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"But It's Not Historically Accurate!"

It's only fitting that The Order apologists are the first to miss the point of interaction, eager to pivot and then quick to finish once their buttons are pushed.

Wut? The game had an entire textbook of cliches and issues worth criticizing.

The way it included diversity and portrayals of the follies of blind tradition and patriarchy for it's own sake are not among them.
 
This and the idiots whining about "social justice warriors" or screaming "STOP ACCUSING US OF RACISM" are some of the most ignorant posts I've read all day, which is quite an accomplishment because this is the gaming side of NeoGAF we're talking about. Typical that when female and minority issues in gaming get brought up suddenly all these ad-hoc excuses to stop talking about them come up.This is complete bull. He brought up the Order justifiably because the historical accuracy argument was specifically used on NeoGAF quite prolifically in the defense of the game not including minority characters as if their existence would disrupt the plot more than the magical werewolves running around in the game. Some people disagree with using the Order as an example because a few minority characters exist in the game that are important to the plot. That doesn't excuse bad representation, but now everyone is focused on bashing the OP for including the Order as an example rather than actually discussing the very issue the thread is concerning.

Whether you consciously realize this or not, what you and others are doing is a technique known as FUD. Rather than actually facing the issue at hand and grapple with the ramifications brought up in the article OP has linked, you're changing the discourse to only focus on the Order being used as an example and claiming that its inclusion proves everything else he has said is wrong. This is ignorant at best, and completely disingenuous at worst.

All it started out as was indicating The Order does have diversity. Plain and simple. People should have taken the new information and moved on.

The real FUD started when people, such as OP, tried to nullify that information and further say, which you are doing now, that people were trying to shut down the article's entire argument. It became more about pissing on the people who brought that information into the thread than anything in that article. It became more about shaming people than anything else to prop up their argument over some minor correction that for some reason is being treated as some diabolical challenge.

I don't think anyone was purposefully trying to focus on The Order here in that fashion. Stop attacking people in the thread and actually talk about the article itself if that's what you want. You seem to be just doing the same tactic you say you find so disgusting.
 
We're talking games that take place in specific time periods, right?

Not assuming that a game needs to adhere to it's supposed time period?

What ruins the suspense of disbelief more for you of the game taking place in that time period?
Racial diversity
Or
Werewolves and steampunk guns/science
Note just using Order as an example since it is the topic, not that it actually suffers it.
 
Did you EVEN read the whole thread before you start accusing us as well? Or are you simply defending him because he has the same opinion as you?

The OP brought up good argument, NO ONE is denying that. The examples the OP was using wasn't good and people SIMPLY corrected it. NOTHING MORE.

And the OP argues back with these arguments.. accusing all of us for simply correcting him?





Please re-read the whole thread before you make a general criticism on everyone.
And neither of those posts were wrong. People completely side-stepped the point to talk about the second half of The Order, which had nothing to do with what I was talking about.
 
Did you EVEN read the whole thread before you start accusing us as well? Or are you simply defending him because he has the same opinion as you?

The OP brought up good argument, NO ONE is denying that. The examples the OP was using wasn't good and people SIMPLY corrected it. NOTHING MORE.

And the OP argues back with these arguments.. accusing all of us for simply correcting him?

Please re-read the whole thread before you make a general criticism on everyone.
My criticisms were well founded and the people they apply to know exactly who they are. A group which you apparently feel included in, based on YOUR very EMPHATIC post.
 
Did you EVEN read the whole thread before you start accusing us as well? Or are you simply defending him because he has the same opinion as you?

The OP brought up good argument, NO ONE is denying that. The examples the OP was using wasn't good and people SIMPLY corrected it. NOTHING MORE.

And the OP argues back with these arguments.. accusing all of us for simply correcting him?





Please re-read the whole thread before you make a general criticism on everyone.
As a person of color who actually wouldn't mind good minority representation, (one of the main reasons I love AC.) I cannot stand when people pick and choose games that don't support their argument but instead make the argument a target for the opposing side as it makes us look uninformed. The writer of this article in particular states that the world of Bioshock and the Witcher have real world counterparts. If you would consider Poland to be the Witcher's real world counterpart then you would be admitting to knowing nothing about Poland considering that this is what amounts to their racial diversity.
Polish 96.7%, German 0.4%, Belorussian 0.1% Ukrainian 0.1%, other 2.7% (2002)

Read more: Ethnicity and Race by Countries http://www.infoplease.com/ipa/A0855617.html#ixzz3TLuwGvFT

It's most certainly not a diverse place. And the other obvious point, um, news flash, Rapture and Columbia don't have real world counterparts, and both are set in the past and address racism as an issue.

