were a race now, he replied that I should have studied more at school so I would have known that fact.
Some rather weird people over there. Not much of a sense of humour either.
So true. The joke fell completely flat, but those vicious responses and personal attacks sure are laughable.
I don't think an iOS port has been announced yet.I'm wondering if this could effect the iOS release of DQVII, that is still supposed to be coming right?
Or maybe I don't like being insulted by a random guy on the Internet for something that happened 70 years ago. How fucking hard is it to understand?
Two years or so ago square said they will be bringing dragon quest I through VIII to iOS. By using logic, one could assume this was also an announcement that VII would eventually come as well. We just got VI, so VII is the next one up.I don't think an iOS port has been announced yet.
Sweet shepherds, if this is true, it is time to buy a 3DS. Now the tough decision for me, New 3DS XL or 2DS.
Sweet shepherds, if this is true, it is time to buy a 3DS. Now the tough decision for me, New 3DS XL or 2DS.
Sweet shepherds, if this is true, it is time to buy a 3DS. Now the tough decision for me, New 3DS XL or 2DS.
You might be the first person who enjoys random encounters.And to go with that you have worse IQ, a tree blight, and terrible pop-in.
I do. I prefer random battles. However like he said DQ7 is just the best version of that game.
You might be the first person who enjoys random encounters.
You might be the first person who enjoys random encounters.
Do you have mixed feelings about visible encounters and turbo mode battles?
Racist? Racist to say that the French suck at war? What?
I take it English isnt your native tongue.
Yeah, the base game wasn't designed around not having random battles. It's a big difference when it's like this.
I doubt it. There are some with problems like having an encounter rate that isn't properly balanced. However I don't think the loss of almost every tree and drastically reduced draw in is a very good trade just for having a few monsters roaming around. Also seeing them is almost the same as a random encounter since they can make sure they are unavoidable. The only difference is that you can walk into them yourself.
DQ8 actually was designed for visible enemies. They removed them a ways into development because of performance reasons. It's pretty obvious, too; the dungeon passageways are huge.Yeah, the base game wasn't designed around not having random battles. It's a big difference when it's like this.
Anyway, DQVIII's localization should be fast and much easier than the DQVII localization. I guess SE is handling it if Horii is dropping this bomb at Japan Expo.
Realistically it's not really going to be very different. They can adjust the walking speed of the monsters pretty much ensuring you can't avoid them if you wanted to. Also being properly leveled was very important in this game so I am not sure what people are expecting since they are still going to have to go out and fight before a boss battle anyway. The part that I don't like is that they have killed the details of the world map to open up the processing room they needed to do this.
DQ8 actually was designed for visible enemies. They removed them a ways into development because of performance reasons. It's pretty obvious, too; the dungeon passageways are huge.
I don't think an iOS port has been announced yet.
I've been called racists by a french guy on PSN after laughing at him for sending me hatemail in BF4. Something to do with calling him a smelly Frenchman. (Al Bundy joke)
Even though he knew I was from Belgium, he called me a racist. lol
When I laughed some more an replied how I didn't know that the French were a race now, he replied that I should have studied more at school so I would have known that fact.
Some rather weird people over there. Not much of a sense of humour either.
So true. The joke fell completely flat, but those vicious responses and personal attacks sure are laughable.
DQ8 actually was designed for visible enemies. They removed them a ways into development because of performance reasons. It's pretty obvious, too; the dungeon passageways are huge.
What's easier to learn...French or Japanese?
Japanese for me.What's easier to learn...French or Japanese?
Won't believe it until it's made official, but I would flip the fuck out if we got DQ VII.
DQVIII is still a demake, so if we're getting that, too... neat? Feels good to win.
I doubt it. There are some with problems like having an encounter rate that isn't properly balanced. However I don't think the loss of almost every tree and drastically reduced draw in is a very good trade just for having a few monsters roaming around. Also seeing them is almost the same as a random encounter since they can make sure they are unavoidable. The only difference is that you can walk into them yourself.
Count me in on the random encounter love! Far to many RPGs with visible baddies have burned me in the "hey I just wanna avoid this one mon..." Game: "NOPE" department.I do also. I like that mystery aspect, never knowing what you'll find. Though it is more useful in Pokemon since you're looking for a specific Pokemon and hoping you'll bump into one is part of the appeal.