Not sure if that was done already, but I quickly stiched together a map of some of the peaks and their positions on the map from the Game Awards.
*see a lot of water*
Gimme Zora water temple Nintendo, please *_*
Not sure if that was done already, but I quickly stiched together a map of some of the peaks and their positions on the map from the Game Awards.
What are the chances of us getting a flying mount in this game?
Yeah, the news about the soundtrack worries me a little. It's definitely a great idea to start off with very minimal, minimalistic music, to emphasise the natural ambient wonder, but I disagree that music would ultimately detract from the immersion, especially when you're really in the thick of it.On a different but somewhat related subject, I'm still missing the main Zelda overworld theme and a few little things that would drive it home even further. I tweeted to Samantha Robertson over at the Treehouse suggesting the ability to toggle overworld music, and she said that she'd be happy to pass it along (they totally won't do it lol) The only 3D Zelda to feature the original theme is Majora's Mask and it's probably my least favorite 3D Zelda, so that kind of bums me out. With the emphasis they're putting on this borrowing heavily from the original, I feel like they should have the main theme too-- which is why I suggested that to Sam.
I get that music can become repetitive and that sometimes ambiance is more well-suited to things and even agree with that, but it would even be nice if like most of the game were "silent" (I know there's SOME music in the overworld) but maybe after some event or something, the main theme kicks in later and stays until you finish it. Something like that would be incredibly rad. If their vision is that it should be more silent, that's more than cool, but having options wouldn't hurt either. I think it would be great to be able to mess around in this massive world to the original theme, personally.
Its impressive.
However I do get the feeling that the world map looks big but its actually not as big. Link seem to move around the map quite fast and the distance looks bigger on the tiny map than it actually is.. you can clearly see on the tiny map that the Castle with the swirling monster stuff is far away but looking at it while playing its close by, even within walking distance.
I do hope I am wrong, cause I do want a large world.
Have we any facts on how long it will take to move across the entire map?
What's the emergent option?I think people who got annoyed at the imprisoned fights didn't know what to actually do when fighting it, I bet everyone of them only went after its toes and like zelda botw, didn't realize the emergent gameplay option
Isn't the current solution button combinations?
Fraser, is that you???
Lol I have enough money to buy 100 NX and not think twice, what I mean is Nintendos consoles are always stuck in the technological stone age.............
Congressman: You are so lucky then. Small objects such as rocks, grass and bushes pop in near Link. As for large distances, get to a high place and you' ll see the areas far way from you look barren with little foliage and trees, even taught when you actually move there they can be quite populated.
And yes, it's a button combination. Press and hold a direction on the Dpad and then use the right thumbstick to make a selection.
He hit a Bokoblin with an arrow, but since he was stealth the Bokoblin though it was th boar. It kills the boar while Jared focuses on the archer on the stand. Meanwhile, the now dead boar turns into steak, and the Bokoblin eats the steak and fills his HP bar back up.
Craziness!
Omg I just tried finishing skyward sword because of all the Zelda e3 hype. Yep the controls still suck :/
Some serious quality of life issues as well, I hope Breadth of the wild really modernizes a few things like save points, inventory management and cameras.
On that note, this week while banned during E3 due to a zealous post about cat abuse I wrote my own fanmade attempt at the above! An adventurous orchestral march (with a new theme inspired by the original, with some nods to Zelda's lullaby) suitable for riding Epona, and a more peaceful chamber-music version. Hopefully not shit.
I do hope I am wrong, cause I do want a large world.
Which games will Breath of the Wild be drawing influence from, Nintendo?
i limited myself to factually describe the pop in, there are ones near the player character on small detail objects and ones far on the distance.At close distances, that's one thing, but far? That seems nitpicky. I don't think it would be feasible to display that many objects to fill those kinds of distances on Wii U. It may not be ideal, but it's not nesscesary to see every object in the distance. If it's at a trade off between frame rate and draw distance, I'll take the frames.
Funny you make emphasis about taking your fingers off. That's what is happening now:And I guess semantics on the button combo thing. That wording implies you have to hold two or three buttons to bring up the menu. It's one button, and then you use the stick to select just like any other game.
On the other side of the coin, if it were on the gamepad, you'd have to stop to look at the pad, take your fingers off one side of the controller, slide to the category you want, and press the item you want. I don't see how that's much of an improvement to flow, it's just different.