What ruins the suspense of disbelief more for you of the game taking place in that time period?
Racial diversity
Or
Werewolves and steampunk guns/science
Note just using Order as an example since it is the topic, not that it actually suffers it.
I think this what should also be taken into account is that the Order is similar to Ryse in the sense that it has very few character faces. In Ryse, there are very few character models, the bright side of this is that every one of those characters is just as detailed as the main cast. The same applies to the order as well.
 
It's the same exact issue, you just choose not to see it because you insist on framing this as a Western problem. It is a problem you will encounter everywhere because creators tend to create images of themselves and their audience while ignoring others.
The only thing I insisted on was discussing what I wanted to discuss, not have a guy order me to talk about something. At no point did I limit this to a discussion of western developers, and nor would I since Asian developers have the exact same problem with diversity. For the third time, if you have a problem with specific games, then talk about them. I won't be making any arguments for you.
 
What ruins the suspense of disbelief more for you of the gaming taking place in that time period
Racial diversity
Or
Werewolves and steampunk guns/science
Note just using Order as an example since it is the topic, not that it actually suffers it.

It depends if that diversity is appropriate, because it sounds like you want it shoehorned in just to make a point. Are you suggesting that just because it has fantasy elements in a historical fantasy setting, that it needs to change the realities of the social class and racism that was prominent? It portrays two Indian characters well, as equals or perhaps even on greater footing than the main character at first, because they are trying to
save the world from the corruption within The Order

I love that Dragon Age has a completely diverse fantasy universe- that's awesome. But that doesn't mean all games suddenly have to have it just for it's own sake.
 
I find it odd they bring up Bioshock. We only see...what, 3 somewhat-human NPCs or so in the first game? I don't remember the issues with race and gender in that game, not like in Infinite where it's all front and center due to Comstock's ideals following his 'rebirth'.

It's been awhile, so maybe someone can point out the actual issues in the game. In context with the setting of Rapture, not just the time period.
 
And neither of those posts were wrong. People completely side-stepped the point to talk about the second half of The Order, which had nothing to do with what I was talking about.

Ofcourse you would find nothing wrong with it... that's why you said it. People were simply correcting a mis-understanding about the Order, no one was side-stepping until you started accusing people of being "defending the game at all cost" and derailed the thread. Then blame the same people for derailing the thread with "which had nothing to do with what I was talking about."? seriously?.... stop playing the victim here. We can all clearly see what you wrote.
 
15th century Bohemia iirc.
Yeah, a black guy in 15th century Bohemia would really stand out, to the point where developers would have to rewrite everything, from plots over dialogues all the way down to AI behavior. I think that could actually be quite interesting, but it's probably too expensive to implement as an option.
 
My criticisms were well founded and the people they apply to know exactly who they are. A group which you apparently feel included in, based on YOUR very EMPHATIC post.

so, you will ignore a valid argument.. just because you feel entitled to your opinion. ok.
 
It depends if that diversity is appropriate, because it sounds like you want it shoehorned in just to make a point. Are you suggesting that just because it has fantasy elements in a historical fantasy setting, that it needs to change the realities of the social class and racism that was prominent? It portrays two Indian characters well, as equals or perhaps even on greater footing than the main character at first, because they are trying to
save the world from the corruption within The Order

I love that Dragon Age has a completely diverse fantasy universe- that's awesome. But that doesn't mean all games suddenly have to have it just for it's own sake.
Why is wanting the inclusion of more ethnicities always described as being "shoehorned in"? What does that even mean? Why are white characters able to be present in every setting with no justification but non-white characters have to given a reason to exist or they are "shoehorned" or "forced"?
 
Why aren't you discussing the point of interaction then?

And lol at "the Order apologists" I didn't even liked the game.

I'm more than a little salty because pre-release Order fans completely flipped one of my gaming-side Black History Month threads on its head and derailed it into an argument culminating in "I honestly think werewolves would do less to change Victorian England than equal rights."

Let me dig it up.

They don't justify werewolves in Victorian London. The conceit of the game as I understand it is Victorian London, but with the supernatural/steampunky weapons. Every abstraction from the Victorian setting that has nothing to do with that premise makes that setting less meaningful. Which of course isn't an issue if they don't find the setting to be as important as the aesthetic or something. The game isn't even out, and I honestly haven't been following it much so I don't really know if they are using the Victorian era in any meaningful way. If the Victorian setting isn't particularly relevant I feel like having a black person in the main cast without a lot of explanation would be okay, but if it is quite relevant to the game outside of artstyle and they have a black character with pretty much no explanation then I think you're doing a disservice to the historical representation of traditionally oppressed peoples.

