CyclopsRock
Member
Some random Cocacola director who also happens to be the CEO of a major console game publisher probably goes to work everyday pondering how he can increase his companies ROI, EBT, IRR and all those other silly acronyms that enables a system where somebody who knows nothing about games to be the top executive of a company who's sole business is games. I doubt a single game developer does. They want to make good games, Mr. Cocacola and his CoD myopic fascination be damned. A game is a success when profits - expenses > 0.
I know this post is pretty old, but I wanted to share something interesting I learned a few weeks back. I was chatting to some Disney Animation guys and one of them mentioned that The Princess and the Frog made between 3% and 4% profit, but that this was considered bad because during its production, if they'd put the budget into a hedge fund or equity fund or whatever, they'd have made around 10% with actually less risk. So 10% profit is their threshold for 'success' and I imagine it's the same with games (and any project-based business) - if you're in the business of making games for money, you can have an alternative that's a) far easier and b) more profitable.
As for the 'Firaxis Care' stuff, I'm sure they do - but if they're going to take their publishers money to make a game, they need to produce the results that their publishers want. If they use their own cash, then they can set their own metrics for success. But you can't expect to use someone else's resources to make *your* game.