On a different but somewhat related subject, I'm still missing the main Zelda overworld theme and a few little things that would drive it home even further. I tweeted to Samantha Robertson over at the Treehouse suggesting the ability to toggle overworld music, and she said that she'd be happy to pass it along (they totally won't do it lol) The only 3D Zelda to feature the original theme is Majora's Mask and it's probably my least favorite 3D Zelda, so that kind of bums me out. With the emphasis they're putting on this borrowing heavily from the original, I feel like they should have the main theme too-- which is why I suggested that to Sam.
I get that music can become repetitive and that sometimes ambiance is more well-suited to things and even agree with that, but it would even be nice if like most of the game were "silent" (I know there's SOME music in the overworld) but maybe after some event or something, the main theme kicks in later and stays until you finish it. Something like that would be incredibly rad. If their vision is that it should be more silent, that's more than cool, but having options wouldn't hurt either. I think it would be great to be able to mess around in this massive world to the original theme, personally.
I'm wondering if the overworld theme makes an appearance when (and if) you travel through time or whatever and see when Hyrule was not in ruins/or visit towns. At the moment the non-music goes well with a Hyrule in ruin.
Has anyone discussed in detail the potential significance of the Sheikah symbol markings, now that we've seen so much more of the game in action?
Could the dots on the outside be a map of the towers? Or dungeon/shrine locations? Is the centre of the eye perhaps the Resurrection shrine or the Great Plateau?
I'd rather have a original overworld theme than the Zelda main theme. I like the ones in the previous 3D Zeldas (excluding Skyward Sword) much more than the original theme, but thats just my opinion
I just noticed the objective marker on the map closely resembles the central dot in the symbol:Think the 7 dots might have to do with the seven sages
i limited myself to factually describe the pop in, there are ones near the player character on small detail objects and ones far on the distance.
i didn't emit any judgement about that been "bad", "disapointing" or whatever.
Funny you make emphasis about taking your fingers off. That's what is happening now:
- Take your left thumb from the movement stick.
- Press and hold a direction on the Dpad.
- Use the right thumbstick to select.
- Release Dpad.
It requires the use of two diferent directional inputs and makes you move your thumb from a main one. You can do better with a Gyro + Thumbstick and radial menu.
You know what? Here's how it will be better using the exact same linear X axis menu selection.
Click Right Thumbstick. Menu mode pops, after that:
- R confirms. ZR drops.
- Press Right = Handed weapons menu. Left/Right select.
- Press Right Bow Drawn = Bow selection. Left/Right select.
- Press left = Shield slection. Left/Right Select.
- Press up = Rune slection. Left/Right Select.
- Press down = Slate view.
Add an slow motion effect (like the dodge they already have) and you can have the thing in realtime. Even compatible with gimped Wii U Pro, since that doesn't even have a Gyro.
And hopefully 7 epic and potentially historical dungeons...Think the 7 dots might have to do with the seven sages
Can I get a timestamp for this? I wanna see it
Thanks! I know it sounds a little 'Gusty Garden Galaxy', but I think it works ok.Oh wow, I'm impressed. Nice work.
I would love to see someone try and overlay an appropriate Zelda overworld theme onto some of the gameplay footage we've seen so far. I think it would be just as good with music.I don't think the lack of music is a bad thing, but it could be something I would prefer. Depends on the music and its synergy with the gameplay. Previous Zeldas moved a bit faster, especially the top-down ones due to design, but with a world this big and how much you'e just sort of out in nature, hunting and stuff, the quiet approach probably works. However, I would still at least like an option.
Jumping seemed to take off a good chunk in what I was watching. How you know there going to be stamina upgrades?
You can also improve your stamina as you play, apparently by getting upgrades, something I didnt see in my demos.
Oh man, I've always liked Gate of Time - it reminds me of something, but I cannot remember what, curiously enough. It's a very solemn but very beautiful song. Fi's Theme is also incredibly beautiful, and it's probably better than the character itself...except for Fi's final scene in the game, which somehow managed to make me feel all emotional despite the coldness I felt for her throughout the game
This is also another great opportunity P) for me to post one of my favorite covers on the interwebs: Skipper's Retreat Shack/Lanayru Sand Sea from the talented Field of Reeds. Love it!
I agree. l don't like Skyward Sword but l though the OST was fantastic and highly underrated. The character is so unpopular it's not given the credit it deserves but Fi's theme is easily one of the best songs in the entire series.