Sure, you could do that. Each abstraction makes the actual setting have less impact. Though to be honest I'd say a racially progressive late 19th century Britain would be much less similar to what we actually got than a Britain where werewolves were real. I doubt the later would have been the basis of late 19th century imperialism.

*edit for your edit*

I don't think the stuff you added makes for a that's a particularly strong argument. If the setting is in anyway actually relevant to what they are trying to do with the story or themes of the game additional abstractions damage the importance of the setting. If it is more or less just an artstyle, or if they just wanted to have any old setting, then sure abstract away. The setting clearly isn't very important to what is going on,

Bonus points for him suggesting that people of color would be offended if they weren't being oppressed in a work of fiction.
 
I find it odd they bring up Bioshock. We only see...what, 3 somewhat-human NPCs or so in the first game? I don't remember the issues with race and gender in that game, not like in Infinite where it's all front and center due to Comstock's ideals following his 'rebirth'.

It's been awhile, so maybe someone can point out the actual issues in the game.

I was assuming that Infinite was what they meant, because the other game is about ideology, specifically utopia, and power/class warfare and extremism.

Also Infinite takes on a whole new understanding for the themes of racism and bigotry when you realize that Booker DeWitt is
part Native American
.
 
I love how the order is "totes diverse!", because look, out of the 50 Or so characters in the game TWO of them are dark skinned. Oh wow. Yeah, the order bleeds with diverse characters man.

So basically, as long as 2% of your entire cast are dark skinned (even when in areas that should clearly have far more than that) everything is all good and "diverse" and people need to shut the fuck up and be happy they got anything.

Hell of a fucking standard we hold here. Hell of a fucking standard.
 
And neither of those posts were wrong. People completely side-stepped the point to talk about the second half of The Order, which had nothing to do with what I was talking about.

You certainly didn't need to contest the points people were making in regard to the Order. It was a bad example, you should have followed with an appropriate example.
 
Ofcourse you would find nothing wrong with it... that's why you said it. People were simply correcting a mis-understanding about the Order, no one was side-stepping until you started accusing people of being "defending the game at all cost" and derailed the thread. Then blame the same people for derailing the thread with "which had nothing to do with what I was talking about."? seriously?.... stop playing the victim here. We can all clearly see what you wrote.
People were not just merely correcting a misunderstanding, they didn't read what was posted but saw "The Order" and "diversity" and immediately became defensive. If you can clearly see what I wrote, then go back and let me know how any of the posts focusing on The Order had anything to do with what was actually written.
 
I love how the order is "totes diverse!", because look, out of the 50 Or so characters in the game TWO of them are dark skinned. Oh wow. Yeah, the order bleeds with diverse characters man.

So basically, as long as 2% of your entire cast are dark skinned (even when in areas that should clearly have far more than that) everything is all good and "diverse" and people need to shut the fuck up and be happy they got anything.

Hell of a fucking standard we hold here. Hell of a fucking standard.

Well, 2/50 is probably 4 times the amount one would expect based on the historical London of the time, as far as I can work out
 
I don't like jumping from the fact that it's entirely plausible to have non-white characters in a game set in Victorian England (for example), to saying that it's problematic if the major characters are all white.
I think it's one thing for people to make games featuring whoever they want. It's still problematic because huge parts of the audience for any game are consistently not being represented, or are represented in cartoonish caricature. But that is a broader argument than what this thread is about. Specifically, when historical accuracy or "pain-staking recreation" is described as a selling point, I don't think it is odd or untoward to question why all the main characters are white.
 
It depends if that diversity is appropriate, because it sounds like you want it shoehorned in just to make a point. Are you suggesting that just because it has fantasy elements in a historical fantasy setting, that it needs to change the realities of the social class and racism that was prominent? It portrays two Indian characters well, as equals or perhaps even on greater footing than the main character at first, because they are trying to help the world.

I love that Dragon Age has a completely diverse fantasy universe- that's awesome. But that doesn't mean all games suddenly have to have it just for it's own sake.

I am not saying the order suffers from it. I was just pointing out why the poster feels we should assume Order follows that specific point of history when it is very fiction like in other aspects. I haven't played Order so I don't know if Race is an aspect of the story.
 
As a person of color who actually wouldn't mind good minority representation, (one of the main reasons I love AC.) I cannot stand when people pick and choose games that don't support their argument but instead make the argument a target for the opposing side as it makes us look uninformed. The writer of this article in particular states that the world of Bioshock and the Witcher have real world counterparts. If you would consider Poland to be the Witcher's real world counterpart then you would be admitting to knowing nothing about Poland considering that this is what amounts to their racial diversity.
Polish 96.7%, German 0.4%, Belorussian 0.1% Ukrainian 0.1%, other 2.7% (2002)

Read more: Ethnicity and Race by Countries http://www.infoplease.com/ipa/A0855617.html#ixzz3TLuwGvFT

It's most certainly not a diverse place. And the other obvious point, um, news flash, Rapture and Columbia don't have real world counterparts, and both are set in the past and address racism as an issue..

