First one that came to my mind. The 2001 trailer was mindblowing. The released game was just a disappointment.I say duke nukem forever. The game had awestuff going on in 2001, but was worse and bland when it came out.
It's an updated Warband. As someone who had never played Mount and Blade before Bannerlord, I've been really enjoying it. I think it feels great.I've heard the recent Mount & Blade II: Bannerlord falls into this category.
The Last Guardian is another one that comes to mind.
Good choice.Final Fantasy XV IMO.
As an open world game it felt dated. It was like a japanese studio trying to make a western open world.....from last gen.
Warband was essentially a collection of fan mods and some developer tweaking, so I'm not dogging the game, just pointing out that it's kind of archaic in many ways.It's an updated Warband. As someone who had never played Mount and Blade before Bannerlord, I've been really enjoying it. I think it feels great.
The Last of Us 2 aka another Naughty Dog walking simulator with the occasional hide in long grass stealth routine.
I wouldn't call The Last Guardian as "archaic" though. Maybe for textures,resolution and framerate yes it showed its age but in terms of the technology behind its AI that had a huge beast navigating narrow interiors while behaving and reacting as a real animal was really impressive and i think it was way ahead of its time.The Last Guardian is another one that comes to mind.
I meant the controls but yeah the AI was impressive.I wouldn't call The Last Guardian as "archaic" though. Maybe for textures,resolution and framerate yes it showed its age but in terms of the technology behind its AI that had a huge beast navigating narrow interiors while behaving and reacting as a real animal was really impressive and i think it was way ahead of its time.
Couldn’t have said it better:
I say duke nukem forever. The game had awestuff going on in 2001, but was worse and bland when it came out.
The last guardian it's impressive even today, it'll probably become an obscure classic.I've heard the recent Mount & Blade II: Bannerlord falls into this category.
The Last Guardian is another one that comes to mind.
I wouldn't call The Last Guardian as "archaic" though. Maybe for textures,resolution and framerate yes it showed its age but in terms of the technology behind its AI that had a huge beast navigating narrow interiors while behaving and reacting as a real animal was really impressive and i think it was way ahead of its time.
Has to be Kingdom Hearts III.
Is there any technical information on its AI? To me personally, the Last Guardian looks like a set of beautifully hand-animated routines for Trico, triggered at different moments to provide the illusion of an intelligent creature. While playing I didn't feel anything unusual about Trico's responses, if anything, the game was extremely frustrating to play.
There is nuance to Trico, several actions don't manifest themselves as bars you fill up or numbers, but affect how Trico reacts to you.Is there any technical information on its AI? To me personally, the Last Guardian looks like a set of beautifully hand-animated routines for Trico, triggered at different moments to provide the illusion of an intelligent creature. While playing I didn't feel anything unusual about Trico's responses, if anything, the game was extremely frustrating to play.
Star Fox 2 on the SNES Classic
Ugh. While I love TLOU and will play TLOU2, watching released gameplay of TLOU2 I was was less than enthused by the sheer amount of long grass.The Last of Us 2 aka another Naughty Dog walking simulator with the occasional hide in long grass stealth routine.
Star Fox 2 on the SNES Classic
I say duke nukem forever. The game had awestuff going on in 2001, but was worse and bland when it came out.
There were certainly moments where Trico's actions were obviously scripted (like for example when it bathed in the small pond or catched the boy with its tail) but in all the gameplay sequences that were in-between those scripted moments the way the AI moved inside those closed areas without glitching or getting stuck in the geometry has been unpreceded and i doubt we will see anything similar anytime soon. Its behavior was also very dynamic and it depended a lot in various points of interest like how the boy (player) was treating the animal (feeding,giving instructions and petting) as well as environmental points of interest that could grab Trico's attention.Is there any technical information on its AI? To me personally, the Last Guardian looks like a set of beautifully hand-animated routines for Trico, triggered at different moments to provide the illusion of an intelligent creature. While playing I didn't feel anything unusual about Trico's responses, if anything, the game was extremely frustrating to play.
To illustrate the AI he played a movie showing Trico reacting to the boy ‘s call then finding, approaching and finally eating barrels. According to Tanaka, the structure was very simple. On deciding upon a point-of-interest → move to interest → action-decision. The purpose of AI is to convince players that Trico had a mind – so it was important for Trico to grasp the current situation THEN make decisions.
In order to determine a point-of-interest object, an object priority level is set for each object. Trico is interested in things with a high level first. When Trico takes action with the object, the priority or “level of interest” of the object changes, and the interest shifts to other things.
To decide upon an action-decision, the space around Trico is the key factor. For example, when there is a barrel, choose “eat”. If there isn’t enough space, choose “raking out with forefoot”. When the head is caught, choose “cry”.
Dude that game is archaic, from the camera to the boys animations. You cant even walk in that game! The camera sucks.I wouldn't call The Last Guardian as "archaic" though. Maybe for textures,resolution and framerate yes it showed its age but in terms of the technology behind its AI that had a huge beast navigating narrow interiors while behaving and reacting as a real animal was really impressive and i think it was way ahead of its time.
The Last of Us 2 aka another Naughty Dog walking simulator with the occasional hide in long grass stealth routine.
...
In all seriousness, Red Dead 2 is a real candidate, i.e. despite all the ultra-realism-super-duper-graphics-animationz & pretences at creating a living breathing world, underneath all the exterior polish it's just the same old "follow waypoint on minimap, do not deviate from mission waypoint objective" game design. That sort of handholding was already really, really old in GTA 5, ergo RDR2 was already archaic at its conception.