Holy crap.
I mean, I watched this during the stream, but seeing it again, just Holy shit.
We need gifs of those large expansive areas.
You can see a closer view of the floating island at 25:00.
I would love to see someone try and overlay an appropriate Zelda overworld theme onto some of the gameplay footage we've seen so far. I think it would be just as good with music.
There are traditional Zelda dungeons.7+100 mini dungeons seems a bit excessive. 4 expertly crafted ones would be more than fine, but I'd be disappointed if it's just 100 mini dungeons and no real dungeons
Now, I'm not usually optimistic about Zelda titles having tons of dungeons like the rumors always say, but I genuinely think that there will be 13 dungeons, 14 if you count Hyrule Castle. There's a rumor floating around that BotW will have 4 dungeons, and it has some credibility because it said that there would also be 100 mini dungeons. However, I think that basically all Zelda rumors are fake, and it's not too wild to guess that there will be a ton of mini dungeons. There's also the possibility that the leaker thought there were 4 dungeons instead of 14, but that seems unlikely.
According to this, it was confirmed by Nintendo:
I guess the problem with music is just the time you will spend in the overworld versus older games. I see myself running around the plateau for hours. At least dozends of hours in the rest of Hyrule. Bit long to repeat the same tracks over and over.
Overall i get really strong Dark Souls I vibes from this game, especially the combat and exploration and now even the approach to music.
There's no reason they couldn't go the Minecraft route, and have tracks fade in at random times. Music doesn't constantly play in that game, and I think it works great.
This isn't scientific or anything, but I kind of guessed where I thought dungeons might be based on how the map looks. I'm probably mostly wrong, as I just picked the most interesting landmark in each section.
Now, I'm not usually optimistic about Zelda titles having tons of dungeons like the rumors always say, but I genuinely think that there will be 13 dungeons, 14 if you count Hyrule Castle. There's a rumor floating around that BotW will have 4 dungeons, and it has some credibility because it said that there would also be 100 mini dungeons. However, I think that basically all Zelda rumors are fake, and it's not too wild to guess that there will be a ton of mini dungeons. There's also the possibility that the leaker thought there were 4 dungeons instead of 14, but that seems unlikely.
My reasoning:
-There are 15 regions in the map, and every one of them seems large enough to hide a dungeon. The tutorial area doesn't have one because they want to let you choose the first dungeon you want to complete, and having a dungeon in the first area would pressure people to complete it first. Hyrule Castle would serve as the dungeon in the middle region, although there could be a separate dungeon apart from it.
-In the 2014 VGA gameplay video, Aonuma brings the horse to a wooded area with two large pillars. Miyamoto comments: "This looks a bit suspicious, we must be near a dungeon". Aonuma responds: "mmm. In places like this, you tend to run into these guys (enemy Bokoblins appear)". Now, Aonuma doesn't exactly say that there is a dungeon nearby, but this is a scripted video, and Miyamoto is acting like he doesn't know much about the game. If there wasn't a dungeon nearby, Miyamoto wouldn't say anything about it.
I'm sure someone like Ragnarokx could tell us exactly where they were at the moment they said that, but it really doesn't look like they are near anything significant. You'd think that if there were only 4 dungeons, then each dungeon would be in a dramatic location, but this one is just located in the woods.
-In past 3D Zelda games, many puzzles took place on the path to the dungeons, just look at Skyward Sword for an extreme example of this. Since this game is less linear, I imagine that the Overworld won't have quite as many puzzles, meaning that they will mostly be relegated to shrines and dungeons. It seems like shrines mostly focus on the rune items, which leaves dungeons to be based around classic Zelda items, such as the Boomerang or Hookshot.
-It seems like Shrines all have a similar theme, the prize for completing them is always the same, they can be placed anywhere in the world, and the names of the sages indicate that each shrine is designed by a member of the dev team. This means that they can make lots of shrines with relative ease, which gives the team lots of time to work on other parts of the game.
-4 dungeons is simply too few, and I'm not sure 2 hour long dungeons would be very enjoyable.
I know that my predictions for where the dungeons are will be wildly incorrect, but what do you guys think about my theory that there will be 14 dungeons?
No need to imagine, it is 720p30.