But The Witcher is pure fantasy in a way the Victorian London isn't. Surely in the pure fantasy game they would have more leeway to ignore existing demographics in favour of more diversity since that is what people want other games to do.
 
As a person of color who actually wouldn't mind good minority representation, (one of the main reasons I love AC.) I cannot stand when people pick and choose games that don't support their argument but instead make the argument a target for the opposing side as it makes us look uninformed.

I am a minority as well living in the US and would love a better representation in games, in movies and etc. I totally agree with your argument and feel that this a good topic of conversation, if the thread can get back on topic with proper arguments :P
 
Also most members of the order are
hundreds of years old
so they don't necessarily represent the racial demographics of 1800s England.

But then why are they all modernly caucasian-looking?

If I'm playing a game based on famous battles which actually took place in ancient Japan, I'd prefer to see a historically accurate cast of all-Japanese characters, sorry.

I sure am glad Ready At Dawn kept things historically sound by keeping the werewolves and tesla coilguns in the Second Boer War!
 
I was assuming that Infinite was what they meant, because the other game is about ideology, specifically utopia, and power/class warfare and extremism.

Also Infinite takes on a whole new understanding for the themes of racism and bigotry when you realize that Booker DeWitt is
part Native American
.

Yet the diversity is there in Infinite, so I don't see where the issue is. Not saying it couldn't have been handled better, given the first demo that included Booker and Elizabeth seemed to indicate a deeper exploration into all those issues. But it's not in the way the article describes, making me feel it's targeting the original Bioshock.

Edit: And yeah, Booker/Comstock's heritage is also a factor for Infinite.
 
Why is wanting the inclusion of more ethnicities always described as being "shoehorned in"? What does that even mean? Why are white characters able to be present in every setting with no justification but non-white characters have to given a reason to exist or they are "shoehorned" or "forced"?

Because you're trying to force it into the setting of games where it doesn't fit, like The Order, just for it's own sake, and implying that if all games don't have it, then they're somehow pandering to white people only.

As I said before, alternate history wouldn't mean that everything suddenly becomes all enlightened. If anything, knowing that human beings are cruel to each other, advances in technology and science would lead to increased subjugation of minorities. You'd wind up with Columbia, basically.

I'm all about diversity if it makes sense (i.e modern settings should have it), but Assassins Creed has done it well historically too, or if you've built a whole new world. The Order has it also, it's just being ignored because it doesn't suit your tastes as you are once again reading only what you want to read.

Nice job ignoring the rest of my post by the way, and the others where I highlight the importance of portraying racial diversity well.

Yet the diversity is there in Infinite, so I don't see where the issue is. Not saying it couldn't have been handled better, given the first demo that included Booker and Elizabeth seemed to indicate a deeper exploration into all those issues. But it's not in the way the article describes, making me feel it's targeting the original Bioshock.

Edit: And yeah, Booker/Comstock's heritage is also a factor for Infinite.

I guess that's true then, it does seem to be focused in the first. That definitely wasn't a theme though, for all intents and purposes, anyone with money/buying into Ryan's ideology was welcome in Rapture. At least hypothetically.

And I was disappointed in how Infinite ultimately handled those issues- the original demo seemed like it was going to make huge statements on bigotry and racism, but the message came across muddled in the end product. The leader of the revolution is also painted as a straight up villain too, not as bad as Comstock, but questionable in character to say the least.
 
Why is The Witcher given a free pass, just out of interest?
It's not given a free pass. It's an acknowledgement of the unique setting of the game. She claims real-life modern Poland is diverse...which it isn't at all.

Crossing Eden has already posted on this pretty well.
Why is wanting the inclusion of more ethnicities always described as being "shoehorned in"? What does that even mean? Why are white characters able to be present in every setting with no justification but non-white characters have to given a reason to exist or they are "shoehorned" or "forced"?
Well actually, ideally if we're going for believable settings we'd stop shoehorning in white characters as well and stop putting them in settings without reasonable justification. Instead we'd have protagonists and characters with racial diversity.
 
As a person of color who actually wouldn't mind good minority representation, (one of the main reasons I love AC.) I cannot stand when people pick and choose games that don't support their argument but instead make the argument a target for the opposing side as it makes us look uninformed. The writer of this article in particular states that the world of Bioshock and the Witcher have real world counterparts. If you would consider Poland to be the Witcher's real world counterpart then you would be admitting to knowing nothing about Poland considering that this is what amounts to their racial diversity.
Polish 96.7%, German 0.4%, Belorussian 0.1% Ukrainian 0.1%, other 2.7% (2002)

Read more: Ethnicity and Race by Countries http://www.infoplease.com/ipa/A0855617.html#ixzz3TLuwGvFT

It's most certainly not a diverse place. And the other obvious point, um, news flash, Rapture and Columbia don't have real world counterparts, and both are set in the past and address racism as an issue.

Wouldn't that be more recently though? Poland was once a very different place prior to World War II with multiple languages and cultures. They once had a very, very high Jewish population.
 
Too many people in this thread seem to assume it's all about The Order: 1886, and are completely missing the overall point of the article. I'm not talking about the OP, but the article actually linked in the OP. The Order isn't even the main game the article is about. It's just an example tossed in towards the end.

On The Order though, the main point the article made concerned how the Arthurian Order itself -- the people who show up in all the marketing material, are presented in this game. According to the article there were at least four non-white Arthurian knights in the legend. As far as I know none of them appear in the game. The article is probably assuming Ready At Dawn didn't research THAT deeply into the Arthurian tales or simply decided to focus on the main white guys (and lady) in the game and promotional material.

Anyway, the main part of the article actually concerned the research the author did on the time period in which Hamlet -- a classic Shakespearean tale, takes place, and how easy it was to discover the possibility of people of color appearing in that setting. As main characters no less. They then apply similar research to the Arthurian stories which Ready At Dawn may or may not have overlooked.
 
I do agree with what you're arguing here but I just thought the game wanted to show how corrupt much of the white upper class was during the time that they became blind to other clear issues. I did think that they were othered due to class lines more than race lines but there is something to be said of the more racial reading of it too.

I do think that with the locations hinted at for a sequel and the nature of the class aspect of the game, race will be something addressed in future titles.

I'm a little conflicted. I definitely think, as you say, that they were trying to illustrate something about entitlement and negligence, but that it was a bit further complicated by making the Order uniformly white while there is more diversity amongst the rebels. While some of the Othering does feel intentional, the fact that one group is diverse and the other is not creates a feeling that the game also wants to have a discussion about race without quite having one. (Either that or it was the sort of carelessness that results in "choices" that aren't really made so much as they somehow seem to just happen as the presumed default.)

It's also always a bit uncomfortable to tell the story of the disenfranchised through the eyes of the entitled (wealthy) white guy who is necessary for their liberation.

On the one hand, I do appreciate what it feels like they were trying to do but at the same time I'm not sure they pulled it off with the deftness that sort of feels necessary to excuse having four white people on your poster (yet again). It's always the risk when you do genre storytelling that the messages might get slightly muddied by the metaphor.

Not to suggest it's a complete failure either. I actually enjoyed the game and like to think that they could improve considerably with a sequel. And I do see why people might not feel that The Order is the best example -- it's certainly not the most grievous offender -- but that doesn't mean it's beyond all reproach or unworthy of discussion.

I think you're asking too much from the story in the Order. They couldn't even provide a satisfying narrative arc, forget about more weighty topics.

No, but I agree. The game seems to have made certain choices because it has aspirations of greater meaning than it is capable of actually pulling off, and this makes the excuse that the racial imbalance is intentional feel a bit hollow. Sure, they might have meant it as part of some message, but it was lost somewhere -- along with some of the rising action.
 
Focusing mostly on The Order here, im just not buying it...

Not trying to pass myself off as an expert on the history of London by any stretch, but the black population of London in the 1800's would have been rather small (probably numbering in the tens of thousands out of the millions of Londoners) to say the least, and also would have been mostly confined to the very poor areas around the docks and shipping business.

The idea that there wouldn't be black (or even minority) members of an organization that is a "modern" descendant of King Arthur's Knights of the Round Table is also not ridiculous. Knights have always been nobility, and frankly in the 1800's there were few blacks that would have met the criteria for knighthood in this type of organization.

a Knight at that time that WAS black would more than likely be of Moorish ancestry, and be some sort of transplant from Northern Africa or somewhere along those lines...but would certainly be the exception, rather than the rule.

im all for diversity in game characters, but i also believe that FORCING the issue, just for the sake of diversity does nothing more than highlight the issue, rather than do anything to fix the problem.

its a sad, but simple fact that if such an organization like the Knights of the Round Table existed in 1886 that the vast majority of the members would be from nobel, aristocratic white families. And if you were to pick any random "squad" or "team" of knights like the ones in The Order, the overwhelming odds are that said "squad" would be made up of all white men.