You can tell straight away from the official screenshots that the resolution is indeed native 720p. For example:
As I can see neither any upscaling artefacts or any subpixel detail, it's definitely native. If you really want to be sure, you could pixel count but I don't think that's necessary. There does, however, appear to be some sort of low quality AA making things a little blurry.
And yeah, it's definitely 30fps in the footage.
Related to that I posted this in another thread and just wanted to know what some of you thought:Does anyone have a clearer capture of the airship spotted in the sky?
Is there any evidence suggesting an additional evil couldn't possibly remove the sword from Ganons head, freeing him once more? Such a partnership would almost indicate for once that Ganon wasn't pulling the strings outright, that he wasn't the ultimate power which contradicts him having the triforce of power maybe...but I'm imagining that, (bare with me) because the plateau area is the birthplace of Hyrule, the Temple of time potentially spooging out all manner of existence like a gate to another time and place (dimension?), it's possible there's an evil that comes from the world of goddesses (Din, Nayru and Farore) and wishes to align itself with Ganon. Because we see such a heavy influence of the Sheikah in this game... I'm inclined to believe this new evil is somehow related to that people.
Now this may sound even crazier...but the incredibly advanced Sheikah technology in the opening cave with Link in stasis might be part of a bigger Sheikah area hidden there, (thinking of how the walled plateau looks separate from Hyrule) perhaps accessible later when the temple is restored. I'm leaning towards the plateau not just being from another place and time or gateway for that matter, but it could also have been airborne and the cave area might've been a type of cockpit or other means of navigation. Which leads us to the floating land mass in the sky everyone's been seeing, that could very well be a part of the plateau, a still functioning Shiekah land ship. I know, ancient alien theories ahoy...
I can't really support this theory with much but we've seen partnerships before like when Ganon used Zant, my theory is just reversed. The idea that the plateau and Temple of Time may be a direct gate in BotW really comes from how segregated that part of Hyrule is as it sits high up and surrounded by walls, as though that part of land was transported from another place. Also Nintendo continues to play with light and dark dualities in their games so it wouldn't surprise me if halfway through the Temple of Time was restored and Link travelled to the dark world via the Temple/plateau area not unlike ALttP. I guess I'm inclined to believe Ganon has a hidden partner of sorts because his existence is blown so early in the game, leaving plenty of time for a guest foe to surprise us.
Anywho, rambling Zelda madness over lol.
Edit: your welcome to quote my insanity for my potential crow eating later lol
This may not be through 'upgrades'. Eating certain foods and potions increase your ability, so it may just be referring to things that boost, rather than permanent upgrades. Nate was pretty hesitant to answer that question in gamexplain's interview and gave a ambiguous answer.
Not only that, but it may also refer to things that increase your ability to traverse, such as the hookshot, which in a lot of cases would negate the need for extra stamina.
Oh yeah, one possible reason for the Temple of Time being where it is:
The sides of the great plateau are artificial and remind me of Sky Keep from Skyward Sword, which had part of the Temple of Hylia and the goddess statue on top of it. It's possible the Great Plateau is a much larger version of Sky Keep. They put clouds around the base of the plateau so you can't see where the plateau meets the ground. Maybe it doesn't. Maybe there are signs where it colided with the ground.
Those walls seem more reminiscent of Hyrule Castle/Town that anything else. You can see the large gate to Hyrule town which leads up towards the temple. The entrance area though is underwater in BotW.
You can see it starting here. And then after Link regains control and go towards the first Shrine he passes over the water filled entrance to the city/castle.
So I mean technically the original ToT is there because of the Sky Keep, but I don't think the walls themselves are a result of it. Nor is the plateau some larger version of it.
Thanks, I knew it was somewhere in the Southeast.When they say that they are in the woods southeast of Lake Hylia. They ride from that area to the southern side of the bridge across the lake. You can see the sheikah tower south of the bridge, the bridge itself, and the lake. There are ancient ruins in the forest.
They may have been referring to a shrine, as there are over 100 of those and they have "dungeon" written all over them (literally, in hylian script).
Only the 4 shrines on the plateau are shown giving you a new ability/item. The other 2 shrines they showed were more like dungeons with maze like design and mutiple puzzles.
I think there could be 4 dungeons in the game which are tied to the 4 sheikah pillars surrounding Hyrule Castle.
Right, so you can't have four pairs of arrow buttons plus a confirmation button each?And yes, it's a button combination. Press and hold a direction on the Dpad and then use the right thumbstick to make a selection.