Its not a good thing, but is the honest truth...
 
But The Witcher is pure fantasy in a way the Victorian London isn't. Surely in the pure fantasy game they would have more leeway to ignore existing demographics in favour of more diversity since that is what people want other games to do.
You can make that argument, this is however what she argued:

Far more frequently, so-called "historically-influenced" games like Dishonored, Bioshock or The Witcher release with a fully white, straight, mostly-male cast, with town squares dominated by white NPCs. But if you look at the real world counterpart for each of these games, the accuracy of their worlds quickly disintegrates. Most historical games, for example, are centered around cities: short of an Iron Age pre-sea-travel game, every city of a substantial size should have some natural mingling of culture, ethnicity, race, and value systems. Far too often these historically-influenced games try to "handle" racial diversity by erasing it completely.

It's time to stop being selectively accurate.
She says it would be more historically accurate to have minorities
The question is if that's actually true for Poland
 
As far as I can tell, their stance makes perfect sense though. That game takes place in the Central/ Eastern European countryside, no?

1400s-1500s Bohemia, and the justification for not allowing players to be anything other than white was there would be virtually no chance of someone who wasn't white being in the type of location/circumstance they've created in their game. They could've included that option and put in the work needed to properly acknowledge the player character's skin color/heritage (not saying that would be a small/large amount of work, or that skin color would be a considerable matter in 15th century Bohemia in real life). If they didn't pu tin that work, fine, but it would be doable without compromising genuine historical accuracy anymore than it would to allow players to make massive towers of wash buckets, or fight solely using books, and etc.

The problem being the developers completely dismiss the possibility of including such customization without necessarily needing to to achieve what they're going for with their game.

Probably not, dudes still a hardcore gamergator last time I checked

I'll have to check that out personally. Unfortunate and disconcerting if true.
 
I'm more than a little salty because pre-release Order fans completely flipped one of my gaming-side Black History Month threads on its head and derailed it into an argument culminating in "I honestly think werewolves would do less to change Victorian England than equal rights."

Let me dig it up.

Bonus points for him suggesting that people of color would be offended if they weren't being oppressed in a work of fiction.

Alright I didn't knew about that, I understand why you feel that way now. As a black man myself it's flat out racist and really upsetting to see that someone can think that fucking fictional creatures are closer to reality then actual existing people.
 
Why is The Witcher given a free pass, just out of interest?

Because it's a game based on folklore of underrepresented culture/ethnicity that also had to suffer discrimination.

Bassicaly it would be like complaining a fantasy story set in magical land built on African folklore doesn't have lot of white folk and asians in it.
 
I love how the order is "totes diverse!", because look, out of the not even 10 Or so characters in the game TWO of them are dark skinned. Oh wow. Yeah, the order bleeds with diverse characters man.

So basically, as long as 2% of your entire cast are dark skinned (even when in areas that should clearly have far more than that) everything is all good and "diverse" and people need to shut the fuck up and be happy they got anything.

Hell of a fucking standard we hold here. Hell of a fucking standard.
FTFY. Yea the Order has a super huge cast right?

Galahad
Ingraine
Perceval
Lafayette
Chancellor
Lucan
Lakshmi

Supporting
Tesla
Lakshmi's daughter

Antagonist
Hastings

Alright I didn't knew about that, I understand why you feel that way now. As a black man myself it's flat out racist and really upsetting to see that someone can think that fucking fictional creatures are closer to reality then actual existing people.
I feel that the blame for that should be put on the people who make those posts than the actual developers of the game who aren't accountable for every post that their fans make on a forum.
 
Because you're trying to force it into the setting of games where it doesn't fit, like The Order, just for it's own sake, and implying that if all games don't have it, then they're somehow pandering to white people only.

As I said before, alternate history wouldn't mean that everything suddenly becomes all enlightened. If anything, knowing that human beings are cruel to each other, advances in technology and science would lead to increased subjugation of minorities. You'd wind up with Columbia, basically.
Again, the point is that, for one, this isn't true. Victorian London wasn't The Bronx but it also wasn't this lily-white world that people pretend it is because they don't know better. Secondly, in a world where werewolves exist, why is it a stretch to imagine that, even if that real world was somehow 100% white, that things would be different in the fictional world they've created? Why is it fine to add fictional monsters but changing the way races and ethnicities treat each other is verboten?

I'm all about diversity if it makes sense, or if you've built a whole new world. Nice job ignoring the rest of my post by the way, and the others where I highlight the importance of portraying racial diversity well.
Whatever you added at the end doesn't change the fact that you're using the same tired refrain that gets repeated around here over and over and over again. There is no reason that diversity has to "make sense" in a world featuring monsters that have never existed and weapons that are far more advanced than what existed in the real world.
 
People were not just merely correcting a misunderstanding, they didn't read what was posted but saw "The Order" and "diversity" and immediately became defensive. If you can clearly see what I wrote, then go back and let me know how any of the posts focusing on The Order had anything to do with what was actually written.

NO, people were responding to a specific argument. No one was jumping to conclusion just because they saw the "The Order" other than you. IF you or some people need a refresher....


It begun with this statement about The Order:
There were definitely some black NPC's in the game if I remembered correctly. And one of the key characters whom you spend a lot of time with in the 2nd half of the game is Indian.

And then someone responded with this statement, which wasn't accurate. NO one was being defensive, just correcting:

But why couldn't one of the main characters be Indian?

Responses:
I would argue that Lakshmi is as much a main character as just about anyone else besides Galahad. And it looks like
she's going to be big part of the story
if a sequel happens.
and etc.

**** People were clarifying that there was a minority***
If you played the order you know that two of the most important characters in the game are minorities while having a historically accurate origin.

YOU and systembug, argued:

So main she couldn't be part of any of the promotional material?
And yet, all the marketing material featured nothing but white characters.
_________
So people responded that it's not due to racisim but not to reveal spoilers:

Because it's a story spoiler.
Is it common practice to market spoilers?
They didn't reveal multiple character that you met throughout the story, just like any other game.
Part of the advertising was making you think that the entire game would be played with Galahad and his group. Probably less than halfway through the game he splits off from them and pretty much the rest of the game is played alongside Lakshmi. You get to know her better than any of the three characters that you initially start out with.
Considering her involvement is a major spoiler yes. I'm all for diversity. After all, one of my favorite game series is AC, which almost always has a diverse cast of characters based on the location. But in this case, the Order was not wrong. You should always be informed about a game before criticizing.
Because anything with the minority characters would be a spoiler. They have more screentime, development, and relevance than much of the white cast.
Well, revealing them would be kind of a spoiler.
Wasn't The Order written by someone of East Indian heritage? And didn't it have two East Indian women as supporting cast?

Either the writer of the article didn't play the game or he/she chose an incredibly bad example to use.

_____
IN WHICH YOU RESPONDED:
No, she didn't, it's just that fans of the game are choosing the wrong point to harp on and want to defend the game at all costs.

You started criticizing people after those statements, when they were just correcting you and systembug.
 
You can make that argument, this is however what she argued:


She says it would be more historically accurate to have minorities
The question is if that's actually true for Poland

The point there is that The Witcher is organized around significantly sized cities. And when you gather a large number of people together in cities, seeing diversity in culture and race is pretty much a given, since cities tend to act as a magnet for all sorts of non-homogenous people to congregate.

The real world equivalency is "cities", not "Poland". Poland's demographics are meaningless because the game isn't set in Poland.
 
As a person of color who actually wouldn't mind good minority representation, (one of the main reasons I love AC.) I cannot stand when people pick and choose games that don't support their argument but instead make the argument a target for the opposing side as it makes us look uninformed. The writer of this article in particular states that the world of Bioshock and the Witcher have real world counterparts. If you would consider Poland to be the Witcher's real world counterpart then you would be admitting to knowing nothing about Poland considering that this is what amounts to their racial diversity.
Polish 96.7%, German 0.4%, Belorussian 0.1% Ukrainian 0.1%, other 2.7% (2002)

Read more: Ethnicity and Race by Countries http://www.infoplease.com/ipa/A0855617.html#ixzz3TLuwGvFT

It's most certainly not a diverse place. And the other obvious point, um, news flash, Rapture and Columbia don't have real world counterparts, and both are set in the past and address racism as an issue.

To talk about demographics in The Witcher you have to read into the books and what those are based on. Sapkowski's novels are a fusion of Slavic folklore, Sapkowski's own imagination, and bits of Eastern European medieval history. You'd probably have to look at the Middle Ages demographics of places like Poland, Russia, the Czech Republic, Slovakia, Ukraine, and so-on.

The way Columbia addresses racism wasn't very imaginative if you ask me, but it is there front-and-center. In Rapture it mostly came up in Bioshock 2 where I personally felt there was a lot of untapped potential.

Focusing mostly on The Order here, im just not buying it...

Not trying to pass myself off as an expert on the history of London by any stretch, but the black population of London in the 1800's would have been rather small (probably numbering in the tens of thousands out of the millions of Londoners) to say the least, and also would have been mostly confined to the very poor areas around the docks and shipping business.

The idea that there wouldn't be black (or even minority) members of an organization that is a "modern" descendant of King Arthur's Knights of the Round Table is also not ridiculous. Knights have always been nobility, and frankly in the 1800's there were few blacks that would have met the criteria for knighthood in this type of organization.

a Knight at that time that WAS black would more than likely be of Moorish ancestry, and be some sort of transplant from Northern Africa or somewhere along those lines...but would certainly be the exception, rather than the rule.

im all for diversity in game characters, but i also believe that FORCING the issue, just for the sake of diversity does nothing more than highlight the issue, rather than do anything to fix the problem.

its a sad, but simple fact that if such an organization like the Knights of the Round Table existed in 1886 that the vast majority of the members would be from nobel, aristocratic white families. And if you were to pick any random "squad" or "team" of knights like the ones in The Order, the overwhelming odds are that said "squad" would be made up of all white men.

Its not a good thing, but is the honest truth...

But you also have to look at how the game says the original Order survived to the 19th century. They probably could have included an actual medieval Moor who survived to the 19th century through the same means. Not to mention the Saracen knights mentioned in the article. That by itself could have made for some interesting narrative points.
 
Why must diversity "make sense" when so little in video games requires this? Even putting werewolves aside.

Regenerating health, reloading your gun after only firing one shot (without losing the rest of the clip), and arrows to point you toward your next objective seldom have an in world explanation. We accept these things, even though they are completely illogical, because they make the experience more enjoyable.

Is there a reason that diversity is held to a different standard by so many people, when it would make the experience more enjoyable for others? Is it simply a lack of personal investment?
 
1400s-1500s Bohemia, and the justification for not allowing players to be anything other than white was there would be virtually no chance of someone who wasn't white being in the type of location/circumstance they've created in their game. They could've included that option and put in the work needed to properly acknowledge the player character's skin color/heritage (not saying that would be a small/large amount of work, or that skin color would be a considerable matter in 15th century Bohemia in real life). If they didn't pu tin that work, fine, but it would be doable without compromising genuine historical accuracy anymore than it would to allow players to make massive towers of wash buckets, or fight solely using books, and etc.

The problem being the developers completely dismiss the possibility of including such customization without necessarily needing to to achieve what they're going for with their game.
See, that's what I wrote. The option to play as a black protagonist would certainly be really interesting, but it would require a lot of work. Would that interesting idea sell enough additional copies to offset the increased budget? I really don't know, but I wouldn't bet on it. And game development isn't a charity, so I see why developers don't go that extra mile.
 
Because it's a game based on folklore of underrepresented culture/ethnicity that also had to suffer discrimination.

Bassicaly it would be like complaining a fantasy story set in magical land built on African folklore doesn't have lot of white folk and asians in it.
It's unfortunate that just because Slavic people are "white" that their history seems to get overlooked.
 
Too many people in this thread seem to assume it's all about The Order: 1886, and are completely missing the overall point of the article. I'm not talking about the OP, but the article actually linked in the OP. The Order isn't even the main game the article is about. It's just an example tossed in towards the end.

On The Order though, the main point the article made concerned how the Arthurian Order itself -- the people who show up in all the marketing material, are presented in this game. According to the article there were at least four non-white Arthurian knights in the legend. As far as I know none of them appear in the game. The article is probably assuming Ready At Dawn didn't research THAT deeply into the Arthurian tales or simply decided to focus on the main white guys (and lady) in the game and promotional material.

Anyway, the main part of the article actually concerned the research the author did on the time period in which Hamlet -- a classic Shakespearean tale, takes place, and how easy it was to discover the possibility of people of color appearing in that setting. As main characters no less. They then apply similar research to the Arthurian stories which Ready At Dawn may or may not have overlooked.

No, no one assumed that. It was one specific argument brought up about there being diversity in the main cast that suddenly erupted into denials/user-shaming.

And if you read the thread, I brought up the characters, save at least one, are not the same people as the original Knights of the Round Table. They operate under those names as a form of title heritage, passing the mantle down to the next apprentice in line. That doesn't excuse/nullify the subject of diversity within the ranks of The Order itself (didn't really look and see if there are exceptions), but that's why those particular characters are not present.

The article and original OP didn't have anything to do with promo material until the OP brought it up to combat people bringing up that there is diversity in the main cast.

It's all well and good what the main point of the article was, but it's clear the writer did not play the game and just based it off of likely promo material. Just like I find it questionable about Bioshock's inclusion. If it's about not having diversity in the main casts in games at all, then not only just make that the main point than focusing on one game where it isn't the best argument, but also maybe show what games may be doing things right for some inspiration.

Most people have moved on from The Order stuff anyway, as it wasn't going anywhere.
